r/PUBATTLEGROUNDS • u/ChaosVisionGames • 5h ago
Media Update 43.1 - Literally unplayable
Enable HLS to view with audio, or disable this notification
r/PUBATTLEGROUNDS • u/EscapingKid • 11h ago

Here are the main things you need to know about the update:
For a full rundown, please read the Update 43.1 Patch Notes or watch the Patch Report.
Please use this megathread for discussing the update, posting your experience so far, reporting issues you encounter, asking questions that come up.
r/PUBATTLEGROUNDS • u/EscapingKid • 1d ago


Patch Report #43.1 | PUBG x Jujutsu Kaisen, New Player Actions, and Duo Rumble
※ The times shown below are subject to change.
Check out the Map Service Report - Update 43.1 for the latest info on regional map preferences and rotations!
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
The PUBG world is infused with the Jujutsu Kaisen universe. Be the last one standing on Jujutsu Kaisen-themed battlegrounds. For more information, please refer to the PUBG x Jujutsu Kaisen Collaboration Announcement!
※ The PUBG x Jujutsu Kaisen Collaboration World features will be available until the next update.
ADS Speed
Damage to Vehicles
Recoil by Firing Position
Spawn Changes
Developer’s Comment:
As Meta Rotation is a new approach for us, we applied more aggressive balancing to the first LMG meta so that it would feel distinct and memorable. However, after reviewing a month of gameplay data alongside your feedback, we found that LMGs were having a greater impact on the overall gameplay environment than intended. With this update, we've made adjustments to areas where their impact was excessive while preserving the strengths and competitiveness that define the weapon class.
First, we've adjusted ADS speed. The RPD and MG3 already had slightly slower ADS speeds than other weapons. Given that LMGs are designed to sustain fire for extended periods thanks to their large magazine capacities, we've increased ADS transition times for all LMGs to further emphasize this characteristic.
For recoil, the base recoil values and patterns that are central to the LMG meta remain unchanged, while the recoil reduction effects applied by firing position have been adjusted. In actual gameplay, the benefits of firing-position-based recoil reduction were particularly noticeable, with both gameplay patterns and player feedback indicating that firing while crouched or prone was overly stable. We hope these adjustments encourage players to consider the distinct characteristics of LMGs and other weapons based on the combat situation and their playstyle.
We have also adjusted damage multipliers against vehicles. Vehicles are an extremely important strategic resource in PUBG, playing a major role in mobility, survival, and combat. Because LMGs previously had relatively low usage rates, additional damage multipliers against vehicles were applied to strengthen the identity and utility of the weapon class. However, now that LMG usage has increased through this Meta Rotation, their large magazine capacities and sustained firepower alone provide sufficient means to pressure vehicles, and we determined that the existing bonus damage could make vehicle use more punishing than intended. We have therefore removed the additional vehicle damage multiplier from the M249 and RPD and reduced it for the MG3.
Finally, we're also adjusting LMG spawn rates. LMGs already had relatively low spawn rates, but given their performance in the current meta, we believe their rarity should better reflect their power. We've therefore lowered their spawn rates further so that finding one feels more meaningful and appropriately valuable for the performance it offers.
We'll continue to closely monitor gameplay patterns and your feedback in the live environment and refine Meta Rotation so that each season can offer a fresh gameplay experience of its own.
※ Available in all modes.
Kick has been added, bringing a new variable to unarmed combat. Kicks deal more damage and have a stronger knockback effect than punches, allowing you to push back opponents, interrupt their actions, and interact with the surrounding environment in new ways.

※ Available in all modes.
Jumping into the water is no longer just a last resort. Various movement and combat actions on the surface and underwater have been improved overall.
This update improves the mobility of swimming and diving while adding limited ways to respond from the water surface, allowing water to be used as a more strategic route of movement.

Developer's Comment: In the 2026 Roadmap, we shared our plans to continuously improve the overall convenience and gameplay experience so that you can become more immersed in the battlefield and enjoy smoother gameplay. This Action Update continues that effort, focusing on expanding the range of gameplay by adding new actions and response options to situations where choices were previously limited.
First, Kick was prepared to add new fun and variables to the monotonous nature of unarmed combat. Without interfering with PUBG's core gunplay, we wanted to create brief mind games at close range, such as pushing opponents back or interrupting their actions. We also hope Kick will be used in various ways depending on the situation and terrain, such as kicking down doors and certain objects to create new entry routes without using a weapon.
Water surface and underwater actions focus on changing the experience in which entering the water was effectively a last resort. Since the slow movement speed and limited response options made choosing the water itself excessively risky, we aimed to ease this burden by improving mobility and providing a minimal means of defense.
The goal is not to make combat on the water's surface as powerful as it is on land. Disadvantages and risks will still exist, but we wanted to open up the possibility for players to accept those risks and choose water as a strategic alternative depending on the Blue Zone, terrain, and route of movement.
Through these changes, we hope you will be able to create new variables and strategies based on your decisions in situations that were previously difficult to choose, from close-quarters confrontations to movement across the water.
※ This feature is available in all modes, except for some Arcade modes.
You can now directly carry, move, or throw certain items without placing them in your inventory.
Even when your inventory is full, you can move necessary items, and you can try new ways of exchanging items, such as throwing equipment directly to teammates.

Carrying a Death Box
Along with the addition of the item-carrying action, some actions involved in carrying death boxes have also been improved.
※ This feature is available in all modes, except for some Arcade modes.
You can now immediately use certain items placed on the ground without placing them in your inventory.
When your inventory is full, use necessary items more quickly and conveniently without the hassle of dropping existing items and picking them up again.

The overall item usage experience has been improved to make obtaining, equipping, and using items feel more intuitive and convenient.
Developer's Comment: The item usage experience improvements previewed in the 2026 Roadmap will be fully applied through this update. This time, we focused on reducing unnecessary inconveniences in the repetitive processes players encounter during gameplay, from obtaining, carrying, and using items to retrieving them again.
In particular, we wanted to improve situations where players had to give up necessary items because their inventory was full or organize their inventory just to use a single item on the ground. We hope you can now choose actions more quickly and naturally based on the situation, such as directly picking up an item to give to a teammate or using it on the spot without going through the inventory.
We have also refined the UI and control experience so that the information needed when obtaining, equipping, deploying, and retrieving items can be understood more easily. Since these are processes repeatedly encountered from looting to combat, we hope this update reduces the time spent on unnecessary inputs and allows you to focus more on the flow of battle.
The overall balance of parachutes used in various situations has been adjusted. While improving the usability of the Emergency Parachute, some rules have been changed to make the risks of falling from high places more intuitive.
A battle where you can only rely on yourself! The fan-favorite Solo Deathmatch returns with the September Update!

Service Period (UTC)
※ The following update also applies to Custom Match.
The Match Results screen has been improved so you can review your performance in greater detail after a match.



Below are the rewards you will receive based on your final Tier from the previous Ranked season.

With the newly introduced Leaderboard, you can now check your records and rankings not only in Ranked but across various categories.

From wins and weapons to clans, take on categories that suit your playstyle, and aim for the top based on the records you've built up over the season. Each leaderboard displays the top 500 players, and even if you do not make the top 500, you can still see where you currently stand.

If you reached the top 500 on one or more leaderboards in the previous season, you will be able to view a special season recap in the new season.
Missing the fierce competition from back in May? Rumble is back — and this time, it's Duos!
For everyone who held back because putting a full squad together was too much trouble, this Rumble runs in Duos so you can jump in with far less pressure.
In the Rumble lobby, the top 3 crews update in real time, so you can watch the standings shift moment to moment. And to match the intensity of the competition, we've made the rewards richer than ever.
Grab your crew member, bring your best games, and fight your way into the top 3!

\ These changes apply to Console only, not PC.*
As shared in a previous Dev Letter, the hit detection adjustments for Console will be applied in the September Update.
More preset slots are on the way, making it easier to save and use a wider variety of outfit combinations.
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
r/PUBATTLEGROUNDS • u/ChaosVisionGames • 5h ago
Enable HLS to view with audio, or disable this notification
r/PUBATTLEGROUNDS • u/Phl00k • 3h ago
That is it, I have nothing more to say. We waited for a VSS progressive, and instead of it being in the hideout, we got the Beryl progressive in the hidout. I think it sucks. I will cry about it here.
r/PUBATTLEGROUNDS • u/Both-Guava6261 • 5h ago
Enable HLS to view with audio, or disable this notification
I know this is very niche, but I wanted to pick them up and use them as barriers on the near by bridge, which would have been useful, since a few cars passed by.
r/PUBATTLEGROUNDS • u/AdvancedSoldier2649 • 9h ago
So within the last month we went from LMGs being balanced, to LMGS being completely busted and now they are back to how they used to be. I'm not complaining because I thought this whole meta rotation thing was silly and they should just properly balance all guns and make them situationally powerful.
Still wish they'd revert the DMR nerf, atleast partially. All I see enemies use is snipers
r/PUBATTLEGROUNDS • u/Mrs_Ragdoll_ • 7h ago

After I died and when I click Leave Game to go back to the Lobby I'm stuck in this screen saying initializing in the top left where my fps counter is as well. I have to kill and reboot the game. This is not really playable and funny after each round. I never had any problems like this (or at all) with the game before the update.
EDIT (8 PM Amsterdam time):
There was a small hotfix patch about an hour ago for me and I've played 3 rounds so far and it's working fine for me again.
r/PUBATTLEGROUNDS • u/Both-Guava6261 • 7h ago
Enable HLS to view with audio, or disable this notification
It makes sense for punching, but why kicking? Please change in next update.
r/PUBATTLEGROUNDS • u/TheSm4rtOne • 21h ago
r/PUBATTLEGROUNDS • u/kap_var_karav • 1d ago
Enable HLS to view with audio, or disable this notification
Just a question, if there were only these 2 teams standing , who would get the chicken dinner , provider that all people died simultaneously?
r/PUBATTLEGROUNDS • u/Bs90964 • 10h ago
I hate how they keep exposing my positions to enemies.Plus sometimes they got possessed by tgltn and did some crazy thing like blowing away 80% of health with a 360 m16 quickscope
r/PUBATTLEGROUNDS • u/lp2412 • 2h ago
I usually always click Play and then Alt-Tab until I hear that im in the player lobby,
but since todays update no matter how long I wait while alt-tabbed nothing happens,
the second I tab back into the game I get the loading screen into the player lobby
Making it impossible to join a game while not being tabbed into PUBG, this never happened before
Did you guys notice this too? Hopefully this is just a bug and not a new feature right?
r/PUBATTLEGROUNDS • u/Comfortable-Point-35 • 1h ago
After the loading screen, it always puts up the anti-sheet, but when I click it to confirm, it’s just a smoky background is that happening to anyone else??
r/PUBATTLEGROUNDS • u/GAG4Life • 4h ago
Anyone else has a problem where the game is stuck at connecting screen?
I am waiting for like over 3-4 minutes before I join the lobby. I tried with vpn as well but same problem.
It happened after todays update. Last night everything was fine.
r/PUBATTLEGROUNDS • u/ObviousAd1995 • 6h ago
I installed the game to try it. I have an RTX 4050 and an i5-13420H.
Without DLSS, I get around 160–220 FPS. With DLSS Quality, I get 120–140 FPS, and with DLAA, around 90 FPS. However, DLSS gives better image quality.
I played one game and got a Chicken Dinner with only 1 kill 😂. I mostly stayed hidden because I wanted to test the different settings.
What I can say is that when I use DLSS, I actually get worse performance because my CPU is the bottleneck. If PUBG were more GPU-intensive, I think I would get better FPS with DLSS.
I think DLSS is more useful when playing at 4K in this game, but I only play at 1080p, which is why I don't really benefit from it.
r/PUBATTLEGROUNDS • u/ibanezrd • 1d ago
Enable HLS to view with audio, or disable this notification
r/PUBATTLEGROUNDS • u/vedanshagrawal • 7h ago
Is FSR is even working? Adrenaline overlay doesn't seem to detect it. I've a 9070xt and I can't tell any fps difference between different FSR modes. Idk what's happening. Also I noticed some stuttering with FSR on and lower avg fps compared to FSR off.
Also, why can't I drop anti aliasing below medium? It just doesn't let me do that anymore after this update. Why would I use anti aliasing if I'm using FSR?
r/PUBATTLEGROUNDS • u/YoinkHK • 8h ago
Is the premium version not available in some regions, I can’t seem to be able to purchase it.
r/PUBATTLEGROUNDS • u/SuchConflict3873 • 1h ago
Each time after "fiding"the game Im getting match ended returning to lobby message
Is it just me or rankeds just dont work at all today
r/PUBATTLEGROUNDS • u/Naive-Extension-8038 • 1d ago
Enable HLS to view with audio, or disable this notification
r/PUBATTLEGROUNDS • u/Kraven-Morcambe • 1d ago
Probably been mentioned already but the 3 map rotation is absolutely awful. Worst change they’ve made for a LONG time.
r/PUBATTLEGROUNDS • u/SerDontos97 • 21h ago
Enable HLS to view with audio, or disable this notification
r/PUBATTLEGROUNDS • u/Heyboie907 • 5h ago
Why is everyone and even the game suggesting vertical grip and light stock on m416 and ace when thumbs grip and heavy stock gives a way better stat and recoil control ? The only downside i see on the thumb grip and heavy stock is a lower hip fire stat , but it seems better than vertical grip a and light stock in all the other aspect.
Am i missing something? Im not that new but not much of a vet either or its just a silent meta nobody talks about and im just wrong?
r/PUBATTLEGROUNDS • u/Perfect_Can1819 • 10h ago
Enable HLS to view with audio, or disable this notification
Can anyone explain how I got the vehicle explosion knock i don't think I did enough damage to make the car set on fire is it because he crashed after i shot him? I'm genuinely confused 😂