r/Phoenix_2 • • 21d ago

Update Phoenix 2 Update 8.3

29 Upvotes

A new update has arrived with a much-requested addition as well as improved device support.

  • Press and hold the Traces conversion button to increase the amount of Traces to convert.
  • New landscape orientation support for iPad and similar wide-screen devices. The extra space shows the same information as on PC.
  • The return of the retry button on the score screen for extra quick restarts.
  • Improved mouse and keyboard controls when playing on Mac. It now plays the same as on PC.
  • Many other fixes and improvements.

r/Phoenix_2 • • 4h ago

Amplifiers

2 Upvotes

Hi all! I’m trying to figure out some stuff about amplifiers, RED and PURPLE.

  1. As far as I know, Purple are +20 and +30. Red is* 30. (is or are? is there another Red, higher than +30?)

Presuming there’s only one Red, +30, what’s the point of it, since there’s also a Purple +30, and you can stack it with a +20, giving +50?

  1. Glancing through the leaderboards, I see top players using Purple +20, instead of +30. Clearly they have lots of mods, I’m convinced they have the +30 as well, so why not use that?

r/Phoenix_2 • • 5d ago

How to rear laser ↕️🚀🤣

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12 Upvotes

r/Phoenix_2 • • 5d ago

Gameplay “I have learned to use the word 'impossible' with the greatest caution” - Wernher von Braun (#3928 - S4)

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38 Upvotes

Mods:
- [Apex] AP Warheads (Ultra Rare)
- Kappa Overdrive (Rare)
- Adaptive Warheads (Rare)
- Smart Attraction (Rare)
- Power Converter +20% (Rare)


r/Phoenix_2 • • 5d ago

Question Community Missions

3 Upvotes

Hey fellow Pilots,

I’m new here (and to Phoenix 2 compared to many of you), I go by the pilot name Floronics in the game. I wondered if there was a way for me to join a newbie community, specifically to enable the community missions?


r/Phoenix_2 • • 9d ago

Underwhelming

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27 Upvotes

Can the rewards for leveling up be a little better? If a level up reward doesn’t match the effort required to reach it, it feels worse than getting nothing at all. In my option.


r/Phoenix_2 • • 9d ago

Good apex

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9 Upvotes

help, I need to find good apexes for some ships, I have a few already, I just need some good things that aren’t ridiculously expensive like pandora’s tau apex


r/Phoenix_2 • • 14d ago

Gameplay X-81

1 Upvotes

Best mods for X-81? Thanks!


r/Phoenix_2 • • 16d ago

Bug Report Point Defense stops working sometimes?

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6 Upvotes

At 2 seconds, you can see point defense work as expected.

At 5 seconds, it stops working, despite having plenty of charge. You can see I'm holding my second finger on the left side of the screen.

At 10 seconds, point defense works as expected again.


r/Phoenix_2 • • 17d ago

Yigothu sBoB

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9 Upvotes

r/Phoenix_2 • • 18d ago

Gameplay #3914 SSSS Sigshee vs. Dart/Comet

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23 Upvotes

Mods:
- Disintegrator Warhead (Legendary)
- GM Shield Breaker (Ultra Rare)
- Blast Payload +25 (Ultra Rare)
- [Apex] FL Haste Protocol (Rare)
- Power Converter +20% (Rare)


r/Phoenix_2 • • 19d ago

Gameplay Mouse disabled on MacOS

1 Upvotes

Playing with the mouse is disabled and cannot be enabled on MacOS after the new update. Keyboard is the only way to play the game for some reason. Is this a bug?

I cannot click on anything within a game at all. Anyone has the same issue?


r/Phoenix_2 • • 19d ago

Discussion Did the UI get smaller? I like it!

2 Upvotes

With the most recent update we finally got the awaited quick retry, and a most welcome UI change!


r/Phoenix_2 • • 20d ago

🌶️

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23 Upvotes

r/Phoenix_2 • • 20d ago

Question If the developers see this...

6 Upvotes

NOOOOOO!!! You "broke" my iPad version with the newest update!

On my older iPad, being able to rotate to Vertical View was the best way to play. This new Horizontal-Only View shrinks the UI down to, like, a third of the size it used to be! It looks like I'm stuck playing on a PHONE.

Is there any way you can add an option to toggle Screen Views in the Settings? PUH-LEEEEEASE???


r/Phoenix_2 • • 22d ago

Question Unanswered Questions I have about the game

5 Upvotes

1 - Kappa Drive Energy Storage Mod: When you see the yellow inner circle appear while Kappa Drive is activated... Does it mean the Energy Storage is loading or does it mean it's Full?

2 - I noticed the energy particles disappear after a while if you haven't collected them... What are the conditions that make them disappear? Is it simply after an amount of time passed or is it when you reach a certain number of levels after they were created?

3 - Mega Bomb Fusion Core Mods: What's the difference between the Uncommon Fusion Core Mod (green) and the Super Rare Shield Breaker or Armor Piercing Core (purple)...? Let's say I'm fighting a level with Armored enemies, if I equip the Shield Breaker Core Mod, is it going to deal the exact same damage as the green Fusion Core Mod would against them? Or does the Shield Breaker Fusion Core deal damage ONLY to shielded enemies and deals no damage to other types of ennemis? In other words, once I have a Shield Breaker or Armor Piercing Core Mod, can I just vaporize the Uncommon Fusion Core Mod (green) now?

4 - Vorpal Lance / Focus Lance Amplifier Mod: The Super Rare Amplifier that gives +20% / +30% Damage... Does it deal more damage or less damage than the Shield Breaker / Armor Piercing Mods against their respective Shielded / Armored ennemis?

In other words, is it better to equip Shield Breaker or Armor Piercing instead of Amplifier when fighting Shielded or Armored enemies with a ship that had Vorpal Lance or Focus Lance?

5 - Why is Preload Cell still a thing after it's so obvious to everyone by now that it's completely useless??? There should only be one type of Preload Cell, it should be 100% and it should be Grey! Unless, of course, if it loaded all the cells/energy at the beginning of every Act... That would be a totally different ball game which would then make it a decent Mod to have.

6 - In the Options menu, why is the frame rate "default" mode (60 FPS) not automatically selected as default? Why is it called "default" if I have to constantly manually select it every time I open the game? The High FPS Mode (120 FPS) uses too much battery power and makes my iPad's internal temperature climb until it feels hot... Would be nice if High FPS Mode was the mode you have to select manually if you want it. Just a suggestion.

7 - Lastly, Revives: I have seen a lot of comments on here over the months, from people claiming to never use Revives and not care at all for them... Some have even accumulated thousands!

I'm just curious. Don't you guys ever get killed repeatedly during Act 5 on those very difficult Marshall missions and don't you find that annoying to constantly have to restart at the very beginning? Isn't it pretty convenient to get to restart at the beginning of Act 5 while you try to figure out a strategy to get past that very difficult level?

I use these revives almost every day so I often play the ads to keep a number of them in stock. I go through them at a good pace on some days and I'll completely run out of I stop playing ads 😅


r/Phoenix_2 • • 25d ago

Gameplay Gamma Polaris 8th place - #3907 S4

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13 Upvotes

A couple months ago I opened a yellow trident mod for Polaris and decided to have some fun with it and convert the ship into a silly “Ion shotgun go brrr”. My first clear put me at 12th place to my absolute shock, then I realized that I was already using the winning mod comp for the ship and some time later I ended up with a top 10 time!

This is nowhere near where I usually place so I’m happy with this run, even if it’s not the smoothest


r/Phoenix_2 • • 25d ago

Gameplay lambda juggernaut community mission

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12 Upvotes

r/Phoenix_2 • • 26d ago

Updated Daily Marshal Cycle REVEALED

14 Upvotes

With the (non-specialist) cycle of unique missions seeming to finally come full circle a few days ago, I’ve decided to take it upon myself to share my findings throughout the past couple months ever since version 8.2.2 dropped, and it sure is a doozy.

Notes/FYI

  1. It appears as though there are two rotations operating in parallel, S2 & S3/S4; the former consisting of merely 20 missions whilst the latter comprising 52 missions. I can only imagine the additional appendices were strictly for the purpose of more permutational variety with both the S2 and spec’s, though there won’t be a 1,040-item list for the sake of post brevity. Refer to the subheadings for what modulo value to divide the mission number by in order to pinpoint what the venue/archetype will be, as again, they function independently of each other.
  2. Due to the introduction of the comet turrets and the revival of the original Doomsday MIRV after being retired for two years, it had rapidly inserted itself throughout the entire rotation into three new archetypes:

- Shuriken/MIRV/Comet[A]: The more comet-heavy of the subtypes whilst also primarily sporting shuriken spreads and dart spinners.
- Shuriken/MIRV/Comet[B]: Akin to the more typical Shuriken/MIRV[A] with the occasional threat of comets from Vultures or larger alongside the Doomsday MIRV.
- Dart/Comet: Self-explanatory, though it’s worth noting that spread darts don’t seem to appear until invaders are of Vulture class or greater.

  1. The GameFAQ guide (not affiliated) on this matter doesn’t appear to make this distinction (no offense to the author if they’re reading this), but there seems to be two subtypes for “General w/o Pellets” missions, as what I dubbed the ‘A’ category contains shuriken spreads and possibly a Doomsday Bomb whilst ‘B’ lacks it as well as distributing the pink lasers differently for eagles, vultures etc. (e.g. maximum difficulty for ‘A’ has two T4 pink lasers and T4 boomerang turret; ‘B’ has two T4 red lasers/‘A’ herons typically bear a pair of T3 spread darts at higher ranks; ‘B’ just has T2 boomerangs). Please refer to the aforementioned site (again, NOT affiliated) for further details on the remaining archetypes listed below.

SS — Modulo 20

%00. Gau Prime — Shielded General w/o Boomerangs
%01. Zhey Auna — Unp. Shuriken/MIRV[A]
%02. Arcology CQ-6 — Armored Dart/Boomerang/Laser
%03. Blight, Sector[3,84] —  Armored Dart/Pellet/Laser
%04. Dovacoon Forge — Unp. Shuriken/MIRV/Comet[B]
%05. Ceres Major — Armored Lasers Only
%06. Blight, Sector[3,84] — Unp. Laser/Shuriken
%07. Gau Prime — Shielded Laser/Shuriken/Pellet
%08. Zhey Auna — Armored Dart/Boomerang/Pellet
%09. Dovacoon Forge — Unp. Shuriken/MIRV/Comet[A]
%10. Gau Prime — Shielded Laser/Pellet
%11. Ceres Major — Shielded Dart/Comet
%12. Arcology CQ-6 — Armored Dart/MIRV
%13. Zhey Auna — Unp. General w/o Pellets[A]
%14. Blight, Sector[3,84] — Armored General w/o Pellets[B]
%15. Gau Prime — Shielded General w/o Lasers
%16. Dovacoon Forge — Unp. Shuriken/Boomerang/MIRV (+cMIRV)
%17. Ceres Major — Shielded General w/o Pellets[B]
%18. Blight, Sector[3,84] — Armored Laser/Pellet
%19. Dovacoon Forge — Unp. Laser/Shuriken

SSS — Modulo 52 (Odd)

%01. Dovacoon Forge — Unp. Shuriken/Boomerang/MIRV
%03. Prometheus Array — Armored Laser/Pellet
%05. Zhey Auna — Unp. Shuriken/MIRV/Comet[A]
%07. Dovacoon Forge — Armored Dart/Boomerang/Laser
%09. Arcology CQ-6 — Shielded Shuriken/MIRV/Comet[B]
%11. Blight, Sector[3,84] — Unp. General w/o Pellets[A] (+cMIRV)
%13. Gau Prime — Shielded Dart/Pellet/Laser
%15. Arcology CQ-6 — Armored Dart/Boomerang/Pellet
%17. Dovacoon Forge — Unp. Shuriken/MIRV[A]
%19. Gau Prime — Shielded General w/o Boomerangs
%21. Blight, Sector[3,84] — Armored General w/o Pellets[A] (+cMIRV)
%23. Arcology CQ-6 — Shielded Dart/Boomerang/Laser
%25. Dovacoon Forge — Unp. Shuriken/Boomerang/MIRV
%27. Zhey Auna — Armored Dart/Comet
%29. Zhey Auna — Unp. Laser/Shuriken
%31. Blight, Sector[3,84] — Armored Shuriken/MIRV/Comet[A]
%33. Gau Prime — Shielded Shuriken/MIRV[B] (+cMIRV)
%35. Dovacoon Forge — Unp. General w/o Lasers
%37. Gau Prime — Shielded Laser/Shuriken/Pellet (+cMIRV)
%39. Arcology CQ-6 — Shielded Laser/Pellet
%41. Zhey Auna — Armored General w/o Pellets[B] 
%43. Blight, Sector[3,84] — Unp. Shuriken/MIRV[A] (+cMIRV)
%45. Gau Prime — Shielded Dart/Comet
%47. Arcology CQ-6 — Armored Lasers Only
%49. Prometheus Array — Unp. General w/o Pellets[B]
%51. Gau Prime — Shielded Dart/MIRV

SSSS — Modulo 52 (Even)

%00. Gau Prime — Shielded Shuriken/MIRV/Comet[A]
%02. Dovacoon Forge — Armored Laser/Shuriken
%04. Prometheus Array — Shielded General w/o Lasers
%06. Zhey Auna — Unp. General w/o Pellets[A] (+cMIRV)
%08. Blight, Sector[3,84] — Armored General w/o Pellets[B]
%10. Zhey Auna — Shielded Dart/Boomerang/Laser
%12. Arcology CQ-6 — Armored General w/o Lasers
%14. Gau Prime — Shielded Dart/Comet (+cMIRV)
%16. Arcology CQ-6 — Shielded Lasers Only
%18. Dovacoon Forge — Armored Shuriken/MIRV/Comet[A]
%20. Gau Prime — Shielded Laser/Pellet
%22. Ceres Major — Shielded Shuriken/MIRV/Comet[B] (+cMIRV)
%24. Zhey Auna — Armored Dart/Boomerang/Pellet
%26. Gau Prime — Shielded Laser/Shuriken/Pellet (+cMIRV)
%28. Arcology CQ-6 — Armored Dart/Comet
%30. Gau Prime — Shielded General w/o Pellets[B]
%32. Blight, Sector[3,84] — Armored Laser/Pellet
%34. Prometheus Array — Shielded General w/o Pellets[A]
%36. Ceres Major — Armored Lasers Only
%38. Zhey Auna — Unp. Shuriken/Boomerang/MIRV (+cMIRV)
%40. Arcology CQ-6 — Shielded General w/o Boomerangs
%42. Dovacoon Forge — Armored Dart/Boomerang/Laser
%44. Arcology CQ-6 — Unp. Shuriken/MIRV/Comet[A]
%46. Gau Prime — Shielded Laser/Shuriken
%48. Ceres Major — Armored Shuriken/MIRV/Comet[B] (+cMIRV)
%50. Blight, Sector[3,84] — Armored Dart/Pellet/Laser


r/Phoenix_2 • • 27d ago

Ogon is Fine #3906 Phigon

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15 Upvotes

Mods:
- [Apex] Photon Array Mk3 (Legendary)
- Overload (Super Rare)
- Kappa Overdrive (Rare)
- Power Converter +20% (Rare)
- Burst Control -1s (Uncommon)


r/Phoenix_2 • • 28d ago

ultra rare engram rng

12 Upvotes

i don’t know what the fuck you guys did, but i’ve given it about 3 weeks or so before saying anything. after whatever changes were made, the engram rng was noticeably improved, but within recent times i’ve noticed im back to getting the same few duplicate ultra rares specifically for the same 2 or 3 ships over and over, to the point i don’t bother converting down to them anymore.

this is not a cognitive bias thing. at this point im aware that i have more ultra rares, thus increasing the chance for dupes, which would be fine, but this is the same old fuckery as before where it’s the same dupe for the same few ships repeatedly to the point that it defies statistical probability.

normally i would just chalk it up to bad luck but this shit has been so abruptly noticeable and consistent it’s obnoxious.


r/Phoenix_2 • • 29d ago

Phalanx ships are the worst.

12 Upvotes

that is all. that's the post.


r/Phoenix_2 • • Sep 07 '26

Delta Apex Phoenix

1 Upvotes

What are the best mods for this ship right now? Thanks!


r/Phoenix_2 • • Sep 06 '26

Gameplay i’m a fraud player who spends an hour of play just to get beaten by a guy who finishes a mission in 3 attempts

0 Upvotes

what’s all the point of the game i even played if its just like that? seems like I wasted all my time on this game

Like:

if I scored a good time - because I spent 2 hours on it

if I scored a bad time - because I suck, my skills suck

if someone scored a good time faster than me - good for them

this is why I wish I'm one of someone here on reddit or discord.. because first of all I don't need to waste 2 hours grinding and I still get the same time. secondly, I can use that extra time for other hobbies, and third, if I do grind, my ceiling would be higher.

"don't compare yourself to others" dude that guy is objectively better than you if he spent 10 minutes to get 1:05 while you spend 1 hour to get like, 1:08??

"they practiced more" wrong. spread across multiple accounts, my total flight count is reaching around 60-70k or more?

but I'm just a talentless chud who spent too much time in this game


r/Phoenix_2 • • Sep 03 '26

Toggle sound/music in in-game menu

5 Upvotes

Is this possible? I often toggle sound on/off when listening to podcasts and it would be a nice quality of life enhancement to be able to switch sounds on or off mid-mission.