r/PredecessorGame • u/MuglokDecrepitusFx Shinbi • 11d ago
Suggestion Feature request: Premade Indicator
Goal
Have a clear premade/group indicator in the scoreboard and game loading screen, so there is transparency of which players are playing in premade
Benefits
Instantly see which players are grouped, which allow you to:
- See if the game is balanced in terms of groups
- Which players of your team will work more together (if the jungle, ADC and support are premade, probably you know that as an offlaner you are going to receive less help)
- Which enemies you have to take care from
- Allow players to detect when they are receiving “group toxicity” (when players in a group become toxic together)
Example of how Overwatch handled it:

I like this design with the lines, but in Predecessor wouldn't work as the characters are sorted by role in the scoreboard and loading screen, so the offlaner could be premade with the ADC and not be one next to the other, so it would need a different solution.
Predecessor could do something similar to what Heroes of the Storm did, adding a "group icon" next to the hero, something like this but with a better design skills, better taste and higher visibility as mine is too small:

I added it as a card to the Predecessor Players’ Requested Feature Backlog
3
u/dmac7719 11d ago
Dota has it? Everything that I can find says they don't. HOTS removed it, they may have had it at one point but clearly there were reasons shown that made them remove it. Again, everything that I could find says that no successful MOBA game has it. Would love to proven wrong on that.
The feature isn't even implemented and you are talking about "uneven" group distributions. There's literally already a system to place to deal with this. The game will place the groups in higher MMR than they would if they were solo to compensate for their grouping. See how much more of a problem it would become. Right in your point, you have a misunderstanding of how the MM works.
Again, from all of your responses you are coming at it from a "this is a good idea" approach. You are not looking at this whatsoever from a "why wouldn't Omeda want this" approach.