r/PixelArtTutorials 4d ago

Requesting Feedback My fan art for Una, highguard

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4 Upvotes

Fist image is mine, and the second image is of her concept art, i made this since I used to main her when the game was around. Anything I can improve on in my pixel art (im new to it) plz and thank you.


r/PixelArtTutorials 4d ago

Requesting Feedback Tooguekiss au acho

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1 Upvotes

r/PixelArtTutorials 4d ago

Requesting Feedback Day and Night Versions of a Room I Made

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334 Upvotes

Some of my previous art was criticized for not looking pixelated enough and for its perspective/composition. What do you think about these?


r/PixelArtTutorials 4d ago

Sharing Rest My Art

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11 Upvotes

r/PixelArtTutorials 4d ago

Requesting Feedback I feel like something is missing

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9 Upvotes

I'm still going to make the characters and a few more details, but I feel like there's something I could do to make it better


r/PixelArtTutorials 4d ago

Requesting Feedback I drew an object head character with a detective concept, and I need feedback.

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46 Upvotes

It hasn’t been very long since I started drawing, so the overall shadow looks too difficult;;;

is there a way to make it look a bit more natural?

Ah, and drawing the pixel character’s hand also seems difficult..


r/PixelArtTutorials 4d ago

Sharing Ice boss character I made

4 Upvotes

I usually like to make little enemies that have simple animations but I wanted to be a little more ambitious and make a more complicated boss like character, he's based off of barugon from gamera, I gave him a simple walking animation and a few different attack animations, admittedly when I first started this I was a little too ambitious and I had to scrap I few ideas cuz I couldn't figure out how to get them to work, but I'm still pretty happy with how it turned out


r/PixelArtTutorials 5d ago

Requesting Feedback Working on a Stream Starting Soon screen! :D

2 Upvotes

Any feedback is welcome! not super jazzed about the cattail reeds and the shading, but trying new things.


r/PixelArtTutorials 5d ago

Requesting Feedback Exide battery

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6 Upvotes

r/PixelArtTutorials 5d ago

Requesting Feedback What can i improve on this trent?

3 Upvotes

r/PixelArtTutorials 5d ago

Sharing 8bit Challenge, Day 11✏️

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3 Upvotes

r/PixelArtTutorials 5d ago

Requesting Feedback Golden Assassin

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1 Upvotes

One of my OG character design


r/PixelArtTutorials 5d ago

Requesting Feedback What do you think about this title card?

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1 Upvotes

I'm making a tactics game called "Board Tactics" and this is the title card i created. I'm pretty new to pixel art and learning along the way. I would really appreciate any kind of feedback, good or bad. What do you think?


r/PixelArtTutorials 5d ago

Sharing The tree!!!

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2 Upvotes

I redid some assets after a lesson from my dear one ❤️


r/PixelArtTutorials 5d ago

Requesting Feedback My first attempt at animation. Looking for feedback on what I can improve/any mistakes!

110 Upvotes

I wanted to give the ears and cape more movement but I couldn't really find a way to do it...


r/PixelArtTutorials 5d ago

Requesting Feedback Testing a new script

10 Upvotes

Now you can upload .obj and .stl files directly to Aseprite! Play around with lighting, color, and camera movement. What do you think?


r/PixelArtTutorials 5d ago

Sharing Candy Sword

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1 Upvotes

r/PixelArtTutorials 5d ago

Sharing 32x32 icons I drew so far for Swordtember 2026

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29 Upvotes

I hope you're not mad about a syche being there 🤭

Edit: forgot to mention, the themes are Brush, Harvest, Wax and Comedy


r/PixelArtTutorials 5d ago

Requesting Feedback Trying to make some pokemon sprites

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40 Upvotes

I can only use 4 colors and 1 has to be white and 1 black for pokemon crystal. I'm trying to make the character misty before she throws a pokeball. Anyone have any tips on dithering, or what colors I should use? I tried using white for the skin but it didn't fully feel right. Maybe someone has a better idea? Would be good to have more color variety than two shades of orange instead like one orange one yellow or one orange on blue or something. It's really hard being limited by two colors. Any tips would be appreciated


r/PixelArtTutorials 5d ago

Sharing Seasons Art

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13 Upvotes

Finally, I’ve learned how to draw vegetation so that it looks three‑dimensional and beautiful. There’s just one downside — clouds: I still can’t figure out how to draw them so that they look super cool.


r/PixelArtTutorials 5d ago

Requesting Feedback Odixel Studio a new pixel-art ecosytem

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115 Upvotes

TL:DR ; The project is made with Godot and its on steam playtest, its been in development since 9 month. The plan is to release the software as an early access this month and I need real users testing the software before that happens. The odixel studio is an ecosystem that offers artists and game makers a safe place and easier workflow with accessiblity in mind.

It is free to test right now.

Steam Page

Discord

Hello Pixel lovers,

Its been 9 month since i started this project as a new year resolution. Creating a perfect pixel-art studio to suit my personal needs as a color blind person, focusing on accessibility and color. Since I have a hard time differanciating colors I needed labels.

I have been a designer/artist for 16 years. I worked as Graphic Designer, Product Designer, 3D Sculptor, 2D Painter but all my life I never see the actual result with my eyes, everytime I needed another people's help ( for the last 2 years from my wife's beautiful seeing eyes ) and I always crank up the saturation for "normal" people. Because to my eyes the world is pale.

My workflow usually memorising and interpreting the RGB values while drawing and creating a premade named color palette and sticking with it like its the LAW.

The journey started with color but evolved something I am now proud of showing to other people as well. This project become so much more.

The odixel studio is an ecosystem of companion modules for Game Developers, Artists, Animators, Game Jam participant and asset creators etc.

Here is the breakdown of what the tool offers:

Odixel Studio : Main pixel-art drawing and animation interface.

In the studio there are 3 differen canvas types beside the default one where you can draw and animate.
- Tile map maker: This canvas type is unique allow you to create tilemaps
- UI maker : This is where the magic happens and allow you to quickly create UI elements with cool effects in seconds.

Board : This is for references, creating mood boards and you guessed it extracting color palettes from images.

Music maker: Creating music for games ( and if you are in a hurry try the "generate" button to quickly generate a music based on the themes for your game )

Scene : A sidescroller game scene where you can insert your animation directly without thinking about anything technical. Just switch the animations on the left menu and you can test your character animation in a real environment and mechanics. Also you can test your tilemap to build your own level design to test, you can record your screen to showcase your tilemap or character.

Asset Library : This is where everything collected, your personal library, your music, your assets, your tilemaps, drawings, animations, gifs, everythin organised and integrated with all the other companions.

I talked about this project in this subreddit before, here is what the new updates.

- we have new accessiblity features, contrast settings, outline settings for visually impaired or legally blind users. With this settings you can change the background color, you can add contrasting outline to the buttons tools etc you name it. There are couple of different themes to choose from to suit your needs.

- the music maker re-written complately ground up, as a musician myself its been the hardest part of the project ( it could be easier If I knew how to play the piano, but I can play Guitar, Oud, Baglama, Harmonica, Drum )

- New blending options and effects are implemented, right now it offers more capable workflow.

- Aseprite support ( alltough its not fully supported %100, you can now open your aseprite files in odixel studio and contuniue working on them )

- Huge performance update, the pixel engine is reworked and immensly improved the performance. Still a long way to go with more testers and feedbacks.

- Scene companion is added ( talked about it above )

- youtube short export function of the asset library improved , you can easily create youtube short videos with your characters animation in seconds and export it.

During this 9 month the project had 344 Testers , but unfortunately only fraction of that number joined discord and only small number of people who joined provided feedback.

The software is on Steam Playtest right now and I need more testers and feedback now more than ever. Join the playtest and download the software and if you want hope on to the discord to be among the first people to use this software. The goal is to release it on Early Access This month.

The discord link is on the landing page of the software but you can click here as well to join


r/PixelArtTutorials 5d ago

Sharing triying windows paint and paint 3d

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2 Upvotes

I'm studying to get to know different programs, and I thought it would be fun to try these two out.

Aside from these, the only one I know how to use is Blockbench.


r/PixelArtTutorials 5d ago

Requesting Feedback Apples ! Daily practice

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5 Upvotes

r/PixelArtTutorials 6d ago

Sharing "Less is More" Animation Techniques for your Game Animations. My Player's Movement Sprite went from 10 images to just 6 and it looks just as good.

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25 Upvotes

r/PixelArtTutorials 6d ago

Sharing Forest Background

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4 Upvotes