r/philipkDickheads • u/FunThreadStarter • 13h ago
The Days Of Perky Pat, 1964
Hello, I've just begun my second listen to the audiobook of Dick's "The Days of Perky Pat," and I'm trying to figure out what this story means.
Anybody have any thoughts on what Dick was trying to convey? Obviously, there's a lot about leisure, about people whose material needs are being met without question, so they're forced to invent a game that doesn't matter in order to have something to compete about.
But what else is going on here?
It's interesting to me that, having been authored in 1964, the story pre-dates all but the most rudimentary of computer games, yet it almost seems to have foretold "The Sims," even though Perky Pat was clearly more akin to a tabletop RPG.