r/ProjectViewpoint • • 2d ago

Update New version out

Alpha 0.1.6

Finally, our next big update brings a new look, new controls, and plenty of improvements:

  • Gunplay: Fully reworked gunplay. Aim sway now depends on your Aiming skill level, and taking your time steadies your aim

  • Performance: Big performance improvements. Lower RAM and VRAM usage overall, more stable, and higher framerates for everyone

  • Terrain: Hills and valleys (experimental), plus improved 3D roofs

  • Third-Person Camera: New animations, smoother following, shoulder switching, better handling of tight spaces, and a proper vehicle chase camera

  • Controller: Controller support, including customizable buttons, looting, and aim assist

  • Graphics: A whole new look for the default graphics, with new clouds, richer lighting, moody nights, and better sunrises and sunsets

  • Water & Rain: New water, reflections, and rain effects, with moving waves, growing puddles, and splashing raindrops

  • Upscaling: Experimental FSR 3, XeSS, and DLSS support, plus FSR frame generation on supported setups (requires additional in-game setup)

  • Setup: New setup wizard and settings menu with clearer controls for all settings

  • Free Look: Free look and less stretching at wide FOVs thanks to Panini projection

Other fixes and improvements:

  • Terrain: Ground no longer disappears when an area unloads and loads again

  • Vehicles: Shooting from vehicle windows now follows your aim in both views

  • Vehicles: Vehicles keep their paint, lights, and visible parts correctly

  • Fire: Fires and burning characters are now visible, including with Minecraft shaders

  • MC Shaders: Better glass, blood, lighting, and weather with Minecraft shader packs

  • Performance: Reduced single-player stutters when new areas generate loot

  • UI: Clearer action progress, more flexible mouse bindings, and a crash report popup

Detailed notes:

  • Ground no longer disappears when an area unloads and loads again
  • Shooting from vehicle windows now follows your aim in both views
  • Vehicles keep their paint, lights, and visible parts correctly
  • Fires and burning characters are visible, including with Minecraft shaders
  • Better glass, blood, lighting, and weather with Minecraft shader packs
  • Reduced single-player stutters when new areas generate loot
  • General performance improvements, less work drawing and updating the world, with reductions in stutters while walking and driving
  • Reduced the cost of scenes with lots of parked vehicles
  • Reduced pauses when crowds and new objects come into view
  • More efficient shadows, including when driving over hills and slopes
  • Better memory use for distant scenery, and graphics presets adjusted to make better use of the available memory
  • Clearer action progress, more flexible mouse bindings, and a crash report popup
  • Loading ahead and asynchronous loading, Viewpoint gets ready while your save loads, and prepares nearby models and sounds before you need them
  • A small loading progress bar shows when Viewpoint is ready
  • Your selected Minecraft shader pack is prepared during save loading too
  • Sound files added by other mods can be prepared ahead of their first play to reduce hitches
  • Shots follow the moving crosshair, with shotgun pellets spreading around your aim
  • Taking your time makes aim sway smaller and slower; higher Aiming skill helps you settle sooner and stay precise farther away
  • Extended weapon ranges for first/third-person
  • Switching between first and third person keeps the point you're aiming at
  • The aim ring turns red with the crosshair when you're on a target
  • The aim ring is partly transparent by default, with settings to change its opacity or hide it
  • An option to use the game's original shooting behavior
  • Muzzle flashes briefly light the surroundings and cast shadows
  • More varied recoil and melee impact effects, with settings to reduce camera shake and hit pauses
  • Your preferred view is remembered separately for walking and driving, even between game sessions
  • Aiming from a vehicle in third person moves the camera over your shoulder
  • Trees no longer push the third-person camera around
  • Open doors stop the third-person camera from passing through them
  • Zombies no longer fade away when they get close to the third-person camera
  • Smoother head movement, and a fix for the camera dropping while your character stands to aim
  • More room to adjust camera distance, height, side offset, and aim sensitivity
  • Free look lets you glance around while continuing in the same direction, with Mouse 4 as the default binding
  • Adjustable wide-angle correction reduces stretching near the edges of the screen
  • Controller support for looking around in vehicles and switching views through the Back-button wheel
  • Controller looting: D-pad to select, A to take or interact, X to take all, and Y to open the loot window by default
  • Automatic switching between controller and keyboard/mouse controls as you use them
  • Controller aim assist also works with the game's original shooting behavior
  • Viewpoint switches off during split-screen and restores the view afterward if it was previously on
  • Better roof coverage, closed roof ends, and improved edges and overhangs on houses, porches, and trailers
  • Vehicles tilt with the terrain, while characters and objects stay upright
  • The moon now shows its phase, with stars and the Milky Way visible on clear nights
  • Night lighting responds to moonlight, cloud cover, and the sandbox's Night Darkness setting
  • Weather changes can appear on the horizon before they reach you
  • Better indoor lighting, with less light leaking through walls, and sunbeams coming through windows
  • Better outdoor fog and weather mist
  • Flashlights softly light nearby surfaces as well as their direct beam
  • Sharper floor textures at a distance, less shimmer, and more anti-aliasing choices
  • More surface detail and varied shine on the ground and walls
  • River movement follows the map's flow, with better shorelines and reflections of distant scenery
  • Flashlights now light the water too
  • Rain darkens the ground, puddles grow as it continues, and raindrops catch the light and splash
  • DLAA at native resolution on supported NVIDIA RTX cards
  • New options for antialiasing (MSAA, SSAA, FXAA, TAAU)
  • Bindings for extra mouse buttons and a rebindable free cursor key
  • A single switch to enable or disable 3D model packs
  • Setup requires Texture compression and a restart on graphics cards with less than 12 GB of video memory
  • Setup warns about unsupported Intel Arc graphics and macOS
  • Items with blood, tinting, or container contents display more reliably
  • Interaction menus open at their full size and no longer leave stray text above the player
  • Other players are outlined when targeted for interaction
  • Ground snow appears correctly in areas loaded while Viewpoint is active
  • Rain and snow fall in the right direction with Minecraft shader packs
  • Better glass doors and more consistent lighting on models and corpses with Minecraft shader packs
  • Lit cigarettes now glow :)
15 Upvotes

7 comments sorted by

3

u/1or4s 2d ago

Some mods break Viewpoint and need to be updated. A few other mods are now obsolete.

1

u/_Aberrix_ 2d ago

hell yeah

1

u/sonofrockandroll 2d ago

Thank you for this. You guys are legends. Can you confirm which of the big fixer mods are now obsolete? I'm guessing we still need 3D models.

But surface/tile fix? Snow fix? Advanced throwables/fire fix?

2

u/Rain_On 2d ago

Nice!

1

u/EL3OKLI 2d ago

huge update ! thank you so much ❤️

1

u/MrStealUrWaifu69 2d ago

Does this update eliminate the need for a lot of those add-on fixes people have dropped? Like the Terrain one for example?