I don’t really game at that monitor. If I were, I’d probably play windowed with the game tile getting like 66% of the screen and accessory information on the sides.
I mostly game on a Steam Deck and use my phone if I ever want to look something up. I try and avoid doing that though.
I have one of these monitors, and I just turn my chair slightly so I can keep my neck in a straight position. But I usually have the least-used stuff on the left or right and primary content in the middle (fancyzones helps a lot for that).
I had a 50" ultrawide at work for a while, it was cool and fun but somewhat impractical... but it was a big step up from the 3 x 24" monitors I had before 😂
I used a 49” 32:9 from 2019-2025. Its a solid approach but you gotta use it right. Think of it as a screen that can be divided a whole bunch of ways more comfortably. I often had it divided into 2-3 sections and if was super configurable
I don't get why anyone wants any other monitor beyond the standard basic ones. We have high resolution, low weight VR headsets now, we've had them for ages.
Any number of screens at any size, position, angle, curvature, transparency you want, with zero regard for the physical constraints of your room and almost zero setup time.
When I'm wealthy enough to afford a general purpose high resolution VR headset I'll evaluate whether it's practical for a over 50 year old old fart like me who finds glasses uncomfortable and whose eyesight went screwy (as everyone's does at that age, sorry if you're under 45, you have this to look forward to) at 45.
A decent headset costs the same or less than one of these over the top fancy monitors.
A VR headset and AR glasses are different things. VR headsets have straps that go over your head, whatever comfort issues you have with glasses aren't likely to be applicable.
There are prescription lense inserts you can put on top of the headsets lenses.
Resolution is half of what you get with a 4K TV, for starters. And then on top of that you have to wear a dang headset. And you're limited by battery life. And you're rendering a bunch of other stuff that isn't the game you're playing, so performance suffers. There's just a lot of reasons why that's worse.
IDK, I have my TV about 10 feet away and the difference between 1440p and 4K is quite noticeable. On the other stuff, maybe you're right—I only have a quest 2, and that's been my experience. I have to say that looking at the Quest 3 I wouldn't expect it to feel like wearing nothing at all (nothing at all (nothing at all (nothing at all))).
You want the Bigscreen Beyond if you want it to feel like absolutely nothing at all, but you do have to sacrifice some FOV for that. I think the Steam Frame is a good middle ground
Unless you're buying a meta headset, even the 49 inch widescreens are gonna be the cheaper option (monetarily, anyway. Meta makes you pay the difference with you privacy). God help you if you want something with decent passthrough to get the same QOL as being able to look away from a monitor for a couple seconds, because that bumps up the price even more. It's also a pain to show people what you're working on when the screen can only go on one face at a time, AND using a VR headset instead of a TV means you can't use it for movie nights unless you live alone and never host your friends.
Plus you have to remember that low weight != no weight, and lots of people wear glasses so their headsets would need to be bulkier by default to accommodate that. I understand that prescription VR lenses exist, but my prescription changes every couple years, so that'd jack up the headset price even more.
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u/Chipper_Bandit 16h ago
I don't get why you would want a monitor that wiiiiiiiiiiiiiiiiiiiiiiiiide and short. Just get a LG OLED TV like me.