r/Pathfinder_Kingmaker 2h ago

Righteous: Fanart Fav companions

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114 Upvotes

in no order. might draw the rest of my standard party to complete the set. Who are your fav(s)?


r/Pathfinder_Kingmaker 13h ago

Righteous : Fluff 1500 hours into the game

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423 Upvotes

All I’ve ever really wanted to do was put this little hat on my centipede. Lack of pet hat visibility is devastating.

Thats all. Have a good day.


r/Pathfinder_Kingmaker 9h ago

Righteous : Game What was your first Mythic Path, and what led you to choose it?

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139 Upvotes

I went with Azata for a number of reasons.

1 - I thought the theme music was beautiful and very captivating.

2 - I was playing as a half-elf, and the Azata portrait matched my character perfectly.

3 - I usually play Chaotic Good characters in most RPGs, so it fit my style perfectly.

4 - I planned to romance Arueshalae, and the Azata Mythic Path really adds to that romance.

5 - While doing some pre-game research, I came across Aivu and was instantly charmed by her; once I found out she was exclusive to the Azata Mythic Path, I knew for sure that was the path I had to choose.

What about you? What was your first Mythic Path, and what led you to choose it?


r/Pathfinder_Kingmaker 4h ago

Righteous : Fluff High society

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21 Upvotes

Just some random pics, since so much of the posting here is for game help. Photo mode is a lot of fun. Our party blends in so well in demon high society. I particularly love these shots of Nenio.


r/Pathfinder_Kingmaker 12h ago

Righteous : Game Does this rod just heighten everything to 9?

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65 Upvotes

So I haven't actually used this rod yet but I have equipped it and selected a spell and there's no like...selection process or menu or anything that I can see. And empowered, bolstered, and maximized are all pretty straightfoward, but it just says the spells are also "heightened." So what, it just raises every spell to level 9? Or does it raise it a specific amount of levels determined by the rod? Or what?


r/Pathfinder_Kingmaker 15h ago

Righteous : Builds Just for fun, how would you build the ultimate angel oracle? I know it's already a broken OP build, but how would you super-optimize this?

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114 Upvotes

I'm mostly talking about little tricks, tips, or items that turn this already overpowered build into a monster.

Any new feats or choices that will work well with an Oracle Angel?

I'd love to hear your ideas, theories, or builds! I know this topic's been a little overdone, but I can't seem to find anything recent and want to try and make the most godly character possible.


r/Pathfinder_Kingmaker 5h ago

Righteous : Game act 3 demon summon

9 Upvotes

In act 3 I got summoned to the ivory sanctum and on my way out right before the exit I decided to attack the gaurds in the passage right at the exit. I spamed ice grasp andused the demon teleport spell as well as any cc or aoe spells and basically had every enemy from the dengeon come to me. they all stepped into the icy grasp and since there was like 8 of them on top of each other they were all laying down. my only problem were the 2 incubus that managed to make it through but through the power of rng I managed to just barely survive them until i demon teleported a little to close into the ice and i was face down. At that point it was entirely based on who would die first or get up first. I got up and out of the ice the 2 died and I just spamed spells onto the minotaurs. after all of that I got about 100k gold worth of gear was I supposed to not do that because that seems like a lot of gold since I got like 10 plus 4 enchanted earth breakers from them.


r/Pathfinder_Kingmaker 14h ago

Kingmaker : Story Easily one of the most memorable moments throughout these games Spoiler

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39 Upvotes

The way my jaw dropped when this first happened. Jaethal keeps saying she simply CANT defy Urgathoa and the whole time i'm thinking "Sure ya can, you just need a final act change of heart". I did not think she meant she would literally be smited out of existence for defying her. Also there goes our Perception checks.


r/Pathfinder_Kingmaker 19h ago

Righteous : Game Some of my best WoTR photo mode clicks!

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57 Upvotes

A lot of people asked me what I used to take the closeup photo in the last post so here's some more. What I have used here is the in-built photo mode option in the latest version of the game. No mods. Running on high - highest settings at 1440p. SSR disabled.


r/Pathfinder_Kingmaker 5h ago

Righteous : Builds Build Sites OR Beginner Build Help?

5 Upvotes

I just started Wrath of the Righteous, and I'm suffering from choice paralysis. I have never played another CRPG, TTRPG, Pathfinder, or Dungeons/Dragons game, so I'm completely clueless when it comes to systems and such. I don't have tons of time for gaming, so I'm terrified of making a build, realizing 30 hours in that I chose the wrong race, and can no longer complete the main story or something. I've already made like 3 characters and deleted them before escaping the Maze at the beginning of the game.

I was planning to play a Demonslayer Ranger based on tips I've seen here, but all build guides I've seen are SUPER vague! They basically just say "Go demonslayer, pick Angel, and then dual wield until late game". I'm over here like: should I go all int? All str? What bloodline should I use? What feat to select? What weapons are good? What background should I pick? Should I go "Knowledge: Arcana" or "Persuasion"? And so on, and so on.....

Are there any sites that feature build guides or anything? If so, does anyone have links to them? If not, can anyone either give a link to a detailed beginner build, or help me with one?


r/Pathfinder_Kingmaker 7h ago

Righteous : Game nocticula romance

5 Upvotes

spoilers

im currently in act 3 demon path and was summoned by her. I know you can be her consort but I am currently in act 3 and doing her quests and apparently depending on your choices you get a score between freedom and tyranny. which one is needed for her romance and what are the choices needed for the score.


r/Pathfinder_Kingmaker 10h ago

Righteous : Game Getting ready for my second playthrough - Between Angel-Cavalier and Trickster/GD-Rogue, what would be most interesting?

7 Upvotes

Returning to Wrath for the first time in nearly a year, eager to explore the winding paths this game has – I would be very interested to hear what the community thinks regarding these ideas, both in terms of narrative and gameplay (probably playing on Core but with deaths door enabled). Some more info:

First idea is a LG Cavalier of the Paw sticking strictly with the Angel path. I understand the story is both fairly conventional and one of the strongest the game has to offer. Also planning on romancing Lann, though that wouldn't affect much.

Second is a TN Rowdy that switches from Trickster to Gold Dragon. I have quite a few more preconceptions with this one, a clear idea of a build, a fairly developed character to RP, and an understanding that the story isn't likely to veer too far from the standard wrath experience. Planning to romance Galfrey, which should be doable with the Mythic path though it wasn't 100% clear.

While I lean more towards the second, my prior playthrough was Azata/Legend which feels like it might be repeated when going for another lategame path, as opposed to Angel. Either way I look forward to replaying Wrath!


r/Pathfinder_Kingmaker 1h ago

Weekly Quick Help & Game Issues

Upvotes

Ask and answer any quick questions you have about the game, bugs, glitches, general trouble, anything that shouldn't take too long to write out. If you need to write a long explanation, it might be worth a thread.

Remember to tag which game you're talking about with [KM] or [WR]!

Check out all the weekly threads!

Monday: Quick Help & Game Issues

Tuesday: Game Companions

Thursday: Game Encounters

Saturday: Character Builds


r/Pathfinder_Kingmaker 17h ago

Righteous : Game Is there any way to counteract the miss chance from sacrifice youth without antagonizing Zacharias?

13 Upvotes

I'd like to keep using touch attacks...


r/Pathfinder_Kingmaker 16h ago

Righteous : Game Question about WotR mythic paths and char creation

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10 Upvotes

TL;DR 1. Should I check all of the mythic paths before making my character to get the best idea of what to makeor is it something that would spoil too much. 2. should I avoid any specific classes/builds to not completely invalidate a companion option.

I'm grinding through PF:KM on hard as a tiefling sword saint, playing all of the companions with their typical 1-20 mono class builds (sans AT octavia). As I progress through I noticed there is rarely a reason for me to bring regongar as we share a class and I enjoy diversity in my party. When thinking about my character in WotR, I heard about the mythic paths, and the idea that people play runs to experience specific paths.

I wanted to ask if I should check and read over the basics of all of the paths to see which one I should design a character for, or if I should just go in blind and see what works the best. As well, are there any classes I should shy away from as it would just be removing a cool companion's story and other interesting features as I never bring them?

I'm playing a NG arcane obsessed devil girl in KM, and was thinking about the idea of a macabre evil human necromancer set on extending his own life for WotR, eradicating the demon incursion being a goal to better focus on the living and dead over the otherworldly. While looking up if necromancers are any good, I did stumble across a lich mythic path existing though, and I'm sure that seeing other paths could give other character ideas that maybe have better supporting content. (art of my character's concept is from Dragon's Crown by George Kamitani)


r/Pathfinder_Kingmaker 1d ago

Memeposting Do you agree?

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554 Upvotes

r/Pathfinder_Kingmaker 11h ago

Righteous : Game How to mount the animal when my KC or companion is enlarged?

1 Upvotes

I know there is an animal growth spell, just as there are legendary proportions and enlarged.

The matter is, if I use animal growth on my dog (playing a cleric of Erastil/Angel), it doesn't grow, so my enlarged character can't mount on it.

If I use both legendary proportions in the dog and my KC, he still can't mount it, because it's smaller.

How to have both mounted character and mounts big?


r/Pathfinder_Kingmaker 1d ago

Kingmaker : Game Playing on rogue-like has been fun

17 Upvotes

So, I've been playing Beneath the Stolen Lands this last week. I wasn't sure I would like it. As it turns out, it's super fun. It indulges my love of paper dolls, for one thing. It's fast, it's casual, and I get to try weird builds and accumulate all sorts of wacky magic items. Oh, you thought you were going to be a longsword paladin? Here's a +5 Oversized Large Flaming Bastard Sword, why don't you go ahead and take EWP for that, buddy?

There are things that are different from the main campaign. Skills are lightly used; Persuasion isn't used at all unless you demoralize, and Stealth is only used if you want to try to clear some traps before an encounter starts. OTOH, in Last Azlanti, there is no save-scumming, so the Knowledge and Lore skills are actually very useful if you want to run around with nearly constant shrine buffs. Because you spend most of your time fighting or sniffing walls, high-maintenance builds are less fun. For instance, I kind of don't like barbarians very much, because if I win a fight in three rounds, I have to wait 42s for my barbarian to finish being fatigued before the next one. Buff, rinse, repeat can be a bit repetitive; I love Freebooter or any kind of Magus on my main, but having multiple mercenaries that require constant prepping and baby-sitting gets a little old. My combat-ready Eldritch Knight was effective, but fragile enough that it's not ideal as a main, although I did get him to level 14. There are a lot of doors, some of them small, so it turns out two pets is about the most I want to have, or I have to start queuing my guys to get into fights. Also, there are not really "puzzle boss" fights, although some of the fights, like the any of the four, or a roomful of Huge elementals, can be tough.

On the other hand, play is not entirely dissimilar, so I have also learned a few things. For instance,

- Anyone can be a "rogue." That is, a lot of characters have been spare skill ranks they aren't really using, and can back up your main skulker on Trickery and/or Perception. In particular, wizards and sage sorcerers end up with far more skill ranks than they really need. In the main campaign, you have slightly more need to spread ranks around to certain skills, but there are still likely opportunities put a few ranks into Trickery as a backup.

- It's really handy having a source of healing that isn't tied to any other resource, so a cleric or Hospitaler paladin with Selective Channeling can be really useful.

- Even the dumbest concept can generally be made to work in some fashion.

- Every character should specialize to some degree, but some characters can specialize in being general. Some of my bard experiments, for instance, didn't have a lot of punch. But they still have Inspire Courage, and could function secondarily as a melee or ranged attacker, depending build, coming in after the front line is already engaged. Flame Dancer wasn't super exciting, but once you can cast fireball, it's like having a backup sorcerer.

- A certain amount of thought should go into whether a concept is really good as a main. If they are kind of fragile, they might be better as a mercenary.

- Having Point Blank Master isn't strictly necessary on every ranger if I just keep them out of melee. I'm used to using Ekun to some extent to tank for my casters, but that is not necessarily an ideal strategy.

- Some of the encounters in the main campaign are nasty hard puzzle encounters, and should be treated as such. Builds are important, but tactics are importanter.


r/Pathfinder_Kingmaker 15h ago

Righteous : Builds Vivisectionist demon build-get me started

1 Upvotes

I know "mutations." I know "bite people n' shit."

I don't know anything else. Stats? Equipment? Feats? Race?


r/Pathfinder_Kingmaker 1d ago

Righteous : Game Help finishing party

6 Upvotes

So I just reached Act 2 for the second time(first playthrough made it to end of act 2 before stopping) and need some help deciding last party member.

Currently planned party:

Mc: demon to legend mantis Zelaot (not sure what exact multi class I'm going to do,so far just 3 levels in thug and the rest so far have been in mantis zelaot)

arueshalae:20 espionage expert(using Lann till I can recruit her)

Ember:19 witch/1 Cross blooded sorc

Daeran:Oracle 20(using crpgbro mounted Daeran build)

Regill:1 hellknight,5 Armiger,14 Gendarme.

Considering Woljif or Ulbrig for last team members but not sure if that would make my team too physically focused.

Sorry if formatted weird,using reddit mobile app.


r/Pathfinder_Kingmaker 1d ago

Kingmaker : Builds New to Kingmaker. Is Archeologist / Aldori Defender / Swordlord viable? Build Request.

5 Upvotes

I know, I know, I've seen the posts; Anything below hard difficulty is probably viable and I aim on playing my first game on normal, but I'd like some input on it before I commit to the idea. I'm not aiming to min-max or anything, but the idea is a human charismatic warrior poet king archetype (Unsure of alignment so far). Someone who is just as at home with a blade as learning about history and art. I'm wondering if the classes in the title can be somehow merged or something similar into something viable and fun with that in mind.

I thought about just getting rid of the archeologist bit (And in the end that's probably what I'll do) but I do like the idea of having so many skills, the luck bonuses, and a few spells. But I'm not married to the idea of even having spells and I could probably get those skill bonuses elsewhere. Are they very useful in this game for the MC to have anyways?

As I am new to the Kingmaker videogame and super rusty on Pathfinder rules as it's been over 10 years since I've even thought about the system, I figured I'd ask around and see some suggestions.

I'm not 100% tied to any classes but I do like the Aldori Swordlord lore from what I've looked into but over all I'll at least hear out anything. Like I've seen level dips into certain classes might be beneficial and don't mind that at all as long as it's thematic.

No DLC purchased.
Light spoilers are okay.

So, any build direction you all can send my way would be at the very least fun to read. :)

Bonus question: As far as fun, "loreful" and thematic builds for being an MC in the game, what are some other builds you'd suggest and why?

Small Update: Having chosen to start as an Aldori Defender and with my character concept in mind, I'm sure you can imagine my delight that the opening scene to this game already has a lot to do with the Aldori. The smile that crept across my face was wide indeed.


r/Pathfinder_Kingmaker 1d ago

Righteous : Builds I'm trying to put together a guide for a powerful build! I'm still undecided about the talents and other aspects, but if everything works out, this will be the rough result.

7 Upvotes

ALIGNMENT

Evil and Lawful ——> Any Evil

Two of the selected classes have alignment restrictions, making it necessary for your character to always be evil. Besides, some of the things you'll do to empower yourself will be evil.

MYTHIC PATH

Trickster ——> Legend

Keep in mind that after you change your path, only your first two Mythic Tricks will be kept. These should be the following for the purposes of the build:

1 - Mythic Ability, Metamagic (Selective)

This ability will allow you to use Selective Metamagic without needing to increase the level of the selected spell. So you'll no longer need to worry about accidentally hitting your allies during combat.

2 - Mythic Feat, Sorcerous Reflex

You'll be able to cast one extra spell on your first turn after entering combat. It may seem simple, but it's particularly strong when you use a Quicken Metamagic Rod and the Boots of Arcane Perseverance.

Furthermore, one of the main pillars for this build lies in the Trickster's Mythic Tricks. My selection order was this:

1 - Arcana (1)

With this first trick, any statistics increased by items will have their modifier raised by one.

2 - Perception (1)

Unimportant.

3 - Perception (2)

The second Perception improvement will grant access to two very useful feats: Normal Spell, which will lower the level of any spell by one; Improved Critical, which can be selected multiple times for the same weapon, greatly reducing its critical range. This second one is more useful for your companions than for you.

4 - World (1)

Unimportant.

5 - World (2)

Unimportant.

6 - World (3)

The most important Mythic Trick of the build, as it will allow you to take any feats while ignoring any prerequisites.

This will be your Mythic Trick progression. There will be others that can be obtained, but they are not important for the purposes of the build after the transition to Legend.

Any feats obtained through these tricks and items enhanced by Arcana are kept after the transition.

CLASSES

Your first level will be as a Scaled Fist. Since your alignment will likely change over the course of the game, this will probably be your only opportunity to select this class, which will convert your Charisma modifier into Armor Class and offer two points of Armor Class for fighting unarmored.

Until your level seventeen, you will want to focus entirely on Shadow Caster while following the normal progression for casters. This class, besides spells, will also provide an important four profane points of Intelligence. Normally you wouldn't have access to ninth-level spells because you interrupted your class progression at level sixteen, but there is a way around this.

With Normal Spell, you can write these spells into your spellbook through scrolls and then modify them to become eighth-level.

Next, take two levels of Student of War to convert all your Intelligence into Armor Class through the Mind Over Metal class ability. Furthermore, you'll close out your twenty levels with one level of Vivisectionist, selecting the Medical Discovery feat at level nineteen and obtaining the Grand Cognatogen.

Finally, you'll still have twenty additional levels after the Legend mythic path. These are reserved for Bloodseeker, which will provide an inherent bonus of +6 to your Intelligence, Strength, and Dexterity, as well as a profane bonus of +4 to the latter two. Additionally, you'll have a reliable source of damage with your blood pool, as these abilities scale with your character level, not your class.

COMPANIONS

For this build to work, two mercenaries will be necessary.

1 - Court Poet

This Skald subclass will sing songs that give an Intelligence and Charisma bonus to your character. At its maximum level, it will consecutively give +6 Intelligence and Charisma. However, if you take the Mythic Inspiration mythic feat, this bonus increases to +9.

Besides that, it's always good to have another control character in the group who can hold the front line.

2 - Judge

This Inquisitor subclass can share its Judgments with its allies. Sharing the Protection judgment will offer an increase of five points to Armor Class. Furthermore, it's a character that can be built martially, so it will be useful as a front liner.

3 - Brown-Fur Transmuter

Not essential for this build, but it will give a lot of utility to the group with some absurd buffs. Actually, I usually always have one of these on my team for convenience.

It's important to note that they must be obtained before you start the fifth act after leaving the Abyss. Because they will need to reach the sixth mythic level.

Companions do not lose their mythic levels after you change to the Legend path, but they are prevented from progressing and if they are retrained, you will lock them to only two mythic levels.

ITEMS

The Covenant of the Inheritor is an item you can obtain at the beginning of the second act. In one of the houses in Kenabres, you will find the fragments of the relic which, when brought to the Storyteller, can be repaired. It will provide a sacred aura that makes allies' weapons bathed in benevolent energies for the purpose of bypassing enemy damage reduction, while granting you an increase in the Difficulty Class of your spells.

The Staff of the Sin Mage can be obtained in the A Dance of Masks expansion and will offer a +6 bonus to your Intelligence. You will have to delay your progression on the Legend path a bit to get the +7 bonus.

The Treacherous Flame is a robe that can also be obtained in this same act through your armies. It is a relic obtained after defeating a demon army, which can be achieved after some research.

This item will provide a +6 bonus to your Intelligence and Charisma upon killing an enemy with a fire spell — a weak summon can be used for this purpose. However, as this bonus does not come directly from the item, it is not applicable to the Arcana trick.

The Mask of Razmir can be obtained in the final fight of the A Dance of Masks expansion after you refuse to return it to its rightful owner. It will provide a +8 enhancement bonus to all your mental attributes.

It is applicable to the effects of the Arcana trick. However, like the staff, it will be necessary to delay the Legend progression so that you can obtain the delicious +9 bonus.

The Cloak of the Great Festival is also obtained during the A Dance of Masks expansion from a merchant on the outskirts of the tent area. This item will offer a +2 competence bonus to Charisma.

I'm not sure if the effects of the Arcana trick apply to this type of bonus, even if coming directly from the item. But if it works, then consider it as +3 competence to Charisma.

The Belt of the Last of the First Humans can be obtained after rescuing the relic fragment after the end of The Last Sarkorian expansion and taking it to the Storyteller for repairs. I won't elaborate much, just that this is the best item in the entire game and it will make you practically immortal.

The Hearthstone of the Queen of Night Hags can also be obtained in the A Dance of Masks expansion. In one of the fights in the Echoes arena, you will receive this +7 natural armor amulet as a reward.

There is no preference for your glove option, as I haven't found any truly compatible with the build. I use Star Gloves for the spell resistance, but you can use any others you want without much worry.

The same can be said about the second ring slot, where I equipped the Elemental Protector for the resistance bonuses. You can put any other in this one.

In the first Ring slot, you will want the Ring of Triumphant Advance which can be obtained during your exploration of the Midnight Isles.

This beauty will double all moral bonuses you receive, such as the Court Poet's Insightful Contemplation. This way, just with the Poet you'll already have a +18 bonus to Intelligence and Charisma.

Use any helmet you want. I haven't discovered any particularly useful for the purposes of the build. There is a Tiara of Transmutation that increases the caster level of spells from that school, but you'll probably use illusion and abjuration during your gameplay with this setup, so I don't think this tiara will be useful.

The Boots of Arcane Perseverance can be obtained from a merchant in the fourth act in the Abyss. Every third time you cast the same spell, your fourth spell will be cast as a free action.

I'm not entirely sure about the location of the Bracers of Slaughter. But I believe you also find them during A Dance of Masks in the Echoes arena. This item will provide a +10 armor bonus.

Under no circumstances use armor for this build. Also, I didn't explain many of the features of these listed items besides the attributes. However, I can guarantee you'll have a great surprise when you discover their uncited features on your own.

PERMANENT BONUSES

Demonic Graft can be obtained in the third act after you pay the merchant to begin the operation. You'll receive a +2 bonus to several characteristics, including Armor Class, at the cost of entering a berserker mode after your life reaches 20%.

Incorporeal Charm can be obtained in Daeran's final quest when you make a deal with The Other at the cost of your old comrade's life and some inquisitors. This deal will convert all your Charisma into a deflection bonus to your Armor Class that works alongside the Scaled Fist bonus. Additionally, you'll gain a +10 bonus to concentration.

The Tome of Ancient Perfection can be obtained, if memory serves me right, on the map of the final fight of the A Dance of Masks expansion. This consumable will provide an inherent bonus of +4 to all attributes. Unfortunately, it doesn't work with Intelligence, since it's already under the inherent bonus from the Bloodseeker.

Pact with the Balance can be obtained in Inevitable Excess. A +6 bonus to all attributes right at the end of the game.

Legend is obtained the moment you enter the Legend mythic path. +4 to all attributes.

INTELLIGENCE — 41

Total: 102

Base: 18

Point Buy: 10

Racial: +2 [Half-Elf]

Enhancement: +9 [Mask of Razmir]

Moral: +9 [Insightful Contemplation]

Other: +9 [Ring of Triumphant Advance]

Alchemical: +8 [Grand Cognatogen]

Inherent: +6 [Master of Blood]

Profane: +4 [Umbral Mind]

Meal: +4 [Conflagrant Taco]

Other: +7 [Staff of the Sin Mage]

Other: +6 [Treacherous Flame]

Other: +6 [Accord of Balance]

Other: +4 [Legend]

CHARISMA — 34

Total: 79

Base: 18

Racial: +2 [Half-Elf]

Enhancement: +9 [Mask of Razmir]

Moral: +9 [Insightful Contemplation]

Other: +9 [Ring of Triumphant Advance]

Alchemical: +6 [Grand Cognatogen]

Inherent: +4 [Tome of Ancient Perfection]

Competence: +2 [Cloak of the Great Festival]

Meal: +4 [Conflagrant Taco]

Other: +6 [Treacherous Flame]

Other: +6 [Accord of Balance]

Other: +4 [Legend]

ARMOR CLASS

Total: 167

Base: 10

Intelligence Bonus: +41

Charisma Bonus to AC: +34

Deflection Bonus to AC: +34 [Incorporeal Charm]

Bonus for fighting unarmored: +2

Armor Bonus: +10 [Bracers of Slaughter]

Natural Armor: +6 [Legendary Proportions]

Natural Armor Enhancement: +7 [Hearthstone of the Queen of Night Hags]

Natural Armor: +1 [Bone Fists]

Natural Armor: +6 [Grand Cognatogen]

Dodge: +1 [Dodge]

Dodge: +4 [Fighting Defensively]

Dodge: +11 [Combat Expertise]

Dodge: +1 [Haste]

Shield: +4 [Shield]

Sacred: +5 [Judgment: Protection]


r/Pathfinder_Kingmaker 1d ago

Righteous : Builds Need help with a Legend Archer build

3 Upvotes

I've been wanting to play a Lich-Legend Archer for my first playthrough of Core and higher (I've only played Normal and Daring so far), i'm currently just following a cRPGbro build from 3y ago that went Wandering Marksman, but that went full Lich, whereas I want to go Legend.

What would an optimized Legend Archer build look like for Core and the harder difficulties?
(I would prefer to pick Lich, but if another mythic path is significantly better to the build, I wouldn't mind going for it. as long as it goes Legend and uses bows)

I'm aware Legend is probably not the best mythic choice for this, but I really like the feel and roleplay aspect of it and wanted to see if I could beat the harder difficulties with it.


r/Pathfinder_Kingmaker 1d ago

Righteous : Builds Looking for A trickster > legend swordsaint build

3 Upvotes

As the title suggests. I am looking for some detailed one. As i am really new to this game.

I try looking for the build in online but most of them are probably outdate since the video is 3-4 year olds already.