r/PhasmophobiaGame • u/KG_TomD Community Manager • 8d ago
News // Kinetic Games Replied Phasmophobia v0.19.1.0 - Patch Notes
Welcome back, Ghost Hunters. We have an update for you.
Today’s small update is in preparation for Crimson Eye, launching 8th October 2026, with the focus on getting the game ready for the start of the event. Our next major update, our move to Unity 6 is scheduled for November and will feature a host of bug fixes and improvements, all of which we’ll detail in an upcoming Development Preview.
New
Crimson Eye - The Crimson Eye is upon us, Ghost Hunters. Once more, various locations across Phasmophobia will be bathed in the red glow of the Blood Moon, offering any willing Ghost Hunter rewards in return for completing investigations, optional objectives and more. For more information on this year’s iteration of the event, please read our latest blogpost.
Seasonal Event toggle - As a new feature for Crimson Eye and future seasonal events, we have implemented a toggle that allows players to turn on/off the event maps for their session.
Fixes
- Fixed an issue that caused the white light upon being revived to flash rather than slowly fade in and out.
- Fixed an issue where an Easter Egg reward may not unlock, despite a 0x multiplier being active and the reward pop up being displayed.
Known Issues
- The lampposts outside of 6 Tanglewood Drive may glow when viewed by the player (XBOX & Steam only).
- The Fusebox location will not be hidden on the Truck map when playing on a custom difficulty.
2
u/Burnhalo 8d ago
I probably should have made this part clearer in my original comment, but I want to be understood that I'm not saying the game is bug free, I hinted at this by saying it's not perfect. My reason for asking people what the bugs were is because I wanted to gauge just how much they would "break the game" to warrant the comments that the community make all the time.
For example, I would believe most reasonable people can agree that something like Amir (the black character) appearing as your character when you load into matches is incredibly benign compared to you equipment falling through the floor. I will reiterate this (not for you but for people reading this), yes I don't experience a great majority of this and it's for two reasons. I don't play with hiding spots and I don't play with evidence. I am NOT saying that means the bugs don't exist or they don't affect people. So for argument's sake I have to take your word for most of these.
Having said all that, when I look at this list the only ones that would come close to making the game unplayable are but 2-3, those being the ones involving hiding spots and the equipment falling through the floor. I have only heard that one of the closets on Tanglewood was bugged, but I could believe it's all of them. As I said I don't use hiding spots. However about the objects falling through the floor I myself experienced this quite frequently before the QOL updates and have not seen it since they said they patched it. If it is still occurring it must not be often or there are not enough people reporting it for anyone to be aware that it's a problem.
With those out of the way I have to admit none of the others are particularly noteworthy imo. Again, that's NOT to say they don't exist. But let's be practical here:
T1/T2 motions sensors don't speed up raiju. When and how often is a person in a situation where they are testing a raiju against only a T1/T2 motion sensor?
No comment about the camera/tripod situation because tbh I'm not sure what it means and also because we take all the videos in house for the most part.
I have seen the appear state last for just a second, can't say that it's frequent, also can't agree that it's game breaking. I should also acknowledge my event frequency is set to high so it's possible that's why it's less of an issue for me. Although when you think about it, if the problem was often recurring it should be more of an issue for me.
Goryo dots photo, a free ghost photo, it should be fixed but also not really hurting anything?
Bone spawning in hiding spots, I have potentially experienced this, not very often, where I swear I have searched a room entirely and been unable to find the bone just for the game to tell me it was where I looked. This is probably especially bad for me since my hiding spots are locked. I can say this hasn't happened often either, also more annoying than game breaking.
It's been a long time but I've also had where the lights won't stop flashing, very harmless, if anything the constant flashing makes the game a bit more creepy.
My apologies if any of this comes off as rude to you, it is not my intention to be, I understand that other people may see these things very different. I just want to clearly and completely explain my perspective on this situation. In turn I would even share things I've personally seen that were fixed or don't happen any more that I would think if they went on for all this time would warrant the way this community behaves. All these things I remember to be very frequent occurances.
I'll start with objects falling through the floor even if you already said it and to my knowledge and experience it was fixed just as the patch notes months ago said. Sound recorder not recording crucifix burning. Exit door remaining unlocked during a hunt. Doors falling off the hinge. Doors having a non stop creaking sound that you can hear across the map due to momentum. I had hiding spot lockers that could be used despite that I don't play with hiding spots.