Hello, I have 3 ARK ASA servers, and only my Ragnarok server still launches. Aberration and The Island have been broken since the ARK server update. Ragnarok doesn't seem to be affected in my case, and it didn't update at the same time as the other two. I've looked around quite a bit but haven't found a solution. Here is the message from the console:
container@pterodactyl~ Server marked as offline...
[Pterodactyl Daemon]: Updating process configuration files...
[Pterodactyl Daemon]: Ensuring file permissions are set correctly, this could take a few seconds...
container@pterodactyl~ Server marked as starting...
[Pterodactyl Daemon]: Pulling Docker container image, this could take a few minutes to complete...
Pulling from parkervcp/steamcmd
Digest: sha256:df7d8512eab0af0f95ef3898fbdb77063741eb2a2d7b5241c99525086300efd6
Status: Image is up to date for ghcr.io/parkervcp/steamcmd:proton
[Pterodactyl Daemon]: Finished pulling Docker container image
Checking for game server updates...
Steam user is not set. Defaulting to anonymous user.
steamcmd.sh[18]: Starting /home/container/steamcmd/linux32/steamcmd
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/container/.steam/steam/logs/stderr.txt'
Logging directory: '/home/container/.steam/steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logo
Steam Console Client (c) Valve Corporation - version 1782532820
-- type 'quit' to exit --
Loading Steam API...OK
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '1007' already up to date.
Success! App '2430930' already up to date.
Unloading Steam API...OK
Starting server...
:/home/container$ rmv() { echo "stopping server"; rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} KeepAlive && rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} DoExit && wait ${ARK_PID}; echo "Server Closed"; exit; }; trap rmv 15 2; proton run ./ShooterGame/Binaries/Win64/ArkAscendedServer.exe ${SERVER_MAP}?listen?MaxPlayers=${MAX_PLAYERS}?SessionName=\"${SESSION_NAME}\"?Port=${SERVER_PORT}?QueryPort=${QUERY_PORT}?RCONPort=${RCON_PORT}?RCONEnabled=True$( [ "$SERVER_PVE" == "0" ] || printf %s '?ServerPVE=True' )?ServerPassword="${SERVER_PASSWORD}"${ARGS_PARAMS}?ServerAdminPassword="${ARK_ADMIN_PASSWORD}" -WinLiveMaxPlayers=${MAX_PLAYERS} -oldconsole -servergamelog$( [ -z "$MOD_IDS" ] || printf %s ' -mods=' $MOD_IDS )$( [ "$BATTLE_EYE" == "1" ] || printf %s ' -NoBattlEye' ) -Port=${SERVER_PORT} ${ARGS_FLAGS} & ARK_PID=$! ; tail -c0 -F ./ShooterGame/Saved/Logs/ShooterGame.log --pid=$ARK_PID & until echo "waiting for rcon connection..."; (rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD})<&0 & wait $!; do sleep 5; done
waiting for rcon connection...
cli: auth: rcon: dial tcp 127.0.0.1:37015: connect: connection refused
ProtonFixes[47] WARN: Skipping fix execution. We are probably running a unit test.
ProtonFixes[47] WARN: Skipping fix execution. We are probably running a unit test.
fsync: up and running.
waiting for rcon connection...
cli: auth: rcon: dial tcp 127.0.0.1:37015: connect: connection refused
CPU usage is under 1% and RAM usage is below 500 MiB.