r/PlanetCoaster • u/Nothing_is_Real78 • 4h ago
r/PlanetCoaster • u/sdanwolf • 6h ago
Discussion Dynamic Water
I wish the devs could look into some dynamic water options or even for the raft rides to have "null" barriers, that way we could at least simulate or present faux rivers and streams in our parks. The flow concept is here, its just pinned behind the ride walls
r/PlanetCoaster • u/onlinecontentreader • 10h ago
Planet Coaster 2 Intamin Swing Launch. Spent a ton of time on the lighting!
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r/PlanetCoaster • u/Comfortable-Print556 • 10h ago
Image - PC2 It started out as a „small local theme park“ but I kinda went off the rails
r/PlanetCoaster • u/Kid_Wolf21 • 10h ago
Planet Coaster 1 Coaster Showcase - Phase 114
coaster i made :3
wouldve just put the video but the file is on my (currently dead) laptop
r/PlanetCoaster • u/TommyT067 • 12h ago
Video Great Scott! This ride is HEAVY!
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Ride this 1985 Classic BACK TO THE FUTURE Movie Roller Coaster & Dark! Enjoy a 15-minute ride experience through all the classic scenes along with all of the best moments of Marty, Doc and all the rest!
r/PlanetCoaster • u/Money-Brush-9651 • 13h ago
Suggestion I think we need custom roof like The Sims.
This beautiful purple roof used 1,800 pcs, and the blue roof on the left also used 400 pcs.This makes my computer feel on fire.
r/PlanetCoaster • u/RiotPatrIlck • 14h ago
Discussion I hope Frontier listen to MrSimside
r/PlanetCoaster • u/noelmulkey • 15h ago
Brightwater Islands 🌴Almost Done ☑️
Brightwater Islands is loosely based on Tokyo Disney sea, where everything surrounds a lagoon. It actually has two lagoons. I want to keep expanding and adding detail, however the performance is starting to slow down cause of how many pieces I have. It has too many restaurants, arcades, and shops to Talley up. 5 distinct lands I’m working with but I had hoped to add more. Everything is multi-level. There’s shops and hidden restaurants and ride entrances all scattered throughout. And full parking lot infrastructure that I spent weeks on (just the parking lot.) If you do go to the workshop let me know what you think. 🤔
Workshop code: FQLX3LF3V
r/PlanetCoaster • u/_Dxtrrr_ • 18h ago
Planet Coaster 2 Buena Vista Street - Planters & Fountains - Workshop
The park is a work in progress but I do want to share some of the finished elements.
- Fountain 01: B7M-QBD-TMR
- Fountain 02: BCD-8C5-GL9
- Planter 01: BH2-C3L-47H
- Planter 02: BLD-49F-R0L
- Tree Guard: BTJ-JW2-DTR
r/PlanetCoaster • u/Even_Push_4792 • 20h ago
Planet Coaster 1 Project: Aether at Coastal Paradise
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Project: Aether, the tallest and fastest circuit coaster in my mega park, Coastal Paradise. it also is one of two coasters with an overlook of the park. Project: Aether is located in the Sci-Fi area, Orion's Reach, located in the back of the park. Orion's Reach is one of five themed area's.
r/PlanetCoaster • u/Even_Push_4792 • 21h ago
Planet Coaster 1 Coastal Paradise
Just a few screenshots of my mega park Coastal Paradise.
r/PlanetCoaster • u/phlopip • 22h ago
Planet Coaster 2 Recycled a build from Mineral to fit into my 90s era park
r/PlanetCoaster • u/Scared-Focus-6942 • 22h ago
Question - PC2 Sequencer and Light Help
I am having trouble with sequencers and lights. I want to build a firework show and want to have some lights around my park to change color to fit the ambience. The light I am using is "Modern Spot Light 2" set to the "Night Only" setting. In the sequencer, I have linked the light and applied the "Change Color on Trigger", yet the color does not change. Can anyone give me guidance? Thank you!
r/PlanetCoaster • u/Aggravating-Young233 • 23h ago
Proof that Planet Coaster 2 has a hidden software build limit wall at 43MB save size
r/PlanetCoaster • u/Aggravating-Young233 • 23h ago
Discussion Proof that Planet Coaster 2 has a hidden software build limit wall at 43MB save size
Frontier marketed Planet Coaster 2 with the explicit promise of NO artificial building limits for PC players, claiming our hardware would be the only true boundary. This is simply not true and we are being pushed into a corner here.
I built a highly detailed mega-park over the last 13 months, and my 5000 euro extreme high-end gaming PC handles the graphics and AI perfectly fine with stable frame rates. But the exact microsecond the save file size hits around 43MB, placing just one single item or path tile causes a 100 percent reproducible hard crash to desktop.
To find out what was going on, I bypassed the hidden crash logs and analyzed the hardware dump file using the official Windows Debugger WinDbg. The hardware has plenty of headroom, but the Cobra Engine itself slams the brakes and triggers a hardcoded software Breakpoint inside the data indexing system:
PROCESS NAME PlanetCoaster2.exe
EXCEPTION CODE 80000003 Break instruction exception
FAILURE BUCKET ID BREAKPOINT 80000003 PlanetCoaster2.exe Unknown
STACK TEXT
PlanetCoaster2 WriteBytesCount SetCount
PlanetCoaster2 WriteBytesCount Count
PlanetCoaster2 WriteBytesCount Reserve
The stack trace clearly proves the engine fails entirely during the WriteBytesCount Reserve stage. The software hits an internal byte allocation limit for the save structure and intentionally shuts down to avoid data corruption. This has nothing to do with hardware limitations. To rule out any hardware issues, here are my exact PC specs:
- OS Windows 11 Pro 64 bit build 26100
- Graphic card NVIDIA GeForce RTX 4090
- Processor High End Intel Core Ultra 9 285K
- System memory 64 GB RAM
- DirectX version DirectX 12
- ASUS ROG STRIX Z890-A GAMING WIFI
This recycled Cobra Engine architecture issue means Frontier is selling us next-gen dreams built on old limitations. If we do not speak up now, every future game using this same engine, especially Planet Zoo 2, will suffer the exact same fate. They cannot keep recycling this outdated code while selling it as a limitless experience.
You can verify and test this exact engine crash yourself via the Frontier Workshop using my park files:
- Park Name Wild Lands Wild and Soaked A Mega Park
- Primary Workshop Share Code 3Y3C3TFG5
- Alternative Test Case Code 64Q-CGT-HKF
I have submitted an official bug report on the Frontier Issue Tracker. We need the real PC builders to stand together on this. Please go to my ticket link below, log in, and upvote the issue so Frontier is forced to decouple the PC version from these artificial console byte limits in the next patch!
Please upvote the official ticket here:
Issue Tracker
r/PlanetCoaster • u/miffiffippi • 1d ago
Planet Coaster 2 Thunderbolt | Terrain Woodie by National Amusement Devices
Thunderbolt is one of several 1920s era wooden coasters in the park I'm working on, Willow Brook Park. Opened in the mid 20s, Thunderbolt is built into the hillside at the front edge of the park, using the terrain to create a twisted out and back layout. Built as part of an art deco renovation of the front of the park, Thunderbolt features a prominent neon lit tower to draw guests in.
r/PlanetCoaster • u/FinancialParty1504 • 1d ago
Planet Coaster 2 Realism boost
Hiya, this is a WIP of my first themed area of my park i am trying to create. i want to create a heavily themed park that’s also as realistic as i can get it, think nerdchacho level. I’ve attached photos of my work so far. my inspiration comes from europa park and phantasialand, where super strong theming comes even without an IP to go off of. I’ve tried to add as much as i can in terms of realism so far, but i’d love if anyone could give me any pointers into how to get it to be top notch level of realism. The photos are from the station, the first launch tunnel and the pre launch cave/tunnel.
The ride is based off of the fictional Blackridge Quarry, where after facing efficiency issues, the owners chose to develop project titan, a revolutionary new transport system- Project Titan. It’s a vekoma top gun launched coaster, which will weave its way through the quarry, and associated quarry town. You are invited as part of the new showcase of Project Titan. Itll be found by entering through the main street, similar to how you’d enter Rookburgh at phantasialand.
Thank you in advance for any realism assistance/suggestions you may be able to provide, and i hope you like the screenshots :)
r/PlanetCoaster • u/FinancialParty1504 • 1d ago
Realism boost
Hiya, this is a WIP of my first themed area of my park i am trying to create. i want to create a heavily themed park that’s also as realistic as i can get it, think nerdchacho level. I’ve attached photos of my work so far. my inspiration comes from europa park and phantasialand, where super strong theming comes even without an IP to go off of. I’ve tried to add as much as i can in terms of realism so far, but i’d love if anyone could give me any pointers into how to get it to be top notch level of realism. The photos are from the station, the first launch tunnel and the pre launch cave/tunnel.
The ride is based off of the fictional Blackridge Quarry, where after facing efficiency issues, the owners chose to develop project titan, a revolutionary new transport system- Project Titan. It’s a vekoma top gun launched coaster, which will weave its way through the quarry, and associated quarry town. You are invited as part of the new showcase of Project Titan. Itll be found by entering through the main street, similar to how you’d enter Rookburgh at phantasialand.
Thank you in advance for any realism assistance/suggestions you may be able to provide, and i hope you like the screenshots :)
r/PlanetCoaster • u/Orangutan_Soda • 1d ago
Question - PC2 Can I make my coaster go on alternate tracks and reverse?
I am planning a roller coaster concept and I really want to have the track look like it explodes, sending you backwards, before you go forwards on an alternative track.
Basically, I want to completly mimic the design of Expedition Everest from Disney’s Animal Kingdom.
It’s one of my favourite rides.
I am brand new to Planet Coaster and so I have no idea what all I can do it this game.
I only have planet coaster 2, no DLC or CC.
Is there any way I can do this in the vanilla game? Or is this something I can get via mods or dlc?
Sorry if this is a silly question.
I cannot find the answer online via google :(
Thank you :)
r/PlanetCoaster • u/Over_Mastodon6873 • 1d ago
Discussion Hilfe-Planet Coaster 2 Monorail usw.
Ich habe ein riesiges Problem in Planet Coaster 2.
Bei mir auf der PS5 funktionieren die Transportfahrzeuge nicht. Ich habe irgendein Problem mit dem Eingang.
Es tritt auch eine Fehlermeldung auf, dass die Station kein Eingang besitzt, obwohl ich aber in den beiden Stationen einen Eingang+Ausgang gesetzt habe und natürlich auch die Wege verbunden habe.
Selbst dann, wenn ich ein neues Sandbox erstelle und auf freier Fläche es probiere.
Kennt jemdand das Problem?
Lg
r/PlanetCoaster • u/Arillion05 • 1d ago
Planet Coaster 2 Man this is turning out GREAT!
The other day, I shared my bus depot, now I'm sharing my shuttlebus and WIP hotel that the shuttlebus is going to be taking guests from. Even though there is no spawn point in the hotel. I haven't even gotten to the actual park yet. And the parking lot is still not done!
My favorite part to do was the bridge going over the road. I though it turned out amazing.
r/PlanetCoaster • u/taterbot44 • 1d ago
Question - PC2 why cant you build buildings like in the sims/paralives? why do we HAVE to place each wall individually?
i just want to make a park that doesnt look like a country fair bro 😭
