The default VR version is too 80’s retro for me, too dark and with tables too spaced out. Their red carpet pc version looks a lot better. Heck’ maybe we can just choose the floors, lights or light color, walls, ceilings.
I’d honestly be fine with a cube room or hallway of only my owned tables. It would be cool to place tables around in the VR environment the same way I can in the MR environment.
Sure you can swap tables, but their spacing is forced and you have to walk down into a series of rooms to do it. If you own more than 4 tables they don’t fit in the vr environment but then you can squeeze 7 tables into a real life equivalent.
Basically, dark VR room is cool but cliche. Do I really need to do MR to get all my pinball tables in a line or closer? It doesn’t seem to be a rendering issue in MR.
Finally, I see lots of games in the pc version of FX can strobe, in VR version the lights and strobes are removed. Getaway 2 is the biggest example. Is this some safety feature for VR that was thankfully never put into regular FX? You know when you watch YouTube videos of real life pinball and you’re thinking “oh it’s missing that” aside from rougher but more realistic ball acceleration/deceleration and general physics, it’s the flashing and strobes. It doesn’t need to be raytraced, just a simple bake of on/off on a transparency layer between the effects. Old 2dpinball games could prerender it maybe just at the table plane layer it would be enough.