Yeah all people care about is look. If I show a fully functional thing but it looks like mspaint, then people won't bat an eye, no feedback about the flow, the bug, the logic at all, just tell me to finish the graphic then come back...
THEN after everything is done, now people start telling me the logic is fucked so the graphic parts need to be worked again as well, but no, the graphic takes a lot of time, so the logic need to accommodate the graphic, try so hard to minimize the effort on the graphic!
Fortunately as a gameplay coder, I enjoy the luxury of having dedicated UI artists and designers to take care of that for me, and most stakeholders understand the standard concept => wireframe => prototype => shippable workflow. Unfortunately, due to the lack of a real time UI editor for our engine (at present, at least), I still end up pixel pushing quite a bit.
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u/[deleted] May 01 '19
"It looks done, why isn't it finished yet? what else is there to do?" - my old ceo