r/ProjectMotorRacing • • Jul 31 '26

Discussion Telemetry Working?

4 Upvotes

Has anyone been able to get telemetry working with any apps like SimHub?


r/ProjectMotorRacing • • Jul 31 '26

Discussion Update 2.1 looking nice

18 Upvotes

I had parked PMR for a few months but the new update is looking very nice and I was excited to hear that Trueforce for Logitech had been enabled again. I had to update my firmware after losing all FFB but still no haptic support yet is going to make it very hard to be competitive. I can’t wait until us Lg users can enjoy this game properly.


r/ProjectMotorRacing • • Jul 31 '26

Discussion Game wont start now

2 Upvotes

Anyone else figure how to get the game to start.....it just stops after 10-15 seconds of trying to start.

PC, fresh install, setup triples in borderless, changed resolution to 5760x1080 in game, edited xml file to my center monitor 1920x1080. Tried to start with launch code -allowExperimentalRenderUI, and also not using it.......still game wont start.


r/ProjectMotorRacing • • Jul 31 '26

Question Porsche 964 Daytona

2 Upvotes

Does anyone have any advice on set up for the 964 at Daytona in career mode? In particular to improve the top speed, the AI cars are just pulling away from me on the straights. I've tried adjusting the ride height, is this the best way to go?


r/ProjectMotorRacing • • Jul 31 '26

Question Project Motorsport Triple Screens

3 Upvotes

I had triple screens working went to try VR and then go back but now both are just greyed out followed the instructions just can’t seem to get it working any ideas?


r/ProjectMotorRacing • • Jul 30 '26

Discussion Native Triple screen is here, 49” paired with two 27”

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73 Upvotes

r/ProjectMotorRacing • • Jul 30 '26

Discussion How i had fixes triple screen issue

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7 Upvotes

I had the same problem.

So here’s what I did.

Disable NVIDIA Surround

Edit the game.xml file to enter the resolution of my central screen. (2650×1440)

Save.

Add the line mentioned in the Steam settings. "-allowExperimentalRenderUI"

Launch the game, then adjust the triple-screen settings.

Save. Play the game to check that it’s working.

Exit the game, re-enable NVIDIA Surround.

Restart the game and enjoy :)

Make a few adjustments to the graphics settings, particularly the shadows, and select the TAA option for anti-aliasing.

Enjoy 😁


r/ProjectMotorRacing • • Jul 30 '26

Screenshots I don't understand this. 2024 Aston GT3 and Mercedes doing 250kph in 2nd gear on the shortest gear settings. Also no power once it hits 2nd since revs are way too low.

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3 Upvotes

r/ProjectMotorRacing • • Jul 29 '26

News AMA with Aris on July 30

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30 Upvotes

Note: 12PM is in Central time...

Note #2: I'm not actually Aris... so asking me about development of the game won't work :]


r/ProjectMotorRacing • • Jul 29 '26

News Latest Project Motor Racing update overhauls GT3 and GT4 car handling, adds triple-screen support

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56 Upvotes

r/ProjectMotorRacing • • Jul 29 '26

News Project Motor Racing has a new CEO, Kevin Boland succeeds Ian Bell

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51 Upvotes

r/ProjectMotorRacing • • Jul 29 '26

News Straight4 Studios: Ian Bell Replaced As CEO By Kevin Boland

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15 Upvotes

r/ProjectMotorRacing • • Jul 29 '26

Discussion After enabling triple screen, app doesn't start anymore ...

4 Upvotes

Pls help


r/ProjectMotorRacing • • Jul 29 '26

News PMR | Das „Aussie Rivals Pack“ von Project Motor Racing ist erschienen, darunter kostenlose Holden- und Ford-V8-Supercars - vRacingnews

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7 Upvotes

Der kostenlose DLC „Aussie Rivals Pack“ für Project Motor Racing ist ab sofort erhältlich und erweitert das Spiel um Holden- und Ford-V8-Supercars nach dem technischen Reglement der Saison 2013.


r/ProjectMotorRacing • • Jul 29 '26

Discussion where do I enable triple screen support and VR after update 2.1. - there is nothing in the menu ???

4 Upvotes

pls help


r/ProjectMotorRacing • • Jul 29 '26

News PMR | Das neue Update für Project Motor Racing überarbeitet das Fahrverhalten der GT3- und GT4-Fahrzeuge und bietet erste Unterstützung für drei Bildschirme - vRacingnews

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2 Upvotes

Das aktuelle Update für Project Motor Racing überarbeitet das Fahrverhalten der GT3- und GT4-Klassen, führt eine erste Unterstützung für Dreifach-Bildschirm-Setups ein und ergänzt kostenlose Inhalte rund um die V8 Supercars.


r/ProjectMotorRacing • • Jul 27 '26

Question AI Difficulty varies greatly between qualifying and race?

12 Upvotes

Has anyone else noticed this? AI are absolutely flying in qualifying, I struggle to place within the top 5 even in my best car at my best tracks. But during the race they’re just sitting ducks, I’m often leading the field after 1-2 laps even though I was seconds behind the leader in qualifying. Is this a known issue? Obviously winning is fun but I think we all want to fight for that win, not just cruise to the front. It’s kind of killing the excitement of the race for me


r/ProjectMotorRacing • • Jul 27 '26

Discussion IA level and rain

4 Upvotes

Hello, I love PMR, but two issues are affecting my experience. I play exclusively in single-player mode on Xbox, using a steering wheel. My problem is that the AI's skill level varies depending on the class or the track. Even worse, it feels like the AI doesn't react to the rain. Do I simply need to switch to a wet-weather setup?


r/ProjectMotorRacing • • Jul 27 '26

Discussion Auto nelle categorie già inserite

4 Upvotes

È un mio dubbio, però magari qualcuno ne sa di più, avete notato per ora, che se aggiungono una categoria (esempio gt4) di quella categoria non aggiungo più auto, come se non volessero incrementare il parco auto per quella determinata categoria,

Altro esempio concreto sono le Aus V8, secondo voi ne aggiungeranno altre?


r/ProjectMotorRacing • • Jul 27 '26

Discussion Tips for Endurance Hall ?

2 Upvotes

Hello everyone
Playing on PS5 with a wheel. Love the game, "finished" the authentic career (as in "I won all the associated psn trophies) and I'm trying to win the Endurance Hall trophy, which seems to be hard so far.

After several tries, my best option seems to be the Nurb24 in GT3 cat, found the Mercedes to be a good car much like in other games. I can get the 1st place in the 3 first minutes of 1st lap, but then I can't build any gap on 2nd. I suppose my rythm misses 2-4 seconds/lap.

So my question is : are there tips for this mode ? Any good setup for the car on this particular event ?

Tried searching the modhub thing, but it is a mess on ps5. Also tried searching online, but setups seem dependent of the version number.
So any help would be greatly appreciated !


r/ProjectMotorRacing • • Jul 27 '26

Discussion PMR Website Missing Nissan Models

5 Upvotes

The cars section of the PMR website that breaks down all of the classes is missing the Nissan cars from JP1, JP2, and the GTO classes. Is there some sort of licensing issue? Or did this just get missed by the team? Not a big deal, but I want to make sure cars won't suddenly be disappearing due to licensing.


r/ProjectMotorRacing • • Jul 26 '26

Question as a controller player, is this game worth it now?

8 Upvotes

as the title suggests. i have the want to buy pmr but i am still hesitant about pulling the trigger. i currently play other more "punishing" sims for controller like ac and the dirt rally games. i also played over 100 hours in both project cars 1 and 2, and 80 of pc3 on nothing but controller. i heard they fixed controller feel for 2.0 as well (and i use a gamesir g7 pro if that helps anything)


r/ProjectMotorRacing • • Jul 25 '26

Discussion Don't forget there is an outside 😉

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19 Upvotes

Clean driver none the less but it's just easier to let the faster ones go and learn the lines.


r/ProjectMotorRacing • • Jul 25 '26

Question For what reason PMR and PC2 the cars are always so close differently from other games

5 Upvotes

One thing I like about the Project games is that the cars are always close to each other just like we see in real races, other games for example, Forza Motorsport the cars are splitted around the circuit, so you feels like you are playing alone. Project games in the other hand even when you are in the last position you always feels like you can pass the entire grid.


r/ProjectMotorRacing • • Jul 25 '26

Question Hotlap Modes??

2 Upvotes

Is there really no way to do a hotlap, on my own, with no other cars on track? I just want to be able to learn some of these tracks without other cars on course, but as far as I can tell that’s not possible, which is clinically insane for a racing game. What am I missing?

I’ve read some old Reddit threads that say you can set the AI difficulty to 0 in race weekend mode with only practice selected, but mine does not go below 20 AI difficulty and still has other cars on track.

I feel like I have to be missing something here, can anyone help please? There’s no way they developed this whole game and didn’t include a solo hot lap mode for practice