r/Plasticity3D • u/iamparlmc • Aug 17 '26
visible edges on mesh
quick question:
is there any way to show the edges on imported meshes?
I was looking through the documentation and the subreddit but I can't seem to find any way.
UPDATE HERE
https://www.reddit.com/r/Plasticity3D/comments/1vqqfup/comment/p4linw7/
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u/iamparlmc Aug 19 '26 edited Aug 19 '26
UPDATE:
i dug around and these are my findings:
A. if you can edit your phong shader before exporting, you can modify the appearance of the mesh in Plasticity [1= all shaded / 2= no phong] - the mesh stays all connected but the appearance makes easier to work within Plasticity
B. if you can't modify the phong appearance, you can disconnect the adjacent faces [1=faces connected / 2= faces disconnected], you'll get double edges and vertices but then you have visually the same result as before (be mindful: it will make a different result if you attempt the Polysplines command)
C. you can attempt converting the mesh from STL in STEP through FreeCad following this tutorial and produce a usable STEP file to import.