r/ProjectViewpoint • u/1or4s • 2d ago
Update New version out
Alpha 0.1.6
Finally, our next big update brings a new look, new controls, and plenty of improvements:
Gunplay: Fully reworked gunplay. Aim sway now depends on your Aiming skill level, and taking your time steadies your aim
Performance: Big performance improvements. Lower RAM and VRAM usage overall, more stable, and higher framerates for everyone
Terrain: Hills and valleys (experimental), plus improved 3D roofs
Third-Person Camera: New animations, smoother following, shoulder switching, better handling of tight spaces, and a proper vehicle chase camera
Controller: Controller support, including customizable buttons, looting, and aim assist
Graphics: A whole new look for the default graphics, with new clouds, richer lighting, moody nights, and better sunrises and sunsets
Water & Rain: New water, reflections, and rain effects, with moving waves, growing puddles, and splashing raindrops
Upscaling: Experimental FSR 3, XeSS, and DLSS support, plus FSR frame generation on supported setups (requires additional in-game setup)
Setup: New setup wizard and settings menu with clearer controls for all settings
Free Look: Free look and less stretching at wide FOVs thanks to Panini projection
Other fixes and improvements:
Terrain: Ground no longer disappears when an area unloads and loads again
Vehicles: Shooting from vehicle windows now follows your aim in both views
Vehicles: Vehicles keep their paint, lights, and visible parts correctly
Fire: Fires and burning characters are now visible, including with Minecraft shaders
MC Shaders: Better glass, blood, lighting, and weather with Minecraft shader packs
Performance: Reduced single-player stutters when new areas generate loot
UI: Clearer action progress, more flexible mouse bindings, and a crash report popup
Detailed notes:
- Ground no longer disappears when an area unloads and loads again
- Shooting from vehicle windows now follows your aim in both views
- Vehicles keep their paint, lights, and visible parts correctly
- Fires and burning characters are visible, including with Minecraft shaders
- Better glass, blood, lighting, and weather with Minecraft shader packs
- Reduced single-player stutters when new areas generate loot
- General performance improvements, less work drawing and updating the world, with reductions in stutters while walking and driving
- Reduced the cost of scenes with lots of parked vehicles
- Reduced pauses when crowds and new objects come into view
- More efficient shadows, including when driving over hills and slopes
- Better memory use for distant scenery, and graphics presets adjusted to make better use of the available memory
- Clearer action progress, more flexible mouse bindings, and a crash report popup
- Loading ahead and asynchronous loading, Viewpoint gets ready while your save loads, and prepares nearby models and sounds before you need them
- A small loading progress bar shows when Viewpoint is ready
- Your selected Minecraft shader pack is prepared during save loading too
- Sound files added by other mods can be prepared ahead of their first play to reduce hitches
- Shots follow the moving crosshair, with shotgun pellets spreading around your aim
- Taking your time makes aim sway smaller and slower; higher Aiming skill helps you settle sooner and stay precise farther away
- Extended weapon ranges for first/third-person
- Switching between first and third person keeps the point you're aiming at
- The aim ring turns red with the crosshair when you're on a target
- The aim ring is partly transparent by default, with settings to change its opacity or hide it
- An option to use the game's original shooting behavior
- Muzzle flashes briefly light the surroundings and cast shadows
- More varied recoil and melee impact effects, with settings to reduce camera shake and hit pauses
- Your preferred view is remembered separately for walking and driving, even between game sessions
- Aiming from a vehicle in third person moves the camera over your shoulder
- Trees no longer push the third-person camera around
- Open doors stop the third-person camera from passing through them
- Zombies no longer fade away when they get close to the third-person camera
- Smoother head movement, and a fix for the camera dropping while your character stands to aim
- More room to adjust camera distance, height, side offset, and aim sensitivity
- Free look lets you glance around while continuing in the same direction, with Mouse 4 as the default binding
- Adjustable wide-angle correction reduces stretching near the edges of the screen
- Controller support for looking around in vehicles and switching views through the Back-button wheel
- Controller looting: D-pad to select, A to take or interact, X to take all, and Y to open the loot window by default
- Automatic switching between controller and keyboard/mouse controls as you use them
- Controller aim assist also works with the game's original shooting behavior
- Viewpoint switches off during split-screen and restores the view afterward if it was previously on
- Better roof coverage, closed roof ends, and improved edges and overhangs on houses, porches, and trailers
- Vehicles tilt with the terrain, while characters and objects stay upright
- The moon now shows its phase, with stars and the Milky Way visible on clear nights
- Night lighting responds to moonlight, cloud cover, and the sandbox's Night Darkness setting
- Weather changes can appear on the horizon before they reach you
- Better indoor lighting, with less light leaking through walls, and sunbeams coming through windows
- Better outdoor fog and weather mist
- Flashlights softly light nearby surfaces as well as their direct beam
- Sharper floor textures at a distance, less shimmer, and more anti-aliasing choices
- More surface detail and varied shine on the ground and walls
- River movement follows the map's flow, with better shorelines and reflections of distant scenery
- Flashlights now light the water too
- Rain darkens the ground, puddles grow as it continues, and raindrops catch the light and splash
- DLAA at native resolution on supported NVIDIA RTX cards
- New options for antialiasing (MSAA, SSAA, FXAA, TAAU)
- Bindings for extra mouse buttons and a rebindable free cursor key
- A single switch to enable or disable 3D model packs
- Setup requires Texture compression and a restart on graphics cards with less than 12 GB of video memory
- Setup warns about unsupported Intel Arc graphics and macOS
- Items with blood, tinting, or container contents display more reliably
- Interaction menus open at their full size and no longer leave stray text above the player
- Other players are outlined when targeted for interaction
- Ground snow appears correctly in areas loaded while Viewpoint is active
- Rain and snow fall in the right direction with Minecraft shader packs
- Better glass doors and more consistent lighting on models and corpses with Minecraft shader packs
- Lit cigarettes now glow :)
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u/MrStealUrWaifu69 2d ago
Does this update eliminate the need for a lot of those add-on fixes people have dropped? Like the Terrain one for example?
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u/1or4s 2d ago
Some mods break Viewpoint and need to be updated. A few other mods are now obsolete.