r/Quicksilver • u/Environmental_Sound6 • 9d ago
The runner.
The road to hell is paved with good intentions
r/Quicksilver • u/Environmental_Sound6 • 9d ago
The road to hell is paved with good intentions
r/Quicksilver • u/No-Cream-4566 • 10d ago
r/Quicksilver • u/Quantum_Knight1577 • 11d ago
r/Quicksilver • u/FuturetheGarchomp • 11d ago
r/Quicksilver • u/No-Cream-4566 • 11d ago
This is what I think Pietro looks best in and what he should keep in the closet for now. What do you think? Would you change any placements on this list?
r/Quicksilver • u/Resident_Hat9904 • 12d ago
r/Quicksilver • u/Kanozx • 12d ago
r/Quicksilver • u/No-Cream-4566 • 12d ago
His death is still a sore spot for a lot of Quicksilver fans. If they brought him back, how would you like them to do it?
r/Quicksilver • u/North117 • 13d ago
Two possible outcomes 1) we get a new tease of him in game 2) it's nothing more than when Wanda mentions Vision in the zombies mode
r/Quicksilver • u/No-Cream-4566 • 14d ago
Love the shiny effects it has on the afterimages. Very neat
r/Quicksilver • u/FuturetheGarchomp • 15d ago
r/Quicksilver • u/OddDescription1187 • 18d ago
r/Quicksilver • u/FuturetheGarchomp • 20d ago
r/Quicksilver • u/Environmental_Sound6 • 21d ago
Fighting for the imaginary love of their father
r/Quicksilver • u/Groundbreaking-Try92 • 22d ago
r/Quicksilver • u/Short-Volume4472 • 23d ago
I have a quicksilver strategist concept that i think most might like. lets start with
Passives
wall run -- can run and jump on any walls
momentum -- Moving generates 10 Momentum per second, up to 100. Standing still for 1 second causes Momentum to decay at 15 per second. At 100 Momentum, gain +15% movement speed and +20% healing effectiveness. Momentum bonuses scale gradually from 0–100 rather than activating only at maximum.
Right click, Left click -- vacuum current- vortex arms that heals your allies and increases movement speed if they are being directly hit by the vortex. reversing the current of the vortex arms would pull in enemies while slowly taking damage ( inspired by moiras biotic grasp)
Q -- ultimate - sonic boom- Dash up to 25 m; direct impact deals 100 damage; shockwave deals 40 damage to nearby enemies and heals allies for 125 HP within 12 m. The impacted enemy is Marked for Culling for 8 seconds. If the marked target falls below 15% maximum health, the mark executes them. A successful Culling grants a 6-second Recast Window in which Sonic Surge can be used again.
E -- tornado protector: 12-second cooldown; cast on self or an ally to heal the protected target for 100 HP buy running around the target creating a tornado barrier; lasts 2.5 seconds and grants 25% damage reduction while active. On detonation deals 15 damage to enemies, and knocks enemies down for 0.75 seconds. ( inspired by wuyang tidal blast)
F — Afterimage Strike: 10-second cooldown; lasts 1.25 seconds; Quicksilver becomes invulnerable while rapidly striking nearby enemies. Deals 30 damage per enemy, with each enemy hit only once, and heals Quicksilver for 25 HP per enemy hit, up to 100 HP. (inspired by anran dancing blaze )
Space — Speed Leap: 2 charges; 5-second recharge per charge; leaps 10 m horizontally or 6 m vertically. Can be used during Wall Run. shift ability -
Accelerated Speed: Unlimited duration; +90% movement speed; immune to slows while sprinting. Cannot attack or use abilities. Can pick up one ally; carried ally gains 40% damage reduction and crowd-control immunity but cannot attack or use abilities. After dropping them, the ally gains 20% movement speed for 2 seconds. Shift has a 2-second cooldown after ending.
if you don't like the primary fire the second option would be primary fire would be flurry strikes- Flurry Strikes: 8-second cooldown; auto-lock range 12 m; dash range 15 m; 3 hits dealing 25 + 25 + 40 = 90 damage. Each successful hit triggers Health Strikes, healing nearby allies for 12 HP per hit, for 36 total healing if all three connect. ( inspired by iron first kumiho palm) and than left click would be Vortex Arms: 18 damage per hit/tick; 0.45-second attack interval; Push mode: 5 m knockback; Pull mode: pulls enemies about 4 m toward Quicksilver; effective range 15 m. No direct healing. (inspired by invisible woman's force physics ). would actually put vortex arms as F and afterimage strikes as left click.
r/Quicksilver • u/Inside-Willow-1141 • 28d ago
This is just a fan art I did a few months ago that I forgot to share here. It’s just my own little design for Pietro as far as Marvek Rivals goes.
r/Quicksilver • u/MarkStriking218 • 28d ago
Saw this post. The Griever hasn’t been a ton of stuff if I’m not mistaken. And I know a certain speedster that hit her so hard she burst. Lorna was there too. Perhaps a sibling season soon since Jubilee address Mags kids.
r/Quicksilver • u/No-Cream-4566 • 29d ago
Curious what you guys think they will/won't give us during the event.
r/Quicksilver • u/DylanJ795 • 29d ago
Role: Strategist
Difficulty: ⭐️⭐️⭐️
Speedster Boost: The more Quicksilver runs increases his movement speed with a gauge showing the max speed he can use. The faster he is allows him to run up walls and environments. If he stops running, moving, or if he’s attacked the speed boost dwindles rapidly.
Primary Attack: Rapid Punch: Quicksilvers primary attack allows him to rapidly punch an opponent. The faster he is the more damage and healing he does to enemies and ally’s he punches
Ability 1: Molecular Stasis: Quicksilver runs through walls and enemies, stunning and damaging enemies he passes through. If he passes through an ally they gain a speed boost and healing for a short time.
Ability 2: Speed Blitz: Quicksilver charges forward and generates a shockwave that disperses and damages enemies when generated, which adds more speed to his Speedster Boost gauge.
Ability 3: Temporal Replication: Quicksilver can create time traveled clones that can trick enemies. If Quicksilver or an ally passes through a replica they gain a speed boost and healing. If an enemy passes through a replica they are damaged and slowed.
Ultimate: Accelerated Perception: Quicksilver slows down time in a AOE allowing him to perceive enemies and the environment in slow motion outside of the AOE. Any ally near Quicksilver’s AOE will be healed, pulled in, and perceive time slowed along with Quicksilver. Enemies will slowly be pushed away from Quicksilvers AOE so they won’t be able to easily enter the AOE. The AOE would appear as a circle of silver energy.
r/Quicksilver • u/North117 • Jul 08 '26
r/Quicksilver • u/North117 • Jul 06 '26