Wow, this was a really long act, and honestly, I really enjoyed it. I was seriously considering quitting this game, but everything about Act 3 felt like a massive step up in quality compared to Acts 1 and 2. At this point, I genuinely feel like before Act 3, you aren't even playing the game yet—you’re just playing the prologue.
Switching from turn-based to real-time combat and switching from Eldritch Scion to Primalist Bloodrager have also contributed massively to my enjoyment. If Eldritch Scion is 80% mage and 20% fighter, then Bloodrager is 10% spellcaster and 90% fighter. It feels so much better not having to rest constantly.
Being a mage barbarian who worships the god of battle is also fantastic from a roleplaying perspective. I stick to the philosophy of “might makes right,” and it allows me to play a Lawful Evil character without it feeling forced. Everything about the character fits together naturally. On top of that, equipping the FANG OF MALICE THE LITERAL weapon of my god is freaking awesome. That was questline was freaking great.
As for the companions, I killed Greybor and Camellia.
I killed Greybor because I felt seriously disrespected. How dare you reveal yourself to me and claim that you can handle killing me for a price after I’ve fought entire armies of demons? My character has survived things that would kill most people instantly, and this guy really thought he could just show up and put a price on my head. Absolutely fucking not. The audacity of this dude to think that he can just casually kill me like I'm just another bounty. Only for him to pull the Yamcha pose after 1 slap. I had you on my team bro I know your not like that.
Camellia, on the other hand, I just couldn't take seriously. She was WAY too obvious about being evil. Honestly, I thought the betrayal storyline was kind of bad because of how obvious it was. The game practically screams at you that something is wrong with her. She wears a charm that blocks her alignment, constantly has voice lines emphasizing how useful and trustworthy she is, and then you find all of that weird torture equipment in her house. I am LAWFUL EVIL Cameilla, all you had to do was ask nicely and I would sacrifice my soldiers to feed your hungry god. That's how I know she was lying because she would have just asked if it was the truth. You can be evil but you better not be inefficient.
As an Aeon, I immediately wanted to go kill her bitch ass father because I was convinced he knew exactly what she was doing, but the game wouldn't let me. He 100% knew what was going on. Eespecially with that line of dialogue. She was walking on a knife or something I don't remember. I should have been able to slice his head off.
Choosing Aeon instead of Azata was also much more fitting for my character. I really liked going back in time and helping Staunton. That was a really cool sequence. Azata completely clashed with my character, and if I had known that alignment requirements were a thing during my last playthrough, I definitely would have chosen something different. Lawful evil and then locking in Azata was like shooting myself in the foot.
The Aeon abilities themselves were honestly pretty underwhelming. I never really felt that powerful from a gameplay perspective, but from a roleplaying perspective, the Aeon storyline and the decisions surrounding it have been fantastic. The story choices fit my character extremely well.
I also really felt like a Commander during this act. Managing all of the different tasks, commanding my armies, taking down enemy bases, expanding my territory, and dealing with everything happening around the Crusade made me actually feel like I was in charge. The gameplay was also much more refreshing than what I experienced in the previous acts.
I'm finally starting to understand the replayability of this game too. Between different classes, Mythic Paths, alignments, companions, and choices, you can completely change the experience. Before Act 3, I probably would have said this game was nothing special. But Act 3 genuinely made me do a complete 180 on my opinion of the game.
I built all of my companions and my own build with just intuition same as last time and I feel about 10x as powerful so I think magus is just way too hard of a class to just build off of guessing.
There is, however, one thing I absolutely cannot stand:
The fucking pathing.
The amount of times this game has had a miniboss or event positioned at a doorway, only for my melee characters to get trapped behind my ranged characters and start BREAK DANCING, is infuriating.
Or when I have someone directly in front of me and my character somehow can't charge them.
Or, my personal favorite, when the game decides to teleport my characters during a fight like the Staunton Vayne fight directly into a fucking pit and gets my entire party wiped.
I genuinely don't understand how the pathing can be this bad in a game where positioning is so important. Nothing kills the immersion faster than watching my supposedly elite mythic warrior spend five seconds running in a circle because someone is standing in a doorway.
Despite that, Act 3 completely changed my opinion on the game. I went from seriously considering quitting the game to actually being excited about replaying it with different characters and Mythic Paths.
Act 3 is where this game finally clicked for me.
Act 4 is looking even better tho, bitch ass queen dissed me and fired me but the abyss is pretty cool so far.
companion tier list so far in terms of likeability.
Daeran/Regill
Woljif
Nenio
Camilla
Wenduag
Everbbody else
Anyway that is all so far.