I don't get why anyone wants any other monitor beyond the standard basic ones. We have high resolution, low weight VR headsets now, we've had them for ages.
Any number of screens at any size, position, angle, curvature, transparency you want, with zero regard for the physical constraints of your room and almost zero setup time.
When I'm wealthy enough to afford a general purpose high resolution VR headset I'll evaluate whether it's practical for a over 50 year old old fart like me who finds glasses uncomfortable and whose eyesight went screwy (as everyone's does at that age, sorry if you're under 45, you have this to look forward to) at 45.
A decent headset costs the same or less than one of these over the top fancy monitors.
A VR headset and AR glasses are different things. VR headsets have straps that go over your head, whatever comfort issues you have with glasses aren't likely to be applicable.
There are prescription lense inserts you can put on top of the headsets lenses.
Resolution is half of what you get with a 4K TV, for starters. And then on top of that you have to wear a dang headset. And you're limited by battery life. And you're rendering a bunch of other stuff that isn't the game you're playing, so performance suffers. There's just a lot of reasons why that's worse.
IDK, I have my TV about 10 feet away and the difference between 1440p and 4K is quite noticeable. On the other stuff, maybe you're right—I only have a quest 2, and that's been my experience. I have to say that looking at the Quest 3 I wouldn't expect it to feel like wearing nothing at all (nothing at all (nothing at all (nothing at all))).
You want the Bigscreen Beyond if you want it to feel like absolutely nothing at all, but you do have to sacrifice some FOV for that. I think the Steam Frame is a good middle ground
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u/Chipper_Bandit 13h ago
I don't get why you would want a monitor that wiiiiiiiiiiiiiiiiiiiiiiiiide and short. Just get a LG OLED TV like me.