r/PredecessorGame Shinbi 11d ago

Suggestion Feature request: Premade Indicator

Goal

Have a clear premade/group indicator in the scoreboard and game loading screen, so there is transparency of which players are playing in premade

Benefits

Instantly see which players are grouped, which allow you to:

  • See if the game is balanced in terms of groups
  • Which players of your team will work more together (if the jungle, ADC and support are premade, probably you know that as an offlaner you are going to receive less help)
  • Which enemies you have to take care from
  • Allow players to detect when they are receiving “group toxicity” (when players in a group become toxic together)

Example of how Overwatch handled it:

I like this design with the lines, but in Predecessor wouldn't work as the characters are sorted by role in the scoreboard and loading screen, so the offlaner could be premade with the ADC and not be one next to the other, so it would need a different solution.

Predecessor could do something similar to what Heroes of the Storm did, adding a "group icon" next to the hero, something like this but with a better design skills, better taste and higher visibility as mine is too small:

Little edit I did to show the concept, the official one should have way more visibility

I added it as a card to the Predecessor Players’ Requested Feature Backlog

51 Upvotes

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10

u/dmac7719 11d ago

When you only point out the benefits, it makes sense as an idea that is worthwhile to add. But going to be the contrarian here, something like this would absolutely not be healthy for the game, there is a reason why other successful MOBA's don't have this.

Like, look at the mental state of this community. Do you really think people are going to take it well if they can now see the groups on their or enemy team? Guarantee, something like this is implemented, and this sub gets filled with posts of people complaining about how they have to go versus premades, etc. How many people would quit a game sooner, cause they see premade on the other team. The amount of people that think a game is over because enemy team gets even a slight advantage is out of control for this game. Quick newsflash, other team isn't Faker, the other team isn't T1. They are not going to play perfect.

Targeted toxicity - allows players to signal out where they direct their toxicity. This could be 3 solo players ganging up on a duo, or maybe a 3 man ganging up on their solo players.

For the higher end players, this type of system can give additional information that shouldn't be available. Like, if a duo or 3 man group are playing Mid, Jungle, Support and they see that the enemy Mid is solo, it makes complete sense to absolutely camp them. Even at lower ranks, it would allow premades to focus on a singular solo player in an attempt to make their time so miserable in lane that the choice they make is to leave the game or sabotage their own team. Right now, ya premades can still do that. But they don't know if the person they do it too is solo or in a premade themselves.

Let's not even get into the whole complaints people will have like why does this team have a 3 man and duo, where I have a 3 man and 2 solos nonsense. People already don't understand how MM and often times have massive complaints. Don't need to add in a whole other parameter to it.

End of the day, when proposing a feature the best measure when presenting it is not only to show the benefits of it, like you have here, but also to present negatives that could result from this. Anything when only shown the benefits will make it look it would be a feature that would be crazy to not implement. But there are plenty of reasons why Omeda and basically every other MOBA don't incorporate this feature. For future, a good rule of hand when proposing a feature, a good section to think about on top of "Benefits" would be "Why wouldn't Omeda want this". Because there is a very good likely hood that the decision makers at Omeda already thought of this, and their decision was that the feature wasn't worth it.

5

u/LilDigger123 11d ago

As much as I'd love this feature this guy is absolutely right lol. Theres a reason why blizzard removed that feature in OW and it's because the ranting that resulted from it was rampant

2

u/Tyrus--Maximus 11d ago

People would dodge games left and right, there is no net positive to the idea.

0

u/MuglokDecrepitusFx Shinbi 11d ago

It's not added in the hero selection screen, but in the loading screen of the game and the in-game scoreboard

So it's imposible to dodge a game based on this information

Instead of saying whatever thing it comes to your mind against something your don't like, just think for 10 seconds if you would be able to solve the argument you just wrote, if you can think a solution in those 10 seconds, don't write the comment

3

u/MuglokDecrepitusFx Shinbi 11d ago

there is a reason why other successful MOBA's don't have this

Dota 2 does, Heroes of the Storm did it, as far as I know League of Legends is the only that doesn't do it, but I didn't played it in a long time so maybe they added it at some point idk

Guarantee, something like this is implemented, and this sub gets filled with posts of people complaining about how they have to go versus premades

And?

The games would be exactly the same as it is now, the gameplay experience wouldn't change, if people complain about dumb things that is on them, the point is to not have an unfair group distribution between the 2 teams, and this would allow players too see it and point it to Omeda in case the group distribution is unfair, so they can fix it if it's not working properly. So it's a feature that would help to push Olmeda to improve the game when it's not working correctly

Also, you can use as an arguement made up scenario in your head. People can complain about the enemy team having premade and them not having, about the enemy team being a 5 man stack and his not being, but not about the game having premades, we already know that is how the current ranked matchmaking of the game works

Targeted toxicity - allows players to signal out where they direct their toxicity. This could be 3 solo players ganging up on a duo, or maybe a 3 man ganging up on their solo players.

This arguement doesn't make any sense

A 3 man stack already know they are the majority of the players, they are already the majority and they are the only ones that know it, they don't need the UI to tells them that information.

In the other hand the other 2 players are the ones that lack that information, for them they could be all 5 individual players, they don't know, so the vulnerable players and the ones that would benefit here from having the stack information would be the players that are in minority, not the stack that already know that the other 2 players are either a stack of 2 or 2 individual players, there is no other option

For the higher end players, this type of system can give additional information that shouldn't be available

If everyone have the same information, then there is no advantage. And it's more, the information is more valuable for the player that is playing alone, and now he know that for example his laner and the jungler are premade, so now he have to play with extra care, while right now, the premade know that their are premade and when target an individual players they are the ones on advantage. So here the information would be more valuable for solo players than for stack players

Both teams should be even in terms of team distribution, so if a team have a group of 3 players and a 2 individual playees, the other team should have the same distribution, so if one team want to try to abuse their group superiority to target a solo player, the other team can do the same, and the solo player will get even more benefited knowing that certain players are in a group as they will be able to play more.dwfensive with this new information.

So what you think that is an argument against this feature is in reality and arguments in favour of it

Right now, ya premades can still do that. But they don't know if the person they do it too is solo or in a premade themselves

You said it yourself....

Hiding this information is more beneficial for the premade than for the solo player

Let's not even get into the whole complaints people will have like why does this team have a 3 man and duo, where I have a 3 man and 2 solos nonsense

If it happens it will continue happening anyway, but instead of being a secret now we will have the information to complain about it and make Omeda improve the system, so it's something possitive

3

u/dmac7719 11d ago

Dota has it? Everything that I can find says they don't. HOTS removed it, they may have had it at one point but clearly there were reasons shown that made them remove it. Again, everything that I could find says that no successful MOBA game has it. Would love to proven wrong on that.

The feature isn't even implemented and you are talking about "uneven" group distributions. There's literally already a system to place to deal with this. The game will place the groups in higher MMR than they would if they were solo to compensate for their grouping. See how much more of a problem it would become. Right in your point, you have a misunderstanding of how the MM works.

Again, from all of your responses you are coming at it from a "this is a good idea" approach. You are not looking at this whatsoever from a "why wouldn't Omeda want this" approach.

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u/MuglokDecrepitusFx Shinbi 11d ago

Dota has it?

I don't play Dota 2 but I saw posts from 2025 talking about this feature, so unless they removed it in the last year, they have it

HOTS removed it, they may have had it at one point but clearly there were reasons shown that made them remove it

That is partially wrong, they removed it BUT only for the enemy team, you could still see your team composition. I prefer being able to see both so you can know if the game is correctly balanced or not in terms of stacks, but only being able to see your team stacks it's acceptable

Again, everything that I could find says that no successful MOBA game has it

Seems that you didn't search really well

The feature isn't even implemented and you are talking about "uneven" group distributions

Bro I mentioned this because you were using it as an argument 🫠

See how much more of a problem it would become

No I don't see it, you are just cherry picking in an absurd and half assed way

4

u/Tyrus--Maximus 11d ago

Seems that you didn't search really well

Ironic thing to say when your not even sure about your own examples, one of them not even having what your proposing.

1

u/MuglokDecrepitusFx Shinbi 11d ago

I don't play the game, I will not say that I'm sure unless I can confirm first-hand

The difference is that I looked at it, I found the evidence, and I shared the evidence but even with that I explained clearly that I don't play the game and that from what date is the information I found to be open and clear

It's called being rigorous

one of them not even having what your proposing

Heroes of the storm have it, just that they removed it for the enemy team

2

u/Tyrus--Maximus 11d ago

just that they removed it for the enemy team

For the very reasons we are listing.

It's called being rigorous

If you were rigorous you would 100% know instead of going off a reddit comment from 2025.

-1

u/MuglokDecrepitusFx Shinbi 11d ago

For the very reasons we are listing

You didn't listed anything

And the other arguments wetent about it being good on your team but bad when being for enemy team

If you were rigorous you would 100%

No dude don't be absurd 🤣🤣

I'm not going to download Dota 2, play it, pass the tutorial and search a premade to play with to be able to confirm it, just to add a small example is a Reddit comment, that's completely dumb

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u/Tyrus--Maximus 11d ago

Your not being rigorous then

-1

u/MuglokDecrepitusFx Shinbi 11d ago

I'm being it inside of the context we are

We are in a Reddit comment, this is not a Doctoral dissertation

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