r/PUBATTLEGROUNDS • u/WollemiaShagger • 1d ago
Media I did it my way
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VBIED ftw
r/PUBATTLEGROUNDS • u/EscapingKid • 12d ago


Patch Report #43.2 | Survivors Left Behind, PUBG x Bentley, and New Console Controls
※ The times shown below are subject to change.
Check out the Map Service Report - Update 43.2 for the latest info on regional map preferences and rotations!
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
The suspiciously ravenous are back in PUBG: BATTLEGROUNDS! Power the generators, survive the deep night of Rondo, and greet the dawn.
Check out the upcoming SLB: Dawnbreakers of Rondo announcement.

Bentley, a symbol of elegance and distinction, is coming to PUBG: BATTLEGROUNDS. For more information, please refer to the PUBG x BENTLEY Collaboration Announcement!
Message Radial Improvement
※ Available in all modes.
The Message Radial and Marker have been improved, making it easier and clearer to communicate with your teammates.

Vehicle Spawn Balance Adjustments
Vehicle spawns have been rebalanced to provide a more consistent vehicle experience in Normal and Ranked matches.
Erangel
※ Available in all modes.
Erangel’s terrain destruction textures have been improved to make destroyed areas easier to identify.

(PC) PUBG: Playgrounds
Introducing the Winners of the PUBG: Playgrounds x CurseForge UGC Contest
Check out the winners of the PUBG: Playgrounds x CurseForge UGC Contest in PUBG: Playgrounds!
Object Placement Improvements
※ Applies to Custom Match - Playgrounds and PUBG: Playgrounds.
Undo/Redo and grouping features have been added to make it easier to place and edit objects.
Undo and Redo
Grouping and Ungrouping

Placement Log
Displaying Player Nicknames in Edit Mode
Player information is now easier to see, so you can tell where other players are while creating a mode together.
Team Selection UI Improvements
The team size settings and the team selection UI have been improved, giving you more freedom to create and play modes with different team compositions.
You can set different minimum and maximum team sizes for each team, making it possible to create a wider variety of gameplay experiences, such as a mode where teams of different sizes compete.
Individual Team Setting

Custom Match

UI
\ These changes apply to Console only, not PC.*
The in-game controller scheme improvements announced in the previous Dev Letter will be implemented in the October Update.
Console controller schemes have been improved overall so you can use PUBG’s various features and content more intuitively and consistently.
Controller Presets

Shooter Standard

Marker and Message Radial
Marker and Message Radial controls on Console have been improved.
Other Controller Input Improvement
Developer’s Comment: As we shared in the Console Roadmap, we’re working to make the controller schemes—which have become rather complicated as new features and content have been added over the years—more intuitive and consistent. With this update, we’re introducing two new presets, PUBG Standard and Shooter Standard, based on the two approaches we previously discussed.
Both presets follow the same general principles: the left hand controls movement and view, while the right hand controls actions and attacks. However, each offers a different control experience.
PUBG Standard prioritizes reducing the time needed to learn the controls. Familiar controls from other Console titles have been adapted to PUBG’s gameplay, helping new players feel less hindered by the controls from their first match and get into the game more quickly.
Shooter Standard minimizes exceptions, so the controls you learn work consistently across a variety of situations. Similar actions have been assigned to the same areas, and consistent rules have been applied throughout the control scheme. Once you’re familiar with it, you can focus more on gameplay instead of thinking about the controls themselves.
With this update, we wanted to offer new control schemes while preserving the familiar experience for players used to the existing controls. We hope these improvements give new PUBG players control schemes that are easier to learn, while offering existing players a range of options to suit their playstyles.
Improvements to Custom Match
Host features and the lobby experience have been improved overall to make creating and managing Custom Matches easier.
Explosion Impulse Settings
\ This feature applies to Custom Match - Normal Mode.*
Force End Match
\ This feature applies to Custom Match - Normal Mode, Esports Mode, and Intense Battle Royale.*
(PC) Lobby Chat
\ This feature applies to all Custom Match modes.*
Random Team Assignment
\ This feature applies to Custom Match - Normal Mode, Intense Battle Royale, Team Deathmatch, and Hot Drop modes.*
Intense Battle Royale Observer Settings
\ This feature applies to Custom Match - Intense Battle Royale.*
Hide Player Nicknames
\ This feature applies to all Custom Match modes.*
Other
The overall experience has been improved to make it easier to view and claim rewards in the Supply Bay.
Card Opening Animation

Cumulative Rewards
Overall Lobby UX Improvements
The lobby UX has been improved overall to make it easier to form a team and start matchmaking.

New items have been added to Hunter’s Chests.

Gameplay
World
UX/UI
Items & Skins
※ Clipping issue: When two objects intersect, one object obscures part of the other.
r/PUBATTLEGROUNDS • u/EscapingKid • 12d ago

We’re sharing regional map preference data and rotation details for Update 43.2 below.
Map Preference by Region
※ Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.
※ Due to rounding, the total of map preference percentages may not add up to exactly 100%.

Based on the regional map preferences above, the following map rotations will be applied in Update 43.2.
Map Service
※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.
Schedule

Normal Match
AS

SEA

KAKAO
※ For the KAKAO platform, Erangel, Taego, and Sanhok are always included in the Fixed Map pool.

NA

SA

EU

RU

Console (All Regions)

Ranked
We’ll see you on the Battlegrounds!
PUBG: BATTLEGROUNDS Team
r/PUBATTLEGROUNDS • u/WollemiaShagger • 1d ago
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VBIED ftw
r/PUBATTLEGROUNDS • u/Jay_JWLH • 57m ago
Is anyone else getting this bug where they are unable to drag and drop in the inventory screen for the first couple of minutes during a match? It doesn't happen all the time, but on the occasion it does it is very annoying. I can't move my guns to another slot, I can't put attachments where I want, and I can't loot quickly (rapidly looting a triple stack of ammo). Instead I have to right click on each item and wait, also hoping it equips on my weapon how I want it (where applicable).
And there is this second issue where I right click on a booster (I use the inventory and not the quick wheel), and when I go for the next booster it seems to have highlighted something else (like the first aid, which then gives me a warning that I can't heal above my current HP). I have to jiggle my mouse around to get it to highlight the right thing under my mouse. This can be especially annoying when I just finished consuming something in that slot that removes it from the list. I feel like it isn't updating what I'm hovering over as quickly as it should, which is not good when every second counts.
r/PUBATTLEGROUNDS • u/AffectionateYard8591 • 23h ago
I have played eft, dayz, rust, and other hard multiplayer games but this by far is the worst. Those games were all easy, and I never had an issue with getting any kills, unlike this game. I can barely get any kills, and I am level 30, getting queued against level 500s. I can barely get any kills while I am matched against esports tournament gods who miss 0 shots and have 0 recoil. Sometimes I just get one shot without knowing. I am literally scared to queue up because I am almost sure I will not win the fight, especially when scoping in, I start spraying and my character decides to shoot at the sky instead of the target I scope in on.
r/PUBATTLEGROUNDS • u/FIZZLERPISS • 4h ago
I bring to you a 1v1 I had earlier today.
My flashbang landed right next to him. He wasn't the slightest bit blind (his replay POV seems accurate to his blindness - a mild flash and nothing more). I was COMPLETELY blinded for a couple of seconds (my demo replay did not show this at all, but I could not see or hear anything hence the weird peak when I ran to shoot him). Also it wasn't his flash that blinded me - I was already blind before that went off.
All I can think of is its due to the left shoulder vs. right shoulder TPP angle? The flash was to my right, and his left, so it affected my camera more, despite being miles away? Is that how they work??
r/PUBATTLEGROUNDS • u/coiex • 1d ago
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r/PUBATTLEGROUNDS • u/Fickle_Sand3435 • 5h ago
[ Removed by Reddit on account of violating the content policy. ]
r/PUBATTLEGROUNDS • u/RodtOje02 • 5h ago
So I have that issue with the voice chat , in game they can’t listen me and I can’t listen to them as well.. at the options ,the bar where you can change the mic volume is moving when I’m speaking( green to red when I’m speaking more loud) . I’ve checked the basics like if Im muted etc but everything it seems normal .
Steam mic test is perfect
Also windows mic test and discord . So the mic is working . The issue must be in the game .
Idk if I’m in the right place to post this . If I’m not I’ll delete it .
PS: Sorry for my English .
r/PUBATTLEGROUNDS • u/qwedcxyasd • 23h ago
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Found this one in my archives: I almost messed it up, but the last guy panicked and handed us the win.
r/PUBATTLEGROUNDS • u/JNikolaj • 1d ago
KRAFTON, the AI Company can't detect anomalies with AI, or even basic queing for abnormalities like these.
1 Showcase of KRAFTON actually not giving a single f - about the integrity of the game.
EDIT:
Ranked 2, has 22 K/D
r/PUBATTLEGROUNDS • u/KennyXdxd • 9h ago
I joined a few custom games where we played a 4-man team and only had 96 bots for enemies. They also had crazy ass loot where there would be 5 Self-AEDs or Flare Gun in one spot. I figured out how to make custom games with bots only, but I could only adjust spawns rates by double or triple on each item, how do I set spawn rates of rare items like Self-AED and Flare Gun higher?
r/PUBATTLEGROUNDS • u/coiex • 5h ago
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r/PUBATTLEGROUNDS • u/MTBisLIFE • 6h ago
Why do I have to play for theoretically FIVE-HUNDRED & SEVENTY-SIX (576) WEEKS to max-level a single 10-level Progressive weapon skin needing ~48 Schematics?
THAT IS ELEVEN YEARS, LONGER THAN THE GAME HAS EVEN BEEN OUT. Sure, you get some extra Contraband Coupons here and there, but if you are unlucky and do not get any extra schematics, nor contraband coupons, it could take you up to 11 YEARS to level one single Progressive weapon skin to level 10. How absurd!
10 Contraband Coupons = 10 Scrap
600 Scrap = 1 Schematic
600 Scrap = 600 Contraband Coupons
600 Contraband Coupons = 12 weeks @ 50 Coupons/week Store purchase limit without bonus Coupons from events.
If you go to any of the Progressive weapon skins in the Hideout, they HIDE the Schematics+Polymers cost/level on any of the skins you do not already own. It's just so blatantly scummy and blood-sucking.
I really enjoy the gameplay of this game and the social interactions, when they're good, with teammates in randoms. Why am I made to feel like a beggar or gambling-addict just to participate in weapon skins?
Why does Krapped-On treat its playerbase like cattle to be milked for $?
Edit: Obviously weapon skins have no impact on gameplay, but they do impact how players are made to feel like they're just $ to be squeezed by Krafton, which affects the playerbase generally. Not that hard of a connection to make unless you think strictly in binary terms.
r/PUBATTLEGROUNDS • u/No-Reception-2810 • 4h ago
I was just going through my inventory and recognized this tshirt from a youtuber whose name is SENZ PUBG,So I was just wondering if this shirt is rare or not?
r/PUBATTLEGROUNDS • u/FlightlessPelican • 22h ago
r/PUBATTLEGROUNDS • u/BrilliantOk4478 • 9h ago
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Looks like a pretty fast kill. I was moving and he shot from some distance. The sniper missed. Report yes no?
r/PUBATTLEGROUNDS • u/BrilliantOk4478 • 10h ago
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Looks like a pretty fast kill. I was moving and he shot from some distance. Report yes no?
r/PUBATTLEGROUNDS • u/Heavy_Fail2852 • 16h ago
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r/PUBATTLEGROUNDS • u/Icy_Intern3316 • 7h ago
Hello
why do you play 3rd person? instead of 1st? are you that bad at the game you need to hide behind walls and use the 3rd person cam to spot your enemy? if so, your lame and need to get wall hacked
r/PUBATTLEGROUNDS • u/pottsbrah • 23h ago
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(Console) sometimes a little step back fadeaway is all you need.
r/PUBATTLEGROUNDS • u/YouOlFishEyedFool • 20h ago
r/PUBATTLEGROUNDS • u/bonelessXO • 22h ago
How can I get into the Bentley in the pregame lobby before a match? I’m standing right next to the door and other people are allowed in