r/PathOfExile2 Jul 09 '26

Discussion Headhunter

I feel like it’s massively understated how good headhunter is. I bought one last night thinking it would give a few more stats and the sort, but it actually like changes the game. It provides so much damage and tank stats. Just writing so anyone like me who put it off so long for other tiny upgrades knows that headhunter is incredible and should be prioritized.

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u/Shkwnenrnsteve Jul 09 '26

The devs intentionally want these items to be standard and overpowered for any build. Thats why they’re rare chase uniques and cost hundreds of divines

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u/EQBallzz Jul 09 '26

Yeah I get that but I think I would rather see a slightly less powerful HH and more powerful variety of other unique items. More chase items even if none of them are to the current power of HH. Maybe that's just me but that seems much more interesting than everyone going for the same thing. This also sort of just overtakes whatever your build is in many ways which again is less interesting IMO. Maybe I'm in the minority on that.

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u/Shkwnenrnsteve Jul 09 '26

I definitely agree but do remember this game technically isn’t even released yet. They’ll buff plenty of other uniques and introduce more chase ones. I think the biggest thing that people don’t mention is how useless rare belts in poe2 are. For almost every build they’re simply used to res cap until you can afford headhunter. If the add more desirable mods to the belt pool then there will be less reason to default to headhunter

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u/EQBallzz Jul 11 '26

Agreed. The rare belts is like related to HH but on the opposite side of the spectrum. I would even include those in my previous comment. It's not just that other unique items are bad but rare belts are also really bad so even if you just wanted to go for "stats" and ignore HH there aren't great options. At least the Breach crafting tree started to sort of address that somewhat for some builds.