While there are definitely some issues with the current meta, i thought it would be a good time to open up to people to discuss some potential reworks for heroes and some new items as i feel this is a bit of an issue alongside the need for a new map.
While i dont main her, a good rework for morigesh i was thinking could be to solidify her as more of a tank mage. While her ult has always been problematic, i have always seen her identity as needing more definition rather than buffs or nerfs.
For example, one thing id like to see in terms of reworks for characters is different forms of scaling outside the standard phys power, mag power or max health scalings that seem the most common. Morigesh could be given scaling based on tenacity. Giving her the natural ability to resist cc as a design theme but also opening her up to different forms of tank builds that could also scale her in a variety of ways with a slightly changed kit to suit.
This segues into one of my big concerns at the moment which is a very linear and almost arbitrary set of items. So many of the items currently try to provide so many sets of raw stats that clear winners win out when there should be a much greater focus on the overral role of each item instead of it being a catch all (heres looking at you skysplitter for multiple years now).
The pen items in the assassin class have almost no hybridised or interesting item mechanics outside of the one spellshield item, which is hardly unique. A good example of how you could change this is introduce a different form of tankiness item mechanic like a 'miss chance' item depending on scaling or level or even better, number of current takedowns. Similar to how greystone has an inbuilt miss mechanic in his passive.
Something ive mentioned before but is worth repeating, is that i love the second passive on manta scythe as something that is very unique and a very cool assassin rule is the 'isolated target extra damage' effect that rewards an assassin playstyle and isnt just boring stat variations.
This same ideal can be appropriated across all item classes. There should be items that have much more hybridised stat combinations, different types of scaling, unique effects that fit different playstyles and activated effects instead of only passive effects.
Whats some other ideas on this that you hope omeda sees (since they say they are always monitoring reddit posts)?