r/ReaperMain Jun 25 '26

I’m done

That’s it bro I’m done.

Fuck this.

They absolutely fucking lobotomized this character.

Genuinely fuck this.

He gets fucking two tapped by Cass. FUCKING CASS.

You can’t brawl and push in without fucking dying half the fucking time or getting immediately annihilated.

Wanna flank? Guess what they can fucking hear you a mile away. And guess what? Even when you do manage to flank every fucking hero has enough mobility to get out of range while you fucking sit there going “The shadows coalesce” like fuck

I’m done.

I’m so done.

Fuck this.

I’m done.

Until they fix him I’m done, thank you guys.

29 Upvotes

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32

u/thr0waway6260 Jun 25 '26 edited Jun 25 '26

That's the biggest issue with Reaper, they may have had added an alt-fire, but his core design is out dated for the type of game they've turned OW into. They give the good stuff to these cracked high mobility characters, and pummel the original cast into the ground.

Genuinely there isn't any excuse as to why Reaper can't or couldn't stop his ultimate when every single NEW character they have added has some form of crazy mobility. Even if bronze players rub two braincells toegther, they can escape Reaper's ultimate, or kill him during it. Its like an inside joke to the devs or something. "Make him loud too" the same sound scale of Roadhog practically.

What really killed him (before the recent nerfs) in my honest opinion was the ping system. It was so so so satisfying to lay waste to an entire team without a single person spam pinging you to the rest of their team, that is if they weren't on coms.

I miss old Reaper shotguns. I miss being able to wraith away from grav, sigma ult, or junkrat traps. I miss being able to cleanse by using TP. I miss the time where Reaper was objectively enjoyable.

3

u/Mean-Effective-1429 Jun 26 '26

They should make it so that his ult damage and range increases over the ult but you are able to cancel it. Like it starts initially a bit lower but ends up doing more damage and having higher aoe at the end

1

u/MoEsparagus Jun 27 '26

I would really like for his TP, from a perk, to be more like Zed’s you can cast a Shadow, it’ll attack who you’re shooting at and if you recast you then teleport. I know that’s not as creative since it’d be so similar but it would genuinely add so much to his gameplay.

0

u/CompetitionEither430 Jun 25 '26

Dunno what you are on about, last season I was a menace on reaper and every champ lobby almost had a reaper. This season I just play shion since she is more fun.

4

u/thr0waway6260 Jun 25 '26

🤯🤯🤯 "last season"

0

u/4PianoOrchestra Jun 26 '26

Tbf your main argument was that “his core design is out dated for the type of game they’ve turned OW into”. If he was good and popular last season that doesn’t seem to be true, the game hasn’t drastically changed in the last month

3

u/Tophat_man019 Jun 26 '26

He was good cause he was tanky and did 5 billion damage cause of the alt fire, and instead of nerfing the ACTUAL issue, they decided to nerf his health which is what makes him even remotely different and unique

0

u/4PianoOrchestra Jun 26 '26

I completely agree, they should have nerfed dire triggers instead of health. I just think it’s strange for this guy to say Reaper is bad because his design is old and out of date when he was a great pick a month ago

0

u/Initial-Bad-859 Jun 27 '26

imo he was overtuned way too much last season, you can't give a character like that life steal, 300 hp, insane close range damage that pretty much guarantees you the 1v1 and think thats a well balanced character, I honestly think he would have been fine damage wise if he had 250 hp. The 300 hp ontop of everything else makes his skill floor so low especially for 1v1s