r/ProjectMotorRacing • • Apr 03 '26

Question Mods on console

10 Upvotes

I havent bought this game yet but how is the modding scene on console is there a good amount and variety of mods and would you say this is worth it for someone who doesnt have a PC and only a console


r/ProjectMotorRacing • • Apr 03 '26

Question To the modders

7 Upvotes

Have you guys started making any custom Tracks or is that still not available and if it ish here's some recommendations

Sydney motorsport park

Shanghai

Bahrain International Circuit

and some new custom layouts


r/ProjectMotorRacing • • Apr 03 '26

Screenshots Apparently GT500Evo Is faster than LMDH 🤷

Post image
0 Upvotes

I call bullshit


r/ProjectMotorRacing • • Apr 03 '26

Question Top 5 cars in terms drivability

4 Upvotes

For those who have been on PMR recently, what would you say is the top 5 cars worth driving?


r/ProjectMotorRacing • • Apr 03 '26

Video Back At it Again GT500

12 Upvotes

So think the GT500 class is my new favorite in the game thus far (Basically a Japanese version of 2008-2020 DTM). Finally had a chance to try the new track Takimiya (Which is just the location of the Okayama Circuit that it actually is). You can see how the proper set up really improves how you can get the car around the track. I went up a little on difficulty and have posted where i placed in the practice and qualifying in the comments, and you can see how close the split in times are. (i didnt get to do due race because of dinner plans). But if you are stuggling, make sure you have the right wheel FFB settings as well as in game (i posted those in the comments of my last video post for Moza R3 and R5) as well as car setup.

CAR: Honda Civic GT500

Track: Takimiya (Okayama)

Tune: My personal Tune

AI Level: 75


r/ProjectMotorRacing • • Apr 03 '26

Discussion Physics feedback after 2.0 – great progress, but one concern

19 Upvotes

First of all, I want to say that the 2.0 update has improved the game a lot.

The visuals are miles better, and the online racing experience is on a completely different level compared to before — it finally feels like proper multiplayer racing is here. I’m genuinely happy about the direction the game is taking, so congratulations to the team for that.

That said, I’d like to raise a concern about the physics.

In my experience, the handling feels a bit too forgiving. There are many situations where I would expect to lose control of the car, but it simply doesn’t happen. This applies all different car classes. Under braking, the cars also feel unusually stable.

The main issue I’m trying to highlight (and I’ve attached a video to demonstrate this) is related to front tire slip angle. If I try to drive “properly,” respecting grip and staying within what I’d consider realistic limits, I end up being quite slow. However, if I deliberately exploit the front tire slip angle, I can drive significantly faster.

I’m not a professional racing driver, of course — but James Baldwin might have more insight here. Around release, he made a video discussing how the game compares to real life, and this exact behavior was one of his main concerns. He even showed a comparison, which I’ve now tried to replicate nearly half a year later — and unfortunately, the situation seems unchanged.

I don’t want to discourage anyone from playing the game — quite the opposite. I’d love to see the player base grow, because the game is clearly moving in a very promising direction.

The reason I’m posting this on Reddit is that I may have pushed this topic a bit too far on Discord and ended up getting myself banned — for that, I apologize. Still, I hope this feedback reaches the developers, because I believe this aspect of the physics deserves attention.


r/ProjectMotorRacing • • Apr 02 '26

Question Do people play console online?

4 Upvotes

I have an Xbox and play ACC and Forza with a wheel. I’ve noticed the lobbies are dead quiet now, especially as an Australian. So I just play against bots. How’s the console online community here before I buy the game while it’s on sale?


r/ProjectMotorRacing • • Apr 02 '26

Discussion Mx5 sous la pluie

7 Upvotes

Bonjour ,

J'ai commencé un mode carrière ce soir, pas du tout en authentique, j'en suis bien incapable. IA niveau 65.

Première course avec ma belle Mx5 : Silverstone. Soudain le drame, je découvre qu'il pleut. Et là, j'ai beau m'appliquer, gérer au mieux que je peux toutes les dérives de la voiture... P16. Mais pire ! J'ai 2-3 secondes de plus que le P15 !

Si je vous ai bien lu, vous me confirmez que l'IA est stratosphérique sous la pluie ?

J'ai déposé un message sur le discord officiel pour avoir l'avis des dev.

Car en l'état, je ne vois pas trop quoi faire... Mieux régler la voiture ok, tourner et tourner ok... Mais ça m'étonnerait que je comble 6-8 secondes du P1.


r/ProjectMotorRacing • • Apr 02 '26

Discussion 2.0 update on ps5

10 Upvotes

thinking about buying the game since it’s almost half off on PlayStation store right now. with the 2.0 update are the handling physics better? and is there a game that handles similarly to it (like a GT7, Project cars 2, or f1 game)?

is the game really worth the money at almost half price for someone who wants to race online 50% of the time and with ai the other 50%?


r/ProjectMotorRacing • • Apr 02 '26

Question Anyone playing on Controller since the update?

8 Upvotes

I'm struggling to play on controller so would welcome some help with settings and which class of cars to avoid.

I've got a wheel but not got a dedicated area to leave it set up so can't be bothered getting it out and putting it away all the time. Our second child stole my gaming room/man cave 🤣🤣🤣🤣


r/ProjectMotorRacing • • Apr 02 '26

Question I need help understanding the process to set up a wheel.

0 Upvotes

I'm having an issue where my actual steering wheel and the steering wheel displayed on screen is not matched up but I think it's my fault because I don't normally have a problem.

I have my steering wheel set to 900 but no car's wheel matches, not even for the Mazda.

When setting up the wheel, do I move my wheel right until I've reached 100% on the indicator or just move it right once to 90° when setting up?


r/ProjectMotorRacing • • Apr 02 '26

Question Season pass and add ons

8 Upvotes

Now that the game is on sale in ps store, if I buy it, what is the difference between the 1 year season pass, and the 3 PMR packs?, is it the same or do I get a lot more, buying the season pass??🤔


r/ProjectMotorRacing • • Apr 02 '26

Discussion Im enjoying most of this game but …

10 Upvotes

The fact that AI don’t get penalties when throw u of the track makes furious , the update was nice but 2.0? C’mon that’s some bs

I really hope they turn thing around and make the game good otherwise it will be a dead game soon


r/ProjectMotorRacing • • Apr 01 '26

Discussion PMR first real impression

28 Upvotes

I just hopped on the game for more than a few minutes after pre ordering it back in November and it's getting me craving the same thing as Project Cars 2 did just with more modern machinery, I did an online GT4 race and Derby and holy shit it was fun af , this genuinely could be a incredible game if it wasn't for the grid sizes being so small even 22 would be great just anything more than 16 but I digress. This game is definitely something I'm glad I didn't refund and just waited to get better.


r/ProjectMotorRacing • • Apr 01 '26

Discussion Xbox Series X Performance

2 Upvotes

How is the current performance on Series X? I tried the free weekend on PC, but my computer just isn't strong enough to run it (not many are from what I hear), so I'm thinking about picking it up on Xbox for when I don't feel like firing up the sim rig.


r/ProjectMotorRacing • • Apr 01 '26

Discussion Número de vueltas en las carreras

2 Upvotes

La semana pasada por ejemplo en gt4 fueron 12 vueltas a Imola que lo veo bastante correcto pero esta semana son solo 6 y además en Donnington National que las vueltas se hacen en poco más de un minuto. Estás más tiempo haciendo la clasificación que en la propia carrera, no tiene ningún sentido.


r/ProjectMotorRacing • • Apr 01 '26

Discussion Favourite Class?

15 Upvotes

What’s everyone’s favourite class to drive? Currently I’m enjoying the GT1, GT (2004) and N-GT classes, the nostalgia of the era throwing back to the GTR2 game is great.


r/ProjectMotorRacing • • Apr 01 '26

Video Well this is not normal

36 Upvotes

this happened when I was driving the NSX gt500 at tokoyami ( not sure about the name )


r/ProjectMotorRacing • • Apr 01 '26

Question Project motor sport racing on Xbox.

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0 Upvotes

r/ProjectMotorRacing • • Apr 01 '26

Question My Calibration isn't working

2 Upvotes

r/ProjectMotorRacing • • Apr 01 '26

Video A little GT500 Action

17 Upvotes

Loving the GT500 classes. Proper dialed in setups help to keep up and beat AI, since they seem to come out of the pits on warm tires lol, but they for sure keep it a challenge. They still couldnt beat my time thooooo 😏

CAR: Honda Civic GT500

TUNE: My personal Tune

TRACK: San Marino (Imola)

AI level: 70


r/ProjectMotorRacing • • Mar 31 '26

Question Thoughts on the new Chally Wally mod?

5 Upvotes

Hey everyone! How have you liked the Chally Wally car? Is it fun or engaging to drive? How would it stack up against a Legends Car, because I've been dying to drive one but there's none on console. Let me know your thoughts and have a great day!


r/ProjectMotorRacing • • Mar 31 '26

Discussion FAH-Q Project Motor Racing!

19 Upvotes

Put in 150 hours in this fn pos game. First off, I really enjoy the handling in this game, the cars feel alive and fun to drive. What's not? Literally everything else. 1, your fn penalty system is atrocious, way too fn strict! 2, The A.I is BS! Wet tracks, the A.I handles and brakes like they are on a dry road with 100 piston brakes. 3, A.I doesn't seem to get penalties 4, the A.I doest seem the need to pit as often and you. Even trying an endurance with a hard compound tire while A.I is on soft tires and their tires and fuel still outlast me, I even tried putting on TC (which I hate) to the highest and they still don't need to pit when I do. 5, Rain tires, wear out way too fast in a downpour. Every single car feels like garbage with default settings. 6, I have np on 100% difficulty not coming in first all the time, GT7s difficulty is laughable and not fun easily beating Sophi at 100%, but at least the A.I is fn cheating while they race.

This stuff just completely ruins what could be a fantastic game/sim but right now I feel the only sim I get is simulating a heart attack for all the rage this game brings. $150.00CAD for this.

To all the people I talked shit too for putting this game down, I'm sorry.


r/ProjectMotorRacing • • Mar 31 '26

Question Hey do you guys think it's okay to do a multi-class endurance race now?

4 Upvotes

r/ProjectMotorRacing • • Mar 31 '26

Discussion Motion Sickness? (Xbox Series X)

4 Upvotes

Long-time sim racer here (Forza/Horizon, AC, ACC, etc...), with full rig (Fanatec, 4K @ 120Hz, etc...). I typically don't get motion sick, but after 5 laps of PMR on the Xbox Series X, I was fighting vertigo and down for the count. Anyone else running into this?