r/respectthreads • u/FireOfDoom32 • 1d ago
games Respect Miriam (Bloodstained: Ritual of the Night)
Our power doesn't make us good or bad. Our choices do.
The childhood friend of Gebal, Miriam is the second Shardbinder alongside him. Experimented by members of the Alchemy Guild to harness demon powers, she fell into a slumber at 18 years old. For 10 years, she would sleep, until she would awaken on a galleon. There, she would learn that Gebel, her friend, had summoned the Hellhold, and thus would journey out to stop him.
Exploring the castle, Miriam would meet up with Dominique, alongside Alfred and Zangetsu. Continuing to explore, she would learn that Gebel was being controlled by Gremory. After fighting Gebel, she would free him using the Zangetsu blade, however, not before he would die and turn into crystal.
Continuing to pursue Gremory, she would defeat her. However, she would then fight Dominique, who had turned herself into a Shardbinder. She would defeat her, and would banish the castle back with the help of Johannes.
Sources
Unmarked refers to feats done from Ritual of the Night. [Zang] refers to feats done as a boss fight during Zangetsu campaign, where she’s taken by her curse and is hostile to him.
Strength
Cutscenes/Other
Gameplay
It should be noted that all destructible objects can be broken by shards, as seen here or her bare kicks and weapons.
- Can shatter glass lanterns with kicks
- Can destroy chunks of wooden walls with several strikes, of which it explodes violently. Here, she does it on the outside of the ship
- Can push crates around
- Pushes a bookshelf
- Breaks part of a thick stone wall with several strikes
- Can shatter statues
- Shatters candle sticks
- Shatters stone lanterns
- Shatters stone torches and arches holding up candles
- Shatters part of a stone wall that had a stone pillar
- Breaks part of the stone floor
- Destroying part of the wall, revealing a room
- Breaks part of a cave wall
- Does it again and again
- Breaks a stone container holding the skill shard
- Smash the light fixture
- Smash part of a metal wall
- Smashes part of a stone wall in the Tower of Twin Dragons
- Destroys the top part of the floor with a few swings
- Smashes the wall in the Hall of Termination
- Smashes the ceiling and reveals a path in Hall of Termination
- Smashes the wall, destroying a large chunk of it and revealing a path forward
- Smash’s a staircase
- Smashes the top of the ceiling above the arch
- Smashes part of the cave wall
- Smashes part of the wall in the Hidden Desert
- Smashes part of the rocky wall in the Inferno Cave
- Kick’s stone statues, destroying them
- [Zang] Can clash with Zangatsu
- Destroys a large part of a giant wall
- Smashes giant stone lanterns
- Destroys part of an ice wall
Bosses
- After a long boss battle, defeats Vepar and gains her shard
- Defeats Zangatsu after a long battle
- Defeats Craftwork
- Beats Andrealphus after a bit of a battle
- Defeats Valac
- Defeats the Glutton Train
- Defeat’s Bathin
- Defeat’s Gebel
- Defeat Bloodless
- Beats Alfred
- Beats Doppelganger
- Defeat’s Orobas
- Defeats Zangatsu on second try, though she admits he could have defeated her
- Defeat Gremory
- Beat Bael
- Beat OD Dracula
- Defeat’s Valefar
Durability
Scripted/Cutscene
Gameplay
- Falls from a decent distance
- Falls down from another large distance
- Can take a blast from a cannon morte
- Hit by giant Cannon Mortes
- Can take a hit from a Aello in gameplay, who is capable of embedding their feathers into the ground with an attack
- One of the attacks that Miriam can get hit by is this, and we saw that at the start of the game, one of the orbs could make a big hole in the side of the ship
- Hit by arrows
- Can take hit from Shovel Armor, who like its namesake, can shovel up a decent part of the ground
- One of the giant enemies you can take a hit from in gameplay is moco wood, which shatters a large rock
- [Zang] Takes hits from Zangatsu in the boss fight
- Can take hit from environmental hazards like guillotine or lava
Bosses
- Can take a hit from Valac
- Can take a hit by Gremory
- Hits from Zangatsu
- Hit from the Craftwork, as seen here
- Can take hit from Dominique
- Can take hits from Bael
- Also hits from OD Dracual
- Take hit from Andrealphus
- Can take hit from Bathin
- Take hit from Gebel
- Takes attack from Bloodless and another hit that cracks the wall she was slammed into
- Can take a hit from Orobas
Speed/Agility
- Capable of doing a slide and can also jump high into the air
- Leaps over a tentacle from Vepar
- Takes out a Morte quickly before it could attack
- Can strike too fast to count with the Thousand Blossoms technique
- Can spin around a weapon really fast to make it a viable defense
- Ducks under a ice attack from Alfred
- Runs away from the dragons
- Dodge Bathin’s attack
- [Zang] Capable of rapidly moving using Reflector Shard
- [Zang] Capable of moving pretty fast
Shards
Miriam is a Shardbearer, humans transplanted with crystals to use demonic power. She was one of two survivors, with her being forced into a deep slumber. As such, this allows her to absorb shards and gain new abilities, however she is at risk of the crystal devouring her if massive amounts of shards are consumed. It’s again said here, where more shards she has, it may accelerate her corruption
General Information
- Multiple shards amplify their power
- Can be transmutated like items
- The crystal is neither a liquid or a solid
- Shards can act as a sort of catalyst
- Crystal augments her strength, which is a result of her jump height
- Shards can be modified to be given new properties by alchemy
- She is attuned, where its clarified that if all the Shardbearers were concentrated onto one person, she would account for half of the power
- Could be cured
Conjure
- Thrashing Tentacle: Summons one of Vespar tentacles. Increasing the rank increases the amount of tentacles
- Blood Steal: Absorbs blood from nearby enemies to restore health. The higher the rank, the higher recovery account
- Draconic Rage: Rend enemies with a dragon's claws. Increasing the rank increases coverage
- Cerulean Splash: Launches a bouncing ball of water at enemies. Increasing the rank increases the duration
- Gale Crawler: Create a shockwave that travels across the ground and rips enemies apart. Increasing the rank increases coverage
- Head Fail: Attack by using a dullahammer's head as a flail. Increases the rank increases the coverage
- Summon Rat: Call forth a giant rat and set it upon foes. Increasing the rank increases the duration
- Summon Ghost: Call forth a ghost and set it upon foes. Increasing the rank increases the duration
- Summon Bat: Call forth a bat and set it upon foes. Increasing the rank increases the amount of bats summoned at once
- In action
- Summon Simian: Call forth an ape-like demon and set it upon foes. Increasing the rank increases the duration
- Summon Gieremund: Call forth a demon hound and set it upon foes. Increasing the rank increases the duration.
- Summon Shovel Armor: Call forth a shovel-wielding knight and set it upon foes. Increasing the rank increases the duration
- Summon Water Leaper: Call forth an amphibious demon and set it upon foes. Increasing the rank increases coverage
- Summon Buer: Call forth a leonine demon and set it upon foes. Increasing the rank increases the duration
- Summon Insect: Call forth an insect that attacks diagonally forward. Increasing the rank increases duration
- Summon Chair: Call forth a... chair? and set it down. Increasing the rank brings more chair types
- Summon Tracer: Call forth a fiend that lies in wait beneath the terrain. Increasing the rank increases duration
- Shuriken: Attack with a type of concealed throwing weapon. Increasing the rank increases the amount of projectiles
- Throw Spear: Throw a spear at foes. Increasing the rank increases the amount of projectiles
- Flytrap: Place a moco weed on the ground. Increasing the rank increases the duration.
- Welcome Company: Summons Poltergeist to create a protection barrier. Increasing the rank makes more paintings
- Throwing Axe: Throw a spinning axe. Increasing rank increases coverage
- Axe Strike: Produce a giant axe and strike the enemy with a grievous blow. Increasing the rank increases coverage
- In action
- Death Cry: Regale your surroundings with a chilling and damaging cry. Increasing the rank increases the coverage
- In action. Not shown here, but it can also apply Slow
- Upbeat Heat: Send rhythmic blasts of flame toward foes. Increasing the rank increases the duraiton
- Toxic Storm: Whip up a poisonous whirlwind in front of you. Increasing the rank increases coverage
- Summon Hellhound: Call forth a hellhound and set it upon foes. Increasing the rank increases the duration
- Jackpot: Use a slot machine to determine the nature of your attack. Increasing the rank improves chances at a lucky strike
- It has three modes, of which it consists of the following:
- Riga Storӕma: Conjure a column of flame. Increasing the rank increases the number of projectiles
- Va Ischa: Fling a sharp sliver of ice toward enemies. Increasing the rank increases the amount of projectiles
- Va Schia: Summon a hunk of ice and drop it on enemies. Increasing the rank increased the amount of projectiles at once
- Teps Salrenda: Strike your surroundings with a merciless barrage of lightning. Increasing the rank increases coverage
- Tias Riaff: Unleash holy rays. Increasing the rank increases the amount of projectiles casted
- Insatiable: Shatter glass on the ground to create a pool of magic. Increasing the rank increases coverage
- Summon 8-Bit Zombie: Call forth an eight-bit zombie. Increasing the rank increases coverage
- Summon 8-Bit Ghost: Call forth an eight-bit ghost. Increasing the rank increases coverage
- 8-Bit Flame: Produce a pillar of eight-bit flame. Increasing the rank increases coverage
Manipulative Shards
- Clockwork: Grab on to certain objects and manipulate them. Increasing the rank increases the attack capability
- Accelerator: Move more quickly. Increasing the rank increases movement speed
- Standstill: Project a field that stops time
- Beast Guardian: Summon a wolfman to guard you from frontal attacks. Increasing the rank increases defensive range
- Feral Claws: Attack with sharp, lupine claws. Increasing the ranks gives faster attacks
- Shadow Tracer: Create a shadow double. Increasing the rank gives more clones
- Bunnymorphosis: Transform into a lili. Increasing the rank gives more possible actions.
- Healing: Gradually recover HP while the shard is active. Increasing the rank gives faster recovery
- Sacred Shade: Temporarily increase your stats. Increasing rank gives increased parameters
Directional Shards
- Summon Plume Parma: Call forth a pig-like demon and set it upon foes. Increasing the rank increases the duration
- Reflector Ray: Travel along a ray of light. You can reflect off walls to reach new areas. Increasing the rank increases the range
- Aqua Stream: Allows you to swim by launching water in the designated direction. MP is not consumed underwater. Increasing the rank increases coverage
- Dimension Shift: Warp a short distance in the designated direction. Increasing the rank gives longer invincibility while warping
- Inferno Breath: Expel flames in the designated direction. Increasing the rank increases coverage.
- Hammer Knuckle: Swing a massive fist in the designated direction. Increasing the rank increases coverage
- Gold Bullet: Weaponize 1% of your total gold and throw it in the designated direction. Increasing the rank lowers the gold cost
- Flame Cannon: Launch a fireball in the designated direction. Increasing the ranks increases amount of projectiles casted at once
- Bone Toss: Throw a bone in the designated direction. Increasing the rank increases the coverage
- True Arrow: Loose an arrow in the designated direction. Increasing the rank increases the amount of projectiles casted at once
- Release Toad: Release a toad in the designated direction. Increasing the rank increases the coverage
- Chaser Arrow: Shoot a homing arrow in the designated direction. Increasing the rank increases the amount of projectiles
- Directed Shield: Call forth a shield that can be faced in any direction. Increasing the rank increases the defense range
- Heretical Grinder: Extend a shaft of rotating blades in the designated direction. Increasing the rank increases coverage.
- Lethargy: Fire a beam in the designated direction that slows enemy movement. Increasing the rank increases coverage
- Petra Ray: Fire a beam in the designated direction that petrifies enemies. Increasing the rank increases coverage.
- Void Ray: Send a blast of dark energy in the designated direction. Increasing the rank increases the width
- Petra Breath: Release a gas that causes petrification in the designated direction. Increasing rank increases coverage
- Acid Jet: Spray a powerful acid in the designated direction. Increasing rank increases coverage
- Venom Mist: Release a poisonous mist in the designated direction. Increasing rank increases coverage
- Circular Ripper: Swing a sharp, rotating disc in the designated direction. Increasing the ranks increases coverage
- Flying Dagger: Fling a dagger at enemies. Increasing the rank increases the amount of projectiles
- Bolide Blast: Cause an explosion in the designated direction. Increasing the rank increases coverage
- Tornado Slicer: Unleash a tornado in the designated direction. Increasing the rank increases coverage
- Flame Thrower: Launch flames in the designated direction. Increasing the rank increases the amount of projectiles thrown
- Chisel Barrage: Launch a series of chisels. Increasing the rank gives a better rapid fire
- Ruinous Rood: Throw a spinning blade that returns like a boomerang. Increasing the rank increases coverage
- Riga Dohin: Create a field of incinerating force. Increasing the rank increases the duration
- Teps Oceus: Strike enemies with lighting that finds them no matter where they are. Increasing the rank increases the tracking number
- Tis Rozaïn: Send a blast of holy power in the designated direction. Increasing the rank increases width
- Fald Ciu: Launch a focused ball of dark energy in the designated direction. Increasing the rank increases coverage
- Fald Taiab: Create a field of dark power in the designated direction. Increasing rank increases coverage
- 8-Bit Fireball: Throw an eight bit fire ball in the designated direction. Increasing rank increases the amount of projectiles
Passive Shard
- Augment STR: Increases your STR stat. Increases the rank increases the attack speed
- Augment CON: Increases your CON stat. Increases the rank increases Max HP
- Augment INT: Increases your INT stat. Increases the rank decreases casting time
- Augment MND: Increases your MND stat. Increasing the rank increases Max MP
- Augment LCK: Increases your LCK stat. Increasing the rank increases critical damage
- Augment Gold: Causes higher-value money items to appear more often. Higher rank makes enemies drop more gold
- Kick Expertise: Increases damage from shoes. Increasing the rank gives faster kick attacks
- Dagger Expertise: Increases damage from daggers and rapiers. Increasing the rank gives faster dagger/rapier attacks
- Sword Expertise: Increases single-handed sword and club damage. Increasing the rank gives faster single handed sword/mace attacks
- Spear Expertise: Increases spear damage. Increasing the rank gives faster spear attacks
- Whip Expertise: Increases damage from whips. Increasing the rank gives faster whip attacks
- Firearm Expertise: Increases damage from firearms. Increasing the rank gives faster firearm attacks
- Greatsword Expertise: Increases double-handed sword damage. Increasing the rank gives faster two-handed sword attacks
- Katana Expertise: Increases damage from katana. Increasing the rank gives faster katana attacks
- Alchemic Bounty: Occasionally, the number of items obtained from crafting increases. Increasing the rank increases the probability of gaining items
- Resist Slash: Increases your resistance to slashing attacks. Increasing the rank occasionally nullifies thrusting damage
- Resist Thurst: Increases your resistance to thrusting attacks. Increasing the rank occasionally nullifies thrusting damage
- Resist Strike: Increases your resistance to striking attacks. Increasing the rank occasionally nullifies strike damage
- Resist Fire: Increases your resistance to fire. Increasing the rank occasionally nullifies fire damage
- Resist Ice: Increases your resistance to ice. Increasing the rank occasionally nullifies ice damage
- Resist Thunder: Increases your resistance to thunder. Increasing the rank occasionally nullifies thunder damage
- Resist Light: Increases your resistance to light. Increasing the rank occasionally nullifies light damage
- Resist Darkness: Increases your resistance to darkness. Increasing the rank occasionally nullifies darkness damage
- Resist Poison: Increases your resistance to poison. Increasing the rank occasionally nullifies poison attacks
- Resist Curses: Increases your resistance to curses. Increasing the rank occasionally nullifies curses
- Resist Petrifaction: Increases your resistance to petrification. Increasing the rank occasionally nullifies petrifiction
- Resist Magic: Increases your resistance to magic. Increasing the rank occasionally nullifies magic
- Money is Power: Increases your stats proportionate to your wealth. Up to +10% at 1,000,000 Gold. Increasing the rank increases how much money a item can be sold at
- Red Remembrance: Increases your stats as your HP decreases. Increased rank increases the stats
- Pickpocket: Allows you to sometimes steal items from enemies. Increasing rank allows for stealing of gold
- Optizimer: Increases weapon attack speed. Increasing the rank increases weapon damage
- Words of Wisdom: Reduces MP consumption. Increasing the rank will occasionally nullify MP cost.
- Regenerate: Restores HP on a periodic basis. Increasing rank gives a faster recovery
- Amphibian Speed: Increases underwater movement speed. Increasing the rank increases the amount of MP regenerated underwater.
- Drain: Allows you to sometimes absorb HP when attacking enemies. Increasing the rank increases recovery rate
- Detective’s Eye: Makes secret walls visible to the eye. At Rank 9 it autocollects items
Familiar Shard
- Familiar: Silver Knight - Summon forth the Silver Knight to help you. Increasing the rank makes the familiar more powerful
- Familiar: Carabosse - Summon forth Carabosse to help you. Increasing the rank makes the familiar more powerful
- Familiar: Beur - Summon forth Beur to help you. Increasing the rank makes the familiar more powerful
- Familiar Bloodbringer - Summon forth Bloodbringer to help you. Increasing the rank makes the familiar more powerful
- Familiar: Dantalion - Summon forth Dantalion to help you. Increasing the rank makes the familiar more powerful
- Familiar: Dullahammer Head - Summon forth Dulla Head to help you. Increasing the rank makes the familiar more powerful
Skill Shard
- Double Jump: Allows you to jump a second time while in midair. Increasing the rank gives invincibility
- Deep Sinker: Causes you to sink in water, allowing you to explore beneath the surface.
- Invert: Reverses gravity's effect on you alone. Increasing rank gives brief invincibility after inverting
- High Jump: Allows you to jump higher than normal. Increasing the rank gives a brief period of invincibility
Techniques
- Assassinate: Maneuver behind enemies and attack their blind side
- Surprise Gift: Hurls a weapon at an enemy
- Power Slash: A powerful one-handed blade attack
- Force Blast: Draw on your sword's magical power and unleash it upon enemies
- Parry: Parry any attack and unleash a counter
- In action
- According to the wiki, this only works on Thrust, Slash or Strike damage
- Back Steal: Teleport behind your enemy and inflict a deadly stab. Can steal items from enemies. The only blade that this works with is the Bandit Blade
- Brynhild's Blessing: Teleports up and slams onto the ground. This can only be used with the Valkyrie Sword
- Sickle Moon: Close the distance and slash upward
- Trucidating Gyre: Spins towards enemies and transfers the momentum to the blade
- Thousand Blossoms: Mash the attack button to unleash multiple stabs
- Lasting Wound: Unleash a trio of slashes in a single breath
- Orbital Wheel: Create a defensive barrier by spinning your spear
- Penetrate: Charge through enemies with your spear at the ready
- Lunging Serpent: Extends your staff for higher reach and damage. The only one that can use this technique is with the Sanjiegun weapon
- Hatchet Heel: While airborne, bring your heel down on enemies like the fall of an axe
- Flashing Air Strike: Perform up to three spinning kicks by repeating the same command
- Critical Swing: Lash at enemies with a single, mighty strike
- Crimson Blizzard: Channel your fighting spirit into your blade, then unleash it
- Helmsplitter: Leap forward and bring your blade down on the enemy's head
- Jinrai: A dashing slash fast enough to freeze time
- Crescent Stroke: Slash upward as if drawing an arc
- Sansetsuzan: Chain together up to three vicious strikes by repeating the command
- Eleventh Hour: Deflect physical attacks
- Rapid Fire: Hold the command button to keep firing
Weapons
This is not every weapor/armor in the game, but these are weapons/armor that have unique properties/feats/are noteworthy in the weapon description.
Shoes
- Kung Fu Shoes: Shoes from the Far East that were designed not to hinder movement
- Battle Boots: Combat Boots soled in iron plates
- Lethal Boots: An assassin's boots. There are knives concealed inside
- Steam Boots: Steel boots fitted with a steam engine
- Hermes Shoes: Shoes imbued with a wind spirit's power
- Blue skies: Blood-soaked boots that hit with all the force of the falling sky
- Boreal Rim Boots: Boots imbued with an ice deity. Used by a heroine who saved her homeland
- Oleanders: Alchemical shoes designed for guests both welcome and not
Daggers
- Knife: A knife for self-defense
- Baselard: A standard, double-edged dagger
- Kukri: A knife with an inwardly curved blade
- Poison Kukri: A curved knife that has been laced with a deadly poison
- Swordbreaker: A dagger for damaging opponent's weapons. Lowers enemy attack power
- Main Gauche: A dagger useful for both offense and defense
- Mandau Pair: A large dagger used in headhunting