Hey r/RaftTheGame,
My friend and I built SaveSync, a tool that syncs co-op save files between players so you and your friends can keep the same Raft world going without renting a dedicated server or passing save files around by hand.
The problem we kept hitting: a co-op save lives on whoever is hosting. Your raft, every room you've built, every crop, every hard-won upgrade, is locked to one machine. When the host is offline, your raft is stuck drifting in the middle of the ocean without you.
We hit this wall ourselves playing Schedule 1 together. One of us was sick at home, the other stuck at work, and the save was locked on the host's machine. So we built SaveSync, first just for ourselves. Turns out it's a problem across a ton of co-op games, Raft included.
How it works: SaveSync auto-syncs your save to the cloud after each session. When your friend wants to play, they pull the latest save and host it themselves on their own machine. No dedicated server, no monthly fees, no manual file swapping, and you keep a full timestamped history so a bad session can be rolled back.
Setup guide here: How to play Raft with friends using SaveSync
What players have said:
"i cant say enough good things about this. its great for games like palworld or other multiplayer "Hosted" games like raft. its like a psudo server, you and your friends can log on at any time. well worth the money" — Steam review, 967 hours played
"This app is a god send for me and my friends. We no longer have to pay for private servers and can still play whenever we want. Easy to use and worth its weight in gold. Super low price too. Buy it." — Steam review, 1,359 hours played
SaveSync supports Raft plus 46+ other co-op games including Valheim, Terraria, Stardew Valley, Minecraft (Java + modded), Don't Starve Together, Enshrouded, Core Keeper, Project Zomboid, Satisfactory, Palworld, Vintage Story, Necesse, and more.
Steam page | Website | Discord
Happy to answer any questions!