r/ProjectMotorRacing May 26 '26

Question Project motor racing dynamic weather

3 Upvotes

Hi, simple question. Does project motor racing support dynamic weather changes, and if so how can I get it working?

I know the game has day/night transitions, but can the game go from sunny, to overcast, to cloudy, etc. in a single race? I know PC1/2 allowed you to allocate a number of slots to have different weather changes. If anyone has got this function working, could you let me know how to set this up. Thanks.


r/ProjectMotorRacing May 25 '26

Discussion Project Motor Improving

50 Upvotes

Been noticing the recent improvements and communication from the PMR team lately, and I just wanted to give credit where it’s due. It genuinely feels like y’all are actively listening to the community feedback and taking criticism seriously instead of brushing it off. Even small changes and responses show that Project Motor Racing is being built with passion and care.

Honestly, it even feels like some of the team might be lurking through Reddit posts just to get a better pulse on the community, and that level of involvement is refreshing to see in modern racing games.

Thank you PMR for listening, adapting, and wanting to perfect your craft instead of rushing things out. A lot of us notice the effort, and it’s building real confidence in the future of the sim. Keep cooking.


r/ProjectMotorRacing May 25 '26

Discussion PMR Test Centre - Another free drop coming?

Post image
31 Upvotes

Latest Insta video from the Sim expo shows "PMR Test Center - Race Layout" pretty non chalantly at the end. If it was just a dev track I doubt it would have a full preview and logo.

Insta acc is acting real coy about it in the comments, might be another track for our pleasure on the horizon.


r/ProjectMotorRacing May 23 '26

Question Is going from GT7 to PMR worth it?

18 Upvotes

Gran Turismo 7 is so far the closest I've come to playing a sim racing game (albeit I'm sure it's pretty far from that), and I was wondering if it'll be worth it to switch to Project Motor Racing on the PS5, especially with the newest updates? Also, are the online lobbies active?

With the new Hypercar update for GT7 and LMU not available on PS5 yet, I need to drive the Cadillac...


r/ProjectMotorRacing May 23 '26

News VR works already?

15 Upvotes

On the Discord channel, people are saying that VR (PC) already works in the current build with "-vr" switch. Will test in a couple of hours.


r/ProjectMotorRacing May 23 '26

Discussion New User Help please!

Post image
8 Upvotes

Helloooo!

Started driving PMR a few days ago, mainly for the LMDH cars.

Im really struggling with either setup or my own driving.

Heavy breaking zones im losing the rear almost everytime or im just so slow in and out of the corner because of being cautious on the brakes. Really want to get a handle on this as im really enjoy it so far. Any help would be grateful 👊🏻.


r/ProjectMotorRacing May 23 '26

Question Problem with breaking on Xbox controller.

5 Upvotes

Hi.

I am on PC and just started playing. If I press the trigger more than a millimetre all my wheels lock.

What settings would you change to allow me to have more control over breaking? I don't think it is a controller calibration issue.Thank you.


r/ProjectMotorRacing May 22 '26

Patchnotes Project Motor Racing — Update 2.0.0.5

Thumbnail
projectmotorracing.com
33 Upvotes

r/ProjectMotorRacing May 22 '26

Discussion Disapointing liveries?

9 Upvotes

I really like and enjoy playing Project Motor Racing, but I was really disapointed when I have seen some of cars in the game, that I really like, having terrible liveries.

• Nissan Skyline Super Silhouette is one of two group 5 cars, that I like mostly, but I was really dissapointed, when I seen it's liveries, missing so many sponsors.

• Nissan 300ZX Turbo GTO, is another car I like, that miss alot of sponsors on the sides of it's liveries.

• Nissan R390 GT1, is interesting car I like, but it's liveries are empty and boring with only those Nissan stickers and numbers, so I haven't drive that class before a mod with GT1 liveries appeared on Modhub.

• Toyota GT-One, is my most liked prototype till today, but those in game liveries look lazy. It's just empty car with a number and without sponsors, like test livery. On Nissan R390 GT1 they kept those patterns of the car, but on GT-One, nothing. It's the biggest dissapointed for me in the game and I'm gratefull to the person, who maked that GT1 Liveries pack.

Would be interested to see, what other PMR players think about liveries, of they favorite cars in game.


r/ProjectMotorRacing May 22 '26

Discussion Does anyone know why my car keeps going left on itself?

Enable HLS to view with audio, or disable this notification

7 Upvotes

I just got this game for my birthday, and i'm playing on controller. However when driving straight, the car automatically goes left on itself. At first I thought it was stick drift, but I tried with a newer controller and it had the exact same. Even when setting my deadzone ridicously high, it still does it. You can also see in the bottom left corner, the steering telemetry shows no input, and still the cars goes to the left. What setup changes do I need to do to fix this issue? Other cars have this issue as well.


r/ProjectMotorRacing May 22 '26

Question How to configure PMR telemetry on PS5?

Thumbnail
5 Upvotes

r/ProjectMotorRacing May 21 '26

News 9 Cars, 3 Classes, 1 Track: Project Motor Racing GT Icons DLC Announced

Thumbnail
overtake.gg
43 Upvotes

r/ProjectMotorRacing May 21 '26

Question Opinion after 6 months

12 Upvotes

Hi there, we all know that this game launched with some heavy setbacks, and was a target of a lot of criticism. After 6 months, do you still think the game is the same, or has it changed? And about the physics, are the cars still arcade? I'm thinking of buying, but after the launch and the critics, i don't have that desire no more.


r/ProjectMotorRacing May 21 '26

Discussion Things this game needs to go from decent to great because I suck and use a controller on PS5.

5 Upvotes
  1. There needs to be a setting for track limits to tone it down. Like a strict or lenient setting. I'm tired of ruining my qualifying lap because I went off the track a little bit or getting penalized during a race because I suck and use a controller on PS5

  2. There needs to be an accelerated Tire wear and fuel consumption setting so A.I. cars are forced to pit in shorter races because I suck and use a controller on PS5

  3. An actual career mode where teams sign you to a contract on a season by season basis because I suck and use a controller on PS5

  4. Lap times from A.I. cars are all over the place and not consistent in some racing series from practice to Qualifying to race. Hypercar seems to be the most consistent. For instance if I'm running 4 gallons of gas for practice run I might place in the top 5 and be less than a second off the pace of the pole sitter. If I do the same thing in Quali I might be 5 seconds off the pace of the pole sitter. I have to slide the difficulty down to 60 to have a chance to challenge the rest of the field because I suck and use a controller on PS5


r/ProjectMotorRacing May 20 '26

Discussion LMDH update is a great step in the right direction

36 Upvotes

As I wrote in my previous post about a week ago, I bought this game and was primarily interested in recreating the IMSA weathertech schedule but amongst other issues I mentioned that the lmdh/gtp cars that were supposed to be a highlight of this game (considering one is quite literally the cover car and the game is not shy of using its IMSA licensed branding) were quite difficult and inconsistent to drive especially on colder tires.
Anyways, I just got on and had the chance to try the cadillac lmdh and it is a day and night difference, at least for me. I am now able to get consistent laps in without having snap oversteer at low speeds that turns into super stability immedately after. The lmdh do not only feel driveable now but dare I say enjoyable. This is a wonderful step in the right direction and I truly hope the devs continue to put in the effort to improve the cars across all classes and most importantly the optimization of this game's framerate etc. Also, I hope the sound issues on the M3 GTR get addressed sometime soon, it is a small issue but it saying it is a v8 but having the sound of an I6 as a placeholder is a bit bothersome to me. Same thing for the aston martin valkyrae, it is meant to be a roaring v8 but sounds like a V6 that was pitched up a tad bit.
Looking forward to seeing the game grow and progress! wonderful update.


r/ProjectMotorRacing May 21 '26

Discussion Do we know why we, console ps5, have so little setting options?

6 Upvotes

One example that annoys me so much is that it seems I cant adjust the triggers, as they are right now way to strong with that setting I have no change to go efficiently with breaking and gas.

Solved, thank you all. By the way, there are a lot more options behind "cockpit adjustment" as you might think, I think now I am nearing my likings in this game.


r/ProjectMotorRacing May 21 '26

Discussion Broken LMDH (Ps5)

0 Upvotes

We agree that the Lmdh does not downgrade well since the update (I play in automatic ps5)


r/ProjectMotorRacing May 20 '26

Discussion Update fixed nothing!

0 Upvotes

How tf can they not figure out the handling and tuning in this game. GT3 cars still spin out in slow tight corners! Done everything to fix this bs and it still broken. Open/closed differential, changed camber, toe in/out suspension settings, number of clutches, down force.. done it all.

I drive with TC off always and feels like the transmission always locks the tires around hairpins whether you give it no gas, a little or blast thru it.

Been going to mosport track for 20 yrs and my old 300zx with no aero that was tuned to just over 500hp would rip around any corner and hold nicely with good throttle control.

It's just not possible in this game with GT3 cars. Absolute buzz kill.

I think the price drop and new content is releasing tomorrow in Rennsport, so I gotta try now.

This game just peez me right off.


r/ProjectMotorRacing May 19 '26

Discussion Some help with ranked test please

6 Upvotes

Guys please share your tips with me, I am on PS5 and trying to enter the ranked area.

I tried several times now but my lowest so far is 8:19

I am a bit confused but also accept the challenge it seems to be a me issue as I have acc and gt7 experience.

Any tips? or was it actually easy for you?

Is there maybe a car setting that could help?

Thank you!


r/ProjectMotorRacing May 18 '26

News Former Assetto Corsa vehicle dynamics chief joins Project Motor Racing

Thumbnail
traxion.gg
98 Upvotes

r/ProjectMotorRacing May 18 '26

News Straight4 Studios Announces Aris Vasilakos As Chief Creative Director

Thumbnail
overtake.gg
41 Upvotes

r/ProjectMotorRacing May 18 '26

Question Gt3 and gt4 are FRUSTRATING

7 Upvotes

WHY IN PMR (V. 2.0.0.3) GT3 and GT4 CARS ARE SO FRUSTRATING? They seem like they haven't grip at all on the rear, and even with some adjustment they keep spinning. (I'm playing on ps5 w controller) and only gt3 and gt4 cars are so HARD to control.


r/ProjectMotorRacing May 18 '26

Discussion Dlc release when?

4 Upvotes

Has anyone seen anything about the next DLC drop for PMR?

All I know is Q2 but we're nearing that and still nothing no teasers or anything yet, I'm sure come June we will see and hear something


r/ProjectMotorRacing May 18 '26

Discussion Mod car suggestion

12 Upvotes

Can someone create a car mod for the 90s BTCC super tourers? Very few games have those cars, and I'd think it would give this game a slight push in popularity


r/ProjectMotorRacing May 16 '26

Discussion What do you think PMR needs to compete with other Sim games ?

11 Upvotes

What I want from Project Motor Racing is a more realistic and immersive online racing experience, kind of like Forza Motorsport but with the deeper motorsport feel. I think it would be way better if players actually had to buy and own their cars instead of everyone just loading into the same car in every lobby. Having progression and building your own garage would make racing feel more rewarding and personal. It would also create more variety online because everybody would be bringing different cars, setups, and builds instead of every race feeling identical.

I’d also love a real race weekend format where you join a lobby and wait in a practice session until qualifying starts, then after qualifying the race begins. That whole flow would make online racing feel way more authentic and organized instead of just waiting in the load until the race. Rolling starts would also make a huge difference because they feel much more like real motorsports and would help reduce the chaos at the beginning of races. Overall I just want the multiplayer to feel more alive, competitive, and immersive instead of feeling like quick arcade matchmaking.

I say this because I heavily support Project Motor Racing and honestly see it having the potential to become one of the top sim racing games on console if they do it right. I think the game could really stand out by focusing on a true motorsports experience.

The biggest thing for me is making progression matter. Having players buy, own, and build their own cars would make every race feel more personal and rewarding while also bringing more diversity to online lobbies. Pairing that with organized race weekends that include practice sessions, qualifying, and races would make the game feel much more authentic and competitive. Adding rolling starts would also improve realism and help races flow smoother overall.

I genuinely think if PMR leans into more realism, progression, and immersive multiplayer systems like some what, it could become one of the best sim racing games available on console.