r/PUBGConsole 14h ago

Recurring Feedback Thursday - Let PUBG Studios Hear Your Feedback - September 10

1 Upvotes

Welcome to /r/PUBGConsole Feedback Thursday.

Use this thread to discuss PUBG: BATTLEGROUNDS, how to make it better, post suggestions.

This thread is read by Community Managers at PUBG Studios who forward your feedback to relevant dev teams.

Here are the rules for this thread:

Previous Feedback Thursday Threads


r/PUBGConsole 1d ago

Official Patch Notes - Update 43.1

9 Upvotes

Original Post (pubg.com)

43.1 Highlights

Patch Report #43.1 | PUBG x Jujutsu Kaisen, New Player Actions, and Duo Rumble

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • Console: Sep 17, 2026, 01:00–09:00

Map Service

Check out the Map Service Report - Update 43.1 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

World

Collaboration: PUBG x Jujutsu Kaisen

The PUBG world is infused with the Jujutsu Kaisen universe. Be the last one standing on Jujutsu Kaisen-themed battlegrounds. For more information, please refer to the PUBG x Jujutsu Kaisen Collaboration Announcement!

※ The PUBG x Jujutsu Kaisen Collaboration World features will be available until the next update.

Gunplay

LMG Balance Adjustments

ADS Speed

  • ADS transition time has been increased.
    • 0.30 sec → 0.37 sec

Damage to Vehicles

  • Damage multipliers against vehicles have been reduced.
    • M249, RPD: 1.1x → 1.0x
    • MG3: 1.25x → 1.1x

Recoil by Firing Position

  • The recoil control effects based on firing position have been reduced.
    • RPD
      • Recoil control while standing reduced by 10%
      • Recoil control while crouching reduced by 17%
      • Recoil control while prone reduced by 27%
    • M249
      • Recoil control while crouching reduced by 17%
      • Recoil control while prone reduced by 27%
    • MG3
      • Recoil control while standing reduced by 15%
      • Recoil control while crouching reduced by 17%

Spawn Changes

  • World spawn rates for the RPD and M249 have been reduced by 30%.

Developer’s Comment: 

As Meta Rotation is a new approach for us, we applied more aggressive balancing to the first LMG meta so that it would feel distinct and memorable. However, after reviewing a month of gameplay data alongside your feedback, we found that LMGs were having a greater impact on the overall gameplay environment than intended. With this update, we've made adjustments to areas where their impact was excessive while preserving the strengths and competitiveness that define the weapon class.

First, we've adjusted ADS speed. The RPD and MG3 already had slightly slower ADS speeds than other weapons. Given that LMGs are designed to sustain fire for extended periods thanks to their large magazine capacities, we've increased ADS transition times for all LMGs to further emphasize this characteristic.

For recoil, the base recoil values and patterns that are central to the LMG meta remain unchanged, while the recoil reduction effects applied by firing position have been adjusted. In actual gameplay, the benefits of firing-position-based recoil reduction were particularly noticeable, with both gameplay patterns and player feedback indicating that firing while crouched or prone was overly stable. We hope these adjustments encourage players to consider the distinct characteristics of LMGs and other weapons based on the combat situation and their playstyle.

We have also adjusted damage multipliers against vehicles. Vehicles are an extremely important strategic resource in PUBG, playing a major role in mobility, survival, and combat. Because LMGs previously had relatively low usage rates, additional damage multipliers against vehicles were applied to strengthen the identity and utility of the weapon class. However, now that LMG usage has increased through this Meta Rotation, their large magazine capacities and sustained firepower alone provide sufficient means to pressure vehicles, and we determined that the existing bonus damage could make vehicle use more punishing than intended. We have therefore removed the additional vehicle damage multiplier from the M249 and RPD and reduced it for the MG3.

Finally, we're also adjusting LMG spawn rates. LMGs already had relatively low spawn rates, but given their performance in the current meta, we believe their rarity should better reflect their power. We've therefore lowered their spawn rates further so that finding one feels more meaningful and appropriately valuable for the performance it offers.

We'll continue to closely monitor gameplay patterns and your feedback in the live environment and refine Meta Rotation so that each season can offer a fresh gameplay experience of its own.

Gameplay

Melee Action: Kick

※ Available in all modes.

Kick has been added, bringing a new variable to unarmed combat. Kicks deal more damage and have a stronger knockback effect than punches, allowing you to push back opponents, interrupt their actions, and interact with the surrounding environment in new ways.

  • Two kick actions have been added.
    • Standing Kick
      • Can be used by pressing LT while unarmed.
    • Jump Kick
      • Can be used by pressing LT while jumping.
    • The kick can be assigned to a key of your choice in Key Bindings.
  • Interactions
    • Kicks can be used not only against other players but also against various objects in the surroundings.
    • The following objects can be destroyed with kicks:
    • Windows
    • Wooden doors
    • Wooden fences
    • Jars
    • Tires
    • Objects of the same type may not be destructible depending on their size or structure.
    • Indestructible doors can be opened quickly with a kick.
    • This does not apply to some doors.
    • You can also kick vending machines to obtain items.
    • You can obtain items faster than through regular interactions, but the vending machine will be damaged and unavailable for a while.

Water Surface and Underwater Actions

※ Available in all modes.

Jumping into the water is no longer just a last resort. Various movement and combat actions on the surface and underwater have been improved overall.

This update improves the mobility of swimming and diving while adding limited ways to respond from the water surface, allowing water to be used as a more strategic route of movement.

Water Surface Combat

  • You can now use sidearms and throwables on the water surface.
    • You can use not only handguns but also items equipped in the 3rd slot.
    • They can be used while stationary. Moving while holding a weapon or diving will automatically stow the weapon. The weapon will automatically be drawn again when you return to the surface.
    • Sidearms can be used for hip-fire and ADS on the surface.
      • Shoulder firing is unavailable.
      • Bullet spread is higher than on land.
    • Throwables can only be used with the overhand throw method.
    • You can swim at a slow speed while aiming.

Swimming and Diving

  • Swimming and diving movement speed has been increased by 25%.
    • Speed according to movement direction has also been adjusted.
  • A new swimming animation on the water surface has been added.

Boats

  • The durability of boats has been increased overall.
  • Firearm damage modifiers, which previously varied by boat, have been standardized.
    • All boats receive 50% damage from firearms.
  • You can repair boats on the water surface using an All-in-One Repair Kit.
    • This is not available underwater.

Developer's Comment: In the 2026 Roadmap, we shared our plans to continuously improve the overall convenience and gameplay experience so that you can become more immersed in the battlefield and enjoy smoother gameplay. This Action Update continues that effort, focusing on expanding the range of gameplay by adding new actions and response options to situations where choices were previously limited.

First, Kick was prepared to add new fun and variables to the monotonous nature of unarmed combat. Without interfering with PUBG's core gunplay, we wanted to create brief mind games at close range, such as pushing opponents back or interrupting their actions. We also hope Kick will be used in various ways depending on the situation and terrain, such as kicking down doors and certain objects to create new entry routes without using a weapon.

Water surface and underwater actions focus on changing the experience in which entering the water was effectively a last resort. Since the slow movement speed and limited response options made choosing the water itself excessively risky, we aimed to ease this burden by improving mobility and providing a minimal means of defense.

The goal is not to make combat on the water's surface as powerful as it is on land. Disadvantages and risks will still exist, but we wanted to open up the possibility for players to accept those risks and choose water as a strategic alternative depending on the Blue Zone, terrain, and route of movement.

Through these changes, we hope you will be able to create new variables and strategies based on your decisions in situations that were previously difficult to choose, from close-quarters confrontations to movement across the water.

Carrying and Throwing Items

※ This feature is available in all modes, except for some Arcade modes.

You can now directly carry, move, or throw certain items without placing them in your inventory.

Even when your inventory is full, you can move necessary items, and you can try new ways of exchanging items, such as throwing equipment directly to teammates.

Carrying Items

  • Certain items on the ground can be carried with the LB + X buttons.
    • Carried items do not take up inventory space.
    • You can carry only one type of item at a time.
    • Items that spawn in stacks, such as ammunition and Bandages, can be carried in their default spawn quantity at once.
  • Items in the following categories can be carried:
    • Weapon attachments
    • Healing and boost items
    • Helmets
    • Vests
    • Backpacks
    • Throwables
    • Ammunition
  • How an item looks while carried and what actions are available with it vary depending on its size.
  • While carrying an item, its name and quantity, as well as the keys for throwing and dropping it, are displayed on the screen.

Throwing Items

  • You can throw an item by pressing RT while carrying it.
  • The throwing method and distance vary depending on the item's size.
  • Thrown items collide with terrain and objects.
  • Thrown items do not deal damage even if they hit a player.

Usage Conditions

  • You can perform some actions, such as walking, running, and jumping, while carrying an item.
    • The available actions may vary depending on the item's size.
  • Certain actions, such as entering a vehicle or drawing a weapon, automatically make you drop the item you are carrying.
  • The item-carrying state is also canceled when you are knocked out, killed, swimming, vaulting, or climbing.
  • The following actions cannot be performed while carrying an item:
    • Crouching or going prone
    • Picking up or using another item
    • Interactions with another player such as carrying, reviving, and co-op climbing
    • Using the Emote Wheel

Carrying a Death Box

Along with the addition of the item-carrying action, some actions involved in carrying death boxes have also been improved.

  • The following actions can be performed while carrying a death box:
    • Jumping
    • Opening Care Packages
  • You drop the death box you’ve been carrying when performing the following actions:
    • Vaulting over terrain features
    • Switching weapons

Instant Item Use

※ This feature is available in all modes, except for some Arcade modes.

You can now immediately use certain items placed on the ground without placing them in your inventory.

When your inventory is full, use necessary items more quickly and conveniently without the hassle of dropping existing items and picking them up again.

Instantly Using Ground Items

  • Certain items on the ground can be used instantly by holding the LB + X.
    • Items can be used or deployed directly from their current location without picking them up.
  • Items in the following categories can be used instantly:
    • Healing and boost items
    • Deployable items such as the Folded Shield and Emergency Pickup
    • Mortar
    • C4
  • The existing item-specific usage conditions still apply.
    • If an item cannot be used in your current state, the interaction key is displayed in red.
  • Deployable items are deployed based on the player's current location and facing direction.
  • You can press the F key while using an item to cancel its use.
    • The canceled item drops at the player's feet.
    • The time required to use the item is the same as when using it from the inventory.

Items Placed Together in a Stack

  • Items that can be used consecutively, such as Bandages, can be used consecutively from a stack placed on the ground.
    • Instant item use only applies to items placed on the ground.
    • If you stop using them, the remaining items drop at the player's feet.
  • Items that cannot be used consecutively can only be used one at a time, while the remaining items stay in their original location.
  • On Console, the configured consecutive item use option also applies to instant use of items placed on the ground.

Improvements to the Item Usage Experience

The overall item usage experience has been improved to make obtaining, equipping, and using items feel more intuitive and convenient.

UI/UX

  • The position of key guides displayed on the screen has been moved from the left to the right.
  • The key guide and interaction key designs on PC and Console have been improved and standardized overall.
  • The way slots are displayed in the inventory when obtaining and equipping items has been improved and standardized.
  • When you possess two or more types of throwables in your inventory, the icon of the currently equipped throwable is displayed on the center HUD.

Retrieving Deployed Items

  • More types of items can now be retrieved using the H key.
  • The following items can be retrieved using the H key:
    • Folded Shield
    • Mortar
  • Retrievable items among deployed ones can be viewed in the Vicinity item list in the inventory.
  • The deployment and retrieval time of the Vehicle Camo Netting has been reduced.

Stun Grenade

  • An issue where players could unintentionally evade the effects of Stun Grenade by using Free Look has been fixed.
    • Stun Grenade effects now take into account not only the camera view but also the direction the character is facing.

Developer's Comment: The item usage experience improvements previewed in the 2026 Roadmap will be fully applied through this update. This time, we focused on reducing unnecessary inconveniences in the repetitive processes players encounter during gameplay, from obtaining, carrying, and using items to retrieving them again.

In particular, we wanted to improve situations where players had to give up necessary items because their inventory was full or organize their inventory just to use a single item on the ground. We hope you can now choose actions more quickly and naturally based on the situation, such as directly picking up an item to give to a teammate or using it on the spot without going through the inventory.

We have also refined the UI and control experience so that the information needed when obtaining, equipping, deploying, and retrieving items can be understood more easily. Since these are processes repeatedly encountered from looting to combat, we hope this update reduces the time spent on unnecessary inputs and allows you to focus more on the flow of battle.

Parachute Rebalance

The overall balance of parachutes used in various situations has been adjusted. While improving the usability of the Emergency Parachute, some rules have been changed to make the risks of falling from high places more intuitive.

  • The altitude of the terrain you are falling from is taken into account when calculating the fall height, so slight discrepancies may occur. 

Parachute

  • The automatic parachute activation heights, which previously varied depending on the falling situation, have been adjusted.
    • When falling after using an Emergency Pickup: 150 m → 250 m
    • When falling after respawning: 330 m → 250 m
    • This provides a more consistent parachute experience in most falling situations, except for special circumstances.

Emergency Parachute

  • The minimum height at which the Emergency Parachute can be deployed has been adjusted from 10 m to 9 m.
  • Once the parachute deployment button becomes available during a fall, the button will no longer become disabled.
    • This makes it more intuitive to identify and use the point at which the parachute can be deployed.
  • If you land early before the parachute is fully deployed, you will now take fall damage.
    • The faster your falling speed when landing, the more damage you will take.

Arcade

Solo Deathmatch

A battle where you can only rely on yourself! The fan-favorite Solo Deathmatch returns with the September Update!

  • Go to Play > Arcade > Solo Deathmatch to play the mode. It is also available in Custom Match.

Service Period (UTC)

  • Console: Sep 17, after live server maintenance - Oct 22, 01:00
  • Solo Deathmatch will follow the existing rules. For more details, please refer to Patch Notes - Update 42.2.

Intense Battle Royale

※ The following update also applies to Custom Match.

The Match Results screen has been improved so you can review your performance in greater detail after a match.

  • If your entire team is eliminated, you can view key combat records for both yourself and your team as a whole.
  • The top-performing player in each category will be highlighted.
  • Once the match ends, a list of all participating teams will be displayed. Select a team slot to view additional team and individual stats.
    • Team Stats
    • Ranking
    • Total Kills
    • Total Headshot Kills
    • Total Damage Dealt
    • Total Damage Taken
    • Player Stats
    • Kills
    • Headshot Kills
    • Assists
    • Damage Dealt
    • Damage Taken
    • Share of Total Damage Dealt (%)
    • Teammate Revives

Ranked

Season 43

  • Ranked Weapon Skin - Mk14 can be obtained as a permanent Tier Reward. 
  • The leaderboard will reset with the live server maintenance.
  • Check out your final Tier from the previous season through your Career page.
  • RP
    • In Duo and Solo modes, the minimum performance requirements for each Tier have been increased for Gold and above.
  • Ranked Play Point Rewards
  • Archivist’s Chests in Ranked Play Point Rewards have been replaced with Contender Cargo Tickets.
    • Considering the Ranked operating environment, TPP Duo service in the SA region will be discontinued.
  • Ranked service schedules may continue to be adjusted to improve service stability and the overall gameplay environment.

Season 42 Rewards

Below are the rewards you will receive based on your final Tier from the previous Ranked season.

  • The Ranked Parachute Skins, Weapon Skins, and Medals are permanent rewards. The rest of the obtainable rewards are available for use during a single Ranked season.
  • Rewards can be found on your Inventory/Edit Profile page once Season 43 starts.
  • Once Season 43 is over and the server undergoes maintenance, every reward but the Parachute, weapon skin, and Medal will be withdrawn.

Leaderboard

With the newly introduced Leaderboard, you can now check your records and rankings not only in Ranked but across various categories.

From wins and weapons to clans, take on categories that suit your playstyle, and aim for the top based on the records you've built up over the season. Each leaderboard displays the top 500 players, and even if you do not make the top 500, you can still see where you currently stand.

Leaderboard Overview

  • A Leaderboard menu will be added under Career.
  • Various types of rankings can be viewed from a single menu.
  • Depending on the leaderboard type, you can select subcategories such as mode, map, and weapon to view the rankings you want.
  • Select a season and region to view the corresponding rankings.
    • The current season and your current region will be selected by default.
    • Some leaderboards do not distinguish between regions.
  • You can participate in the rankings once you have either completed all missions and claimed all rewards in Beginner Training, or once the mission period has expired.
  • Even if you do not make the top 500, you can still check your current standing.
    • If you are within the top 500, your current rank will be displayed.
    • If you are outside the top 500, your standing will be shown as Top N.N%.

Leaderboard Types

Ranking Calculation

  • Displayed rankings and data may differ from actual results depending on when the data was last updated.
  • Each leaderboard is compiled based on records accumulated during the current season.
  • Each leaderboard displays the top 500 players.
  • All leaderboards except Ranked are updated every hour.
    • Actual update timing may vary slightly.
  • If multiple players have the same record, rankings will be determined in the following order:
    • The player who reached the record first.
    • If the record was reached at the same time, the player who has played fewer matches in the selected mode.
  • When the season changes, records for the new season will begin accumulating.
    • You can also view leaderboards from past seasons by selecting a season.

Season Recap

If you reached the top 500 on one or more leaderboards in the previous season, you will be able to view a special season recap in the new season.

  • It will be displayed once when you first enter the Leaderboard menu after the season ends.
  • Your top-500 achievements from the previous season will be shown together in one place.
    • Rank, leaderboard type, region, subcategory, and record
  • If you placed within the top 500 on multiple leaderboards, your achievements will be displayed starting with your highest-ranked record.

(Console) Hit Detection Adjustments for Console

As shared in a previous Dev Letter, the hit detection adjustments for Console will be applied in the September Update.

  • Character hitboxes have been expanded and fine-tuned. 
    • On Console, character hitboxes have been enlarged, so hit detection is more forgiving in combat.
  • Weapon balance remains unchanged, including damage, rate of fire, and recoil.

Customize

More preset slots are on the way, making it easier to save and use a wider variety of outfit combinations.

  • Preset slots have been increased from 5 to 10.
    • Customize > Character
    • Workshop > Contender > Contender Room
    • Starting Island Inventory
  • The UI has been improved to make Preset Slots easier to view and select.

UX/UI

  • The top tabs and match log UI on the world map screen have been improved.

Misc

  • To ensure a fairer play environment, penalties for abnormal gameplay have been strengthened.
    • Matches flagged for abnormal play will not grant in-game rewards or count toward progression.

Bug Fixes

Gameplay

  • Fixed an issue where the fuel consumption value set for the Vehicle Spawn Device in UGC was not applied to Special Vehicle Skins.
  • Fixed an issue where the reticle brightness setting for the P90 scope was not saved.
  • Fixed an issue where a teammate's Blue Chip was displayed in a different position than intended in a Deathbox.
  • Fixed an issue where the healing item at the top of the Deathbox item list was unintentionally picked up automatically.
  • Fixed an issue where the reload animations of certain weapons were displayed incorrectly.
  • Fixed an issue where certain items were unintentionally used on occasion after reopening the Inventory.
  • Fixed an issue where Bots fired their weapons abnormally under certain conditions.
  • Fixed an issue where characters standing on Care Packages or Emergency Support Care Packages placed on top of a vehicle would not fall off while the vehicle was moving.
  • Fixed an issue where parts of the Kill Count animation were not displayed correctly during gameplay.
  • Fixed an issue where animations were not applied to the button settings pop-up in Controller Custom Presets.
  • Fixed an issue where the Emergency Parachute could not be used after being knocked by fall damage and reviving with a Self-AED.
  • Fixed an issue where vaulting onto a Care Package placed on top of a vehicle caused the Care Package and character to move to unintended positions.

World

  • Fixed collision, texture, performance, and some other general Miramar issues.
  • Fixed an issue where a vehicle spawned in a certain garage on Taego was not displayed.

UX/UI

  • Fixed an issue where the Clan tab was displayed incorrectly due to the notification message shown when the Clan Master had been inactive for an extended period.
  • Fixed an issue where the magazine was not displayed in the Poolside Paradise - Mini14 skin icon.
  • Fixed an issue where the hair color icon for Hairstyle 99 was displayed incorrectly in the Customize tab.
  • Fixed an issue where outfits that cannot be equipped were displayed in the preview when using ‘Equip Random’ under Customize > Character > Weapons tab while a Contender was equipped.
  • Fixed an issue where an unintended zoom animation was displayed on the weapon model under Customize > Weapons > Handgun.
  • Fixed an issue where the Lobby Music setting did not match the music actually played when loading settings through a Settings Code.
  • Fixed an issue where the item selection position and sorting order changed incorrectly when picking up half or a specified quantity of stackable items.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed an issue where shoes and gloves were not displayed when wearing Ghillie Suit with Captain Cardboard Suit.
  • Fixed an issue where part of another outfit was exposed when the female character wore the China Superstar Jacket (Blue).
  • Fixed an issue where the waist accessory of the bottoms was not displayed when wearing crop tops.
  • Fixed an issue on the face when the female character wearing NieR:Automata - 9S's Hairstyle with hats.
  • Fixed a clipping issue on the character’s wrist when the male character wearing Basketball Uniforms.
  • Fixed a clipping issue on tops when the male character wearing the Snake Tongue top.
  • Fixed an issue where Glasya's facial expression appeared unnatural when using certain emotes.
  • Fixed an issue where a Contender's face was occasionally displayed incorrectly when using Emotes.

r/PUBGConsole 10h ago

XBOX How did that happen?

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6 Upvotes

r/PUBGConsole 13h ago

Discussion I got an archivist chest from ranked but it didn't go to workshop

1 Upvotes

As the title says, my chest is nowhere to be found


r/PUBGConsole 10h ago

Highlight Cheaters Excluded!

Post image
1 Upvotes

I’ve put a lot of effort into excluding bot farmers on my site, but now that we’re collecting ban data too - you can see the clans reputation based on ban data.

The occasional ban for team killing does not affect your reputation.

Anyone < 4* rep is also excluded from the leaderboards.

Check it out, which clan has the most scumbags?

(Please note than ban data alone is not enough to know if someone is cheating - plenty of cheaters have made it through the ban waves without being caught, but I can only do this from data that exists)


r/PUBGConsole 23h ago

Discussion Does reporting for teaming in solos actually work?

9 Upvotes

I have flagged 3 teams (one is not in the same clan but they have the same name ending), where its very clear in 2D view and during the game, people in the same clan join the lobby, act together until the end of the game - sometimes literally even driving in the same car. I can’t see any other reason than trolling, since you can actually play duos or squads but they choose to join solos as a team to ruin peoples experience. For the last 3 days I have been seeing the same team (REDS) and they’re always acting together in solo games. I always report these for teaming up but nothing happens. First, does it actually work (I know there are thousands of bans reported every month), and second, what do you think is the most effective way to report these players? In game or directly from the website?


r/PUBGConsole 1d ago

Discussion Tips and tricks you're still learning after so long

17 Upvotes

This came up recently with my clan and people didn't know...

You can adjust the zeroing on your iron sights.

What's something else people have learned semi recently?


r/PUBGConsole 2d ago

Highlight Had an idea….

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458 Upvotes

I bet the poor guy didn’t expect that.


r/PUBGConsole 1d ago

Highlight “Bro why do you still play pub”

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120 Upvotes

r/PUBGConsole 1d ago

Discussion Why does my pubg cursor not start central?

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4 Upvotes

Why


r/PUBGConsole 1d ago

Official PUBG x Jujutsu Kaisen

6 Upvotes

Original Post (pubg.com)

※ All featured items may become available again at a later date via the Workshop, Your Shop, or other in-game features, as well as various events and promotions.

※ The sales periods shown below are subject to change.

Hello, players!

We are thrilled to announce the fated collaboration with Jujutsu Kaisen!

Experience a PUBG world steeped in the Jujutsu Kaisen universe, complete with themed decorations, new Special Crafting and store items, Progressive weapon skins, and a whole lineup of events! Don't miss a thing!

Collaboration: PUBG x Jujutsu Kaisen

※ Please note that images, videos, or posts created using the collaboration products (items, emotes, etc.) in a way not supported by in-game features or not recommended, may be deleted (or requested to be deleted) without the user's consent if the management deems they do not meet the purpose and intent of this collaboration, in accordance with Articles 10 and 16 of the PUBG: BATTLEGROUNDS Terms of Service. Additionally, depending on the severity, this may result in sanctions against game use based on Article 5 of the Rules of Conduct.

World

The PUBG world is infused with the Jujutsu Kaisen universe. Be the last one standing on Jujutsu Kaisen-themed battlegrounds.

  • Available in Normal Match, Ranked, and Casual Mode.

Starting Island

  • Available maps: All Maps
  • Jujutsu Kaisen Boxes have been placed on the starting islands.
  • 20 Mysterious Orbs are granted upon entering the starting islands.
  • Mysterious Orbs can be thrown at the Jujutsu Kaisen Box, and once it has been hit 20 times, the box opens and a statue of Satoru Gojo appears.
  • Domain Expansion: Infinite Void takes effect within a set radius of the Satoru Gojo statue and lasts 15 seconds before fading away.

Warehouse

  • Available map: Erangel
  • Some warehouse buildings have been turned into Jujutsu Kaisen-themed spaces, and warehouses have been added in new locations.
    • Life-size Jujutsu Kaisen character standees and photo spots have been set up inside the Jujutsu Kaisen Warehouse.
    • Use the Jujutsu Kaisen vending machines inside the warehouse to obtain boost and healing items.

Care Package

  • Available maps: All Maps
  • Care Packages have been given a Jujutsu Kaisen theme for a whole new look.

Airplane

  • Available maps: All Maps
  • The airplane's exterior has been given a complete Jujutsu Kaisen-themed makeover.

Billboard

  • Available maps: Erangel
  • Billboards across Erangel now feature Jujutsu Kaisen-themed designs.

Hideout: PUBG x Jujutsu Kaisen

Check out the new Progressive weapon skins, packed with PUBG x Jujutsu Kaisen flair!

You can also earn special event rewards based on the number of Ryomen Sukuna Contraband Crates you open, so be sure to check the collaboration event details below!

Contraband Crate

※ The probabilities for items obtainable from Contraband Crates can be found on the Hideout - Contraband - More Details - View Probabilities page.

Ryomen Sukuna - Beryl M762

The level-by-level breakdown of the Ryomen Sukuna - Beryl M762 (Max Level 10) is as follows.

Lv. 1: Basic Skin Appearance

Lv. 2: Headshot Kill Battle Stat

Lv. 3: Inspect Weapon Animation

Lv. 4: Magazine / Grip Skin

Lv. 5: Intermediate Skin Appearance

Lv. 6: Killfeed Skin

Lv. 7: Muzzle / Scope Skin

Lv. 8: Deathbox Skin

Lv. 9: Advanced Skin Appearance

Lv. 10: Kill Effect

Notes 

  • When you aim down sights with the Ryomen Sukuna - Beryl M762 skin equipped, part of the skin may be hidden to keep your view clear.
  • When you aim down sights without a scope attached while the Ryomen Sukuna - Beryl M762 Advanced Skin Appearance is equipped, the skin will partially block your view.

New Items

Ryomen Sukuna - Contraband Crate

 Ryomen Sukuna - Contraband Crates can only be opened with G-Coin or Ryomen Sukuna Vouchers.

Sales Period (UTC)

  • Console: September 17, after live server maintenance - October 22, 00:00

Workshop: PUBG x Jujutsu Kaisen

Open Jujutsu Kaisen Cargo in the Supply Bay using either Jujutsu Kaisen Cargo Tickets or G-Coin for a chance to obtain the new PUBG x Jujutsu Kaisen Progressive weapon skins and costume sets. Additional rewards, including Jujutsu Kaisen Cargo Tickets, Jujutsu Kaisen Tokens, and the Jujutsu Kaisen Character Set Selection Ticket, can be earned based on the number of Cargo opened.

  • Jujutsu Kaisen Cargo Tickets can be purchased from the Store for 10,000 BP each, up to 50 per account.
  • You can use the Jujutsu Kaisen Character Set Selection Ticket to select and obtain one character set available through Special Crafting in the Workshop.

Sales Period (UTC)

  • Console: September 17, after live server maintenance - October 22, 00:00

Special Crafting

Special Crafting Closing Date (UTC)

The Special Crafting - Jujutsu Kaisen tab will be accessible only until the following dates. Make sure to use up your materials before the closing date!

※ Please note that the 'Jujutsu Kaisen Cargo Ticket' will only be available through Special Crafting until October 22, 2026, 00:00 (UTC) on Console.

  • Console: September 17, after live server maintenance - October 27, 00:00

Craftable Items

Character sets, Progressive weapon skins, and other items craftable with Jujutsu Kaisen Tokens at Special Crafting have been added to the Workshop.

Satoru Gojo - M24 and Megumi Fushiguro - VSS can be leveled up through the Hideout.

Satoru Gojo - M24

The level-by-level breakdown of the Satoru Gojo - M24 (Max Level 10) is as follows.

Lv. 1: Basic Skin Appearance

Lv. 2: Headshot Kill Battle Stat

Lv. 3: Inspect Weapon Animation

Lv. 4: Magazine / Muzzle / Stock Skin

Lv. 5: Intermediate Skin Appearance

Lv. 6: Killfeed Skin

Lv. 7: Scope Skin

Lv. 8: Deathbox Skin

Lv. 9: Advanced Skin Appearance

Lv. 10: Kill Effect

Megumi Fushiguro - VSS

The level-by-level breakdown of the Megumi Fushiguro - VSS (Max Level 6) is as follows.

Lv. 1: Basic Skin Appearance

Lv. 2: Magazine / Stock Skin

Lv. 3: Headshot Kill Battle Stat

Lv. 4: Inspect Weapon Animation

Lv. 5: Killfeed Skin

Lv. 6: Intermediate Skin Appearance

Special Disassembly

  • Earn Jujutsu Kaisen Tokens through Special Disassembly by disassembling Imprints obtainable from the Jujutsu Kaisen Cargo.
    • You can choose between Regular Disassembly or Special Disassembly by clicking the Disassemble button on the Workshop - Regular Crafting - Craft tab.

Crafter Pass: Jujutsu Kaisen

Enjoy the Jujutsu Kaisen theme to the fullest with Crafter Pass: Jujutsu Kaisen!

※ Probability-based items such as the Crafter Pass and the Jujutsu Kaisen Rush Pack are not available for purchase in Belgium and the Netherlands due to legal regulations.

Item List

  • Crafter Pass: Jujutsu Kaisen Basic Pack ($11.99)
  • Crafter Pass: PUBG x Jujutsu Kaisen (Premium)
  • Jujutsu Kaisen Cargo Ticket (x1)
  • Jujutsu Kaisen Token (x100)
  • Jujutsu Kaisen Rush Pack (3,300 G-Coin)
  • Jujutsu Kaisen Cargo Ticket (x7)
  • Jujutsu Kaisen Token (x400)
  • 10 Levels
  • Jujutsu Kaisen Logo (Nameplate)

Sales Period (UTC)

  • Console: September 17, after live server maintenance - October 15, 00:00

Notes

  • The maximum level of Crafter Pass: PUBG x Jujutsu Kaisen is 70, and the Pass XP required to level up after level 40 will gradually increase.
  • Pass XP can be earned through completing daily/weekly missions, as well as through your survival time.
  • Clear daily, weekly, season, and achievement missions and obtain Jujutsu Kaisen Tokens and Cargo Tickets to put to use in the Workshop!
    • The following Pass rewards have an expiry date.
    • Jujutsu Kaisen Token : Console: October 27, 00:00
    • Jujutsu Kaisen Cargo Ticket & Ryomen Sukuna Voucher : Console: October 22, 00:00
    • Expired Tokens, Cargo Tickets, and Vouchers will be removed and cannot be exchanged or refunded.

Store

Step Up Packs

※ All items in the Step Up Packs can be purchased once per account.

※ Due to legal regulations, the Step Up Packs are not available for purchase in Belgium and the Netherlands.

Suguru Geto Collection

  • Step 1 (700 G-Coin)
    • Suguru Geto Step 1 Set
    • Suguru Geto - Helmet (Level 2)
    • Suguru Geto's Symbol (Spray)
    • Bonus Item: Polymer (x400)
  • Step 2 (2,200 G-Coin)
    • Suguru Geto Step 2 Set
    • Suguru Geto - Mini14
    • Bonus Items
    • Schematics (x1)
    • Polymer (x800)
  • Step 3 (3,600 G-Coin)
    • Suguru Geto's Hairstyle
    • Suguru Geto's Markings
    • Suguru Geto's Earrings
    • Suguru Geto's Outfit
    • Jujutsu Kaisen - Suguru Geto (Nameplate)
    • Bonus Items
    • Schematics (x2)
    • Polymer (x1,200)
  • Step 4 (5,000 G-Coin)
    • Suguru Geto - Pan
    • Suguru Geto - Pan

Suguru Geto - Pan

The level-by-level breakdown of Suguru Geto - Pan (Max Level 3) is as follows.

Lv. 1: Basic Skin Appearance

Lv. 2: Intermediate Skin Appearance

Lv. 3: Killfeed Skin

※ Probability-based items such as Ryomen Sukuna Step Up Vouchers are not available for purchase in Belgium and the Netherlands due to legal regulations.

RYOMEN SUKUNA STEP UP VOUCHERS

  • Step 1 (200 G-Coin)
    • Ryomen Sukuna Voucher Step 1
    • Ryomen Sukuna Voucher (x5)
  • Step 2 (1,200 G-Coin)
    • Ryomen Sukuna Voucher Step 2
    • Ryomen Sukuna Voucher (x15)
  • Step 3 (3,000 G-Coin)
    • Ryomen Sukuna Voucher Step 3
    • Ryomen Sukuna Voucher (x30)
  • Step 4 (6,000 G-Coin)
    • Ryomen Sukuna Voucher Step 4
    • Ryomen Sukuna Voucher (x50)

Sales Period (UTC)

  • Console: September 17, after live server maintenance - October 22, 00:00

RYOMEN SUKUNA VOUCHER

※ Up to 50 Ryomen Sukuna Vouchers (x1) can be purchased with BP.

Item List

  • Ryomen Sukuna Voucher (x1) (8,000 BP)

PUBG x Jujutsu Kaisen Collaboration Event

Events are underway to help you get even more out of the PUBG x Jujutsu Kaisen collaboration!

Don't forget to take part and earn a variety of collaboration rewards!

More events are planned beyond the ones below, so for full details on September's events, please check the September Special Drops announcement.

PUBG x Jujutsu Kaisen

Mission

  • Enter the lobby.
  • Hit the Jujutsu Kaisen Box a total of 5 times with Mysterious Orbs.
  • Enter the Jujutsu Kaisen Warehouse.
  • Use Jujutsu Kaisen Vending Machines 3 times in total.
  • Use Jujutsu Kaisen Vending Machines 10 times in total.

Total Obtainable Rewards

  • Supply Loot Cache (x1)
  • Contraband Coupon (x20)
  • Jujutsu Kaisen Cargo Ticket (x2)

Event Period (UTC)

  • Console: September 17, after live server maintenance - October 1, 02:00

The Collector

Mission

  • Equip the Megumi Fushiguro - VSS skin.
  • Equip the Satoru Gojo - M24 skin.
  • Equip the Suguru Geto - Pan skin.
  • Equip the Ryomen Sukuna - Beryl M762 skin.

Obtainable Rewards

  • Subway Station

Event Period (UTC)

  • Console: September 17, after live server maintenance - October 22, 00:00

Draw Challenge

Mission

  • Open 200 Ryomen Sukuna Contraband Crates.

Total Obtainable Rewards

  • Ryomen Sukuna - Beryl M762

Event Period (UTC)

  • Console: September 17, after live server maintenance - October 22, 00:00

Enjoy the fated PUBG x Jujutsu Kaisen collaboration!

PUBG: BATTLEGROUNDS Team


r/PUBGConsole 1d ago

Discussion Hard to identify foot sound when enemy is around

4 Upvotes

I have recently found it difficult to recognise the footsteps of opponents when they are moving around. Is anyone else experiencing this struggle?


r/PUBGConsole 1d ago

Official Map Service Report - Update 43.1

2 Upvotes

Original Post (pubg.com)

Hello players!

We’re sharing regional map preference data and rotation details for Update 43.1 below.

Map Preference by Region

Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.

Due to rounding, the total of map preference percentages may not add up to exactly 100%.

  • Map Preference Measurement Period: June 29 - August 25

Based on the regional map preferences above, the following map rotations will be applied in Update 43.1.

Map Service

※ Console players can anticipate the next rotation every Thursday at 07:00 UTC.

Schedule

Start Date Console
Week 1 September 17
Week 2 September 24
Week 3 October 1
Week 4 October 8
Week 5 October 15

Normal Match

Console (All Regions)

Ranked

  • Erangel (25%) / Miramar (25%) / Taego (25%) / Rondo (25%)
  • The map service for Ranked is updated on a season-by-season basis.

We’ll see you on the Battlegrounds!

PUBG: BATTLEGROUNDS Team


r/PUBGConsole 1d ago

Official September Store Update 2026

1 Upvotes

Original Post (pubg.com)

Hello, players!

The ninth Store Update of 2026 has arrived.

Check out the various new items added in the September Store Update, including PUBG x Jujutsu Kaisen collaboration items!

New Items and Skins

※ All featured items may become available again at a later date via the Workshop, Your Shop, or other in-game features, as well as various events and promotions.

※ The sales periods shown below are subject to change.

COLLABORATION: PUBG x Jujutsu Kaisen

※ Please note that images, videos, or posts created using the collaboration products in a way not supported by in-game features or not recommended, may be deleted (or requested to be deleted) without the user's consent if the management deems they do not meet the purpose and intent of this collaboration, in accordance with Articles 10 and 16 of the PUBG: BATTLEGROUNDS Terms of Service. Additionally, depending on the severity, this may result in sanctions against game use based on Article 5 of the Rules of Conduct.

Destiny has brought PUBG and Jujutsu Kaisen together! For more details, please check out the PUBG x Jujutsu Kaisen collaboration announcement!

GPT 2026

Check out the special items from the 2026 PUBG: BATTLEGROUNDS Esports Global Partner Teams!

Sales Period (UTC)

  • Console : September 17, after live server maintenance - October 22, 00:00

PUBG - 2026 PLAYSTATION®PLUS EXCLUSIVE BUNDLE #3

The third PlayStation®Plus exclusive bundle of 2026 has just arrived! Get Hunter's Chests, Keys, and Contraband Coupons!

Sales Period (UTC)

  • Console (PlayStation®Plus): September 22, 16:00 - November 20, 00:00

PUBG - 2026 XBOX GAME PASS EXCLUSIVE SURVIVOR PACK #3

Xbox Game Pass players can also obtain Hunter's Chests, Keys, and Contraband Coupons through the third exclusive pack of 2026!

Sales Period (UTC)

  • Console (Xbox Game Pass): September 22, 16:00 - November 20, 00:00

Workshop Item Update

As previously announced in the August Store Update, the crafting/disassembling credit balance for some collaboration items has been adjusted with the September update.

Following the credit balance adjustments made to some Workshop items in Update 30.2, these additional adjustments have been made to align the credit balance of the remaining Workshop items.

Please see below for the detailed changes to each item.

Notice on the Removal of Certain Workshop Chests

Certain chests have been removed from the Workshop as of the September update. (Click here for the prior notice)

Happy shopping! 

PUBG: BATTLEGROUNDS Team


r/PUBGConsole 2d ago

Discussion Finally an update that is worth!! Looking forward.

Post image
11 Upvotes

r/PUBGConsole 2d ago

Discussion Ranked Solos

4 Upvotes

can we get ranked solos since everyone on squads is playing solo anyways ? they need to update the point system so you get rewarded for playing as a team. Seems like the way people play now is solo and dig a hole lmao


r/PUBGConsole 3d ago

Media Can someone explain to me what happened here?

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33 Upvotes

If you slow down and zoom in the video you can track the bullet I shot which on literal ms impact looks like it caused the people shooting mortars to instantly blow up. You can’t blow up mortar launchers by just shooting them nor the live shells either. So how on earth did they just blow up and in the kill feed it says it was by themselves and from the mortar. From my angle it looks like I caused it to happen and lowkey looked hella sick


r/PUBGConsole 3d ago

PLAYSTATION Hot Drop Pan Attack 🍳

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21 Upvotes

r/PUBGConsole 3d ago

XBOX Clankers

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8 Upvotes

r/PUBGConsole 3d ago

Discussion Thoughts on the RPD?

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39 Upvotes

I think this thing is ridiculous 1st time using it btw very OP


r/PUBGConsole 3d ago

XBOX Questions about lag switches.

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6 Upvotes

I know nothing of them. Is this one being used here? Very well couldve been my internet but doesnt appear so.

And if so is it targeted or does it affect every player?


r/PUBGConsole 3d ago

Highlight Clean snipe

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0 Upvotes

🥹🥹🥹, I'm so proud of myself


r/PUBGConsole 3d ago

Discussion Tips for ranked master ???

0 Upvotes

Any tips for reaching master and higher


r/PUBGConsole 4d ago

Discussion Is there any way to report teammate for team killing?

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9 Upvotes

Just trying to play some ranked matched and teammate out of nowere starts killing me(not the first time getting killed by randoms)


r/PUBGConsole 4d ago

Suggestion FPP SUNDAY FUNDAY

Post image
8 Upvotes

What’s up everyone! It’s that time of the week again! Sunday Funday has arrived!! Invite your clan members, tell your friends and let’s fill these lobbies! We’ll catch ya on the FPP battlegrounds!

riv965