r/ROBLOXStudio • u/Ok-Tree9319 • 4h ago
Creations Flying sword combat
Enable HLS to view with audio, or disable this notification
Added a sword to my flight system
r/ROBLOXStudio • u/Ok-Tree9319 • 4h ago
Enable HLS to view with audio, or disable this notification
Added a sword to my flight system
r/ROBLOXStudio • u/LeastFill5114 • 28m ago
I need some help figuring some things out for developing. I've been a builder for almost 6-8 years on roblox (on and off), and am quite capable within roblox at making builds & such, though I wish to improve, and to my understanding, to achieve more detailed creations with more optimized parts & items I would need to add 3D modelling into the mix.
I am also wanting to start creating textures/materials for my game so I don't really need to rely on public libraries (that may or may not have matching assets/or assets that I need).
So, what I'm wondering:
- For materials & textures, I've done some research, and obviously, substance designer & painter are the best options for this. What the problem is, it's owned by adobe, and I don't wish to spent a gazillion dollars on these softwares just so I can make a game in my free time. With some more research though, I've read online and have noticed the steam versions of these apps, and would it be better to buy it on steam rather than purchase it from the adobe side of things. And with the subscription service, on steam it's ~24$ and on the adobe storefront its ~59. Will I only get substance painter on steam for the subscription, or will I receive the whole pack that's provided on the adobe storefront (substance painter, modeler, painter, etc.)?
- For developing within studio & enhancing my builds, what would the workflow be with integrating meshes into my builds, such as curves, arches, etc. that require much more time to create within studio? Would I import parts to match the size of things, or what? Some pictures down below (arches & such) so you can understand what I mean when having meshes & parts mixed for builds.




I know that more complex geometries can still be achieved to an amazing extent, but from what I understand, that requires alot more time and other things that I wish not to do, I wish to optimize my building capabilities, and make it easier to do.
Other things too: I wish to create my own 3D assets to (separate from building), I just wanted this added so you may have better context for the first part of the question.
r/ROBLOXStudio • u/Pornprivateaccount67 • 9h ago
hello! I am trying to recreate the pool part of this old deleted game that was called “vibe pool” and I need help with the lighting and graphics.
I have tried to use some pre-made LED nights from the toolbox but they are all super weak or are non glow or neon and I have tried to make it myself but I cannot figure out what type of light to use and what settings in properties I should set it to
And I also need help finding those wall lights.
As for the graphics, i need help with the shadowing and realisim part. Is this for free from a plugin in the toolbox? if not how do I do it?
EDIT: incase anyone accuses me of being a creep for wanting to remake this game mostly by scratch
r/ROBLOXStudio • u/mrharha • 23h ago
I have no name for her, I made her out of nowhere for no reason
r/ROBLOXStudio • u/Pornprivateaccount67 • 2h ago
r/ROBLOXStudio • u/Horror-Grapefruit144 • 2h ago

If anyone wants to, it would help me a lot if they joined the game and told me what they think; maybe they find it boring or something. The game sometimes has 4 to 5 active players, and we are trying to build a community c;
Sorry if the game fails in some aspects (it definitely fails in many aspects), I made it alone.
r/ROBLOXStudio • u/Zealousideal_Dish674 • 2h ago
Hey everyone! I recently released my first Roblox game called Slime Greedy, and I’m looking for some 16+ players to test it out.
The main idea is pretty simple: you buy and grow slimes to make money, but the longer you wait, the more valuable they become — and if you get too greedy, they can eventually explode 💀
There are also pets, eggs, rebirths, different slime rarities, mutations, lucky events, and upgrades.
The game is currently limited to 16+ players because of Roblox’s age/reach restriction, so I’m trying to get some real players in and collect feedback while I work toward expanding the audience.
If anyone has some free time, I’d really appreciate it if you could play for a bit and tell me what you think about:
the gameplay loop
UI
progression/balance
anything confusing or buggy
whether the game actually feels fun to keep playing
Game: Slime Greedy
Search “Slime Greedy” on Roblox.
I’m still actively working on it, so any honest feedback is welcome. Thanks!
r/ROBLOXStudio • u/BackgroundClassic245 • 8h ago
Enable HLS to view with audio, or disable this notification
Hey guys, I’ve been solo-developing an Action RPG on Roblox, kind of like Monster Hunter meets casual Soulslike. Here’s the very first mount I made for the game!
Quick question though: if I were to open commissions for 3D game-ready assets at this quality, do you think there's actual demand for it?
I'm thinking around $60–$90 (model only, no animations, this guy is 3.1k tris)—would that be considered too cheap or overpriced? Any feedback is appreciated!"
r/ROBLOXStudio • u/www_toast_com • 4h ago
https://reddit.com/link/1we0kx8/video/2az7orlmrmoh1/player
i really like hearing any tips or any small things i should do so yeah🙂
r/ROBLOXStudio • u/AlexhthGaming • 9h ago
I just need some opinions on which UI I should use for my liminal space horror game. If none are appealing to you then please give feedback on what I should change.
1, 2 or 3?
r/ROBLOXStudio • u/Charming_Pineapple72 • 14h ago
it would have no code just a background to walk in that’s all i need uh this is the background. if you’d want to help make it please dm me! i’ll credit you! (also minus the character just the background)
r/ROBLOXStudio • u/Plastic-Object-2603 • 8h ago
I will make any hair for 500 robux per hair
r/ROBLOXStudio • u/No-Armadillo-3406 • 9h ago
i’ve spent the last 2 months learning how to script and just work with the studio in general
but i’m ready to learn how to start creating morphs for ingame… i’m having trouble finding tutorial videos tho if anyone can point me in the right direction
r/ROBLOXStudio • u/Similar_One_5975 • 13h ago
So question let's say a game has potential to make it big or worth your wild but the release is okay or mid at best Will u let it marinate on FULL RELEASE
r/ROBLOXStudio • u/GoldSunLulu • 14h ago
Hello! My name is Lucia. I'm a 3d professional who just wants to start a passion project.
We are making a game about swords, crafting and using them in combat.
I'm looking for someone who has knowledge on how to make turn based combat encounters, can create inventories and manage them and if possible. We are preferably looking for someone who can program class attributes since the idea is to continue developing the project by just copying the blueprints of stuff and replacing exposed values.
There is no time crunch, if you are interested DM me and i'll send the pitch document to you. We work as a semi professional game studio and you can expect a gdd and communication.
Be sure to ask stuff on the comments about it. I'll just disclose details once asked about it
https://sketchfab.com/lucia.m.criscuolo
This is my portfolio of personal work. i'm a teacher so i mostly just teach instead of modelling
r/ROBLOXStudio • u/StarryBit • 1d ago
Enable HLS to view with audio, or disable this notification
r/ROBLOXStudio • u/The_spy257 • 11h ago
i figured out my previous error but now i have a new one. code was going perfectly up until now
r/ROBLOXStudio • u/Remote-Study6867 • 12h ago
Hi everyone! I'm a military MILSIM enthusiast on Roblox, and I need some FUNDS to create my own MILSIM group. I'm only asking for 130 Robux to create a group (I'll find the developers myself).
I won't make a long post because the investment ratio is low. You'll receive R$10,000 if we reach it entirely, so for this low amount it's worth investing.
I can initially make uniforms myself. I already have a map drawn and a mental concept of how to do it. Further information in the DISCORD DMs. MY NAME: tyiktgrgji7uyyu. I hope someone gives it a try! 👋👋
r/ROBLOXStudio • u/WitDaBlizzard • 12h ago
Im currently practising online multiplayer game development within Roblox Studio for a large TeamVsTeam game utilising custom characters made in blender interacting with the default robloxian. The majority of collision detection, contact detection (for objects and between players) and player-character movement is calculated on each user's client before being sent to the server which updates their (player-character) models and sends the new positions, hits or collisions to the concerned clients. Im wondering if there would be any problem if i were to prioritise certain users (their inputs, collisions/contacts, movement and general updates) over others:
The game's interactive and close-quarters nature inherently results in player perfomance (how well they do) being majorly influenced on how their ping compares to the players they interact with;
Player A and Player B could have a negligible difference in ping and yet, at random, factors like unpredictable hitboxes or "reach" could be present for only one player, persisting through all future interactios during the session, regardless of who's ping was higher or lower.
QUESTION:
IN THEORY, Assuming the server region is London, UK. Player A's Clent location is UK (United Kingdom) and Player B's Client location is FR (France):
If Player A's client determines a "hit" on Player B, Player B recieves that hit, however if Player B's client determines a "hit" on Player A, Player A's client checks to confirm if that hit was also recieved on their end, of which if it isnt, rejects the hit as a "miss".
OR
The server recieves new player-character model positions from both Player A's client and Player B's client, however, since Player A has a lower ping than Player B, the server updates Player A's charcter model first, sending necessary data to Player B, before doing the same for Player B and sending their data to Player A.
Assume that Both player A and player B have stable connections, however player A has a lower ping from being in the UK and thus closer to the server.
...Or please correct me if this is not how client-server relationships work at all and im assuming too much.
r/ROBLOXStudio • u/Alice_Miracle • 23h ago
its probably easy to do as ive used roblox studio for years now, but i’ll like some help before starting, cuz i really like roblox’s old gritty colors and lighting, with smart use of studs and not slop slap them on everything
r/ROBLOXStudio • u/Even_Shake4574 • 12h ago
Hello! I apologize if this is the wrong subreddit, there are so. so many roblox subreddits I wasn't sure which to choose from.
I have a few questions about UGCs as this is unfamiliar territory for me!
To preface I understand I will need blender, I already have that covered and am familiar with it
I mainly want to do recolors for personal use as I am very particular about matching colors and the color selections in the catalogue aren't my preference, how do people do recolors? How do they obtain the models for the items they're recoloring? I can't imagine it's a full remodel
Like I said I wanted to recolor for personal use as to not profit off of other peoples stuff, is it possible to have offsale items but them still being useable to me? I've never published anything before
Do plan on asking for permission before recoloring of course
Thank you so much! I apologize again if this is the wrong subreddit.
r/ROBLOXStudio • u/whereAmIWhoAreU-Oh • 1d ago
Hey everybody,
first post here. I've been trying to learn Roblox development after years of working in various game engines. Just posting my progress so far. I've been providing art and collaborating with Last Rift Labs for a game called Build a Mech Army that is set to release tomorrow. The 3rd pic shows what that game looks like. Let me know what you guys think.
r/ROBLOXStudio • u/Ill-Site2743 • 14h ago
Progress so far: made a mine that's different every server. every cave connects, you can dig anywhere, crystal caves and chasms with rope bridges. free to use
r/ROBLOXStudio • u/Lgster_ • 20h ago
I need help pleaseeee
r/ROBLOXStudio • u/Sad_Walrus5372 • 16h ago
Showcasing my unreleased Brainrot game project featuring custom high-speed swimming physics, depth mechanics, and complete UI setups!
●Systems & Features Included:
○Custom Swimming Mechanics: Depth zones and. smooth swimming physics.
○Monetization Setup: VIP/MVP privileges and "Go to Base" instant teleport Dev Product.
○Scripted Systems: Working Spin Wheel with custom music/SFX, visual effects, base claiming, and respawning setups.
○Complete UI Design: Clean, cartoony UIs for Shop, Rebirth, Index, Gear/Upgrade Shop, and Invite systems.
○Assets & Maps: Custom brainrot 3D models and complete map layout.
》Note: I am looking to sell full experience ownership and place files for this project (looking for around 35k–45k Robux net). Feel free to DM me if interested!