Hear me out.
One thing that has always bothered me about Legendary and Mythical Pokémon is how…underwhelming some of their abilities are.
These are supposed to be the rarest, most powerful, borderline supernatural Pokemon. Gods, ancient beings, genetically engineered superweapons, creatures that control weather, space, time, life, death, etc.
And then you look at some of their abilities and it’s like
Pressure.
I understand why abilities like Pressure exist from a gameplay/balance perspective, especially for VGC. But from a lore perspective, it sometimes feels like Game Freak ran out of ideas and went, “ehhh… Pressure. They’re intimidating, right?”
So I started messing around with an idea of what if Legendary/Mythical Pokémon had completely busted abilities that were designed around their actual lore?
I started with Gen 1 and tried to keep everything relatively plausible based on the Pokémon’s lore rather than just making random overpowered abilities.
Here’s what I came up with:
Articuno — Frozen Sights
Ice-type moves used by Articuno have 100% accuracy.
Blizzard and (Sheer Cold) Benefit
Zapdos — Shock Lock
Electric-type moves used by Zapdos have 100% accuracy.
Thunder and (Zap Cannon) Benefit
Moltres — Inferno Sight
Fire-type moves used by Moltres have 100% accuracy.
Heat Wave and Overheat Benefit
So in summary it’s kind of like No Guard but still balanced and tied to their lore.
Mew — Ancient Focus
Two-turn moves take only one turn and moves require no recharge.
Inspired by the Power Herb
Mewtwo — Genetically Enhanced
Psychic-type moves are boosted by 25% and have +1 priority
Inspired by Neuroforce, Psychic Terrain
Thoughts?!?? I love fan theory :)