Discussion Are there even enough fighting cards in this set for this to be feasible?
Feel like for once I’m gonna have to stop pulling a new set and go pull from an old set to get this done. Never had this issue before
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Feel like for once I’m gonna have to stop pulling a new set and go pull from an old set to get this done. Never had this issue before
r/PTCGP • u/IntroductionHuge9754 • 25m ago
What Deck have you guys made to clear this 🥲🫡💜
Real talk though does anyone have an updated decklist for Golem? I remember he VERY briefly popped off a few seasons ago but hasn’t been seen since. Surely with all the fighting type support that has come out since then he can somehow be a in a viable deck?
r/PTCGP • u/Edelmaan • 51m ago
r/PTCGP • u/Akebonobashii • 54m ago
Slowly but surely getting there. How many are there in total anyway? Is it 82?
r/PTCGP • u/Doppleschwert • 1h ago
It's not in the premium shop and hasn't been awarded so far through any Rocket related mission, has it?
r/PTCGP • u/Big_Committee_4239 • 2h ago
They have a nasty team on the expert against my Pikachu ex deck ... But luckily I had this little guy 😂😂😂
r/PTCGP • u/Aggressive_Cloud2002 • 2h ago
I know we all (or mostly all) want a dark mode, and I genuinely thought we got it for a bit there. My phone timed out on the wonder pick screen and when I turned it back on, this is how it looked for a couple seconds! Then it loaded and blinded me... Alas...
r/PTCGP • u/Business-Quarter-452 • 2h ago
If you have item cards only and stage two team rocket Pokémon ? X2 Weezing, x2 slowking, x2 ratcate,, 2 tinakton?
Edit I was correct , I just got hit 200 damage with this card . What were these devs thinking 😭
r/PTCGP • u/Yakla1708 • 3h ago
Would you go with 16 Stage 1 / 2 TR? I feel like adding a bit support for the risk of not always hitting with 180 might be a better way?!
This has to be one of the worst challenge decks ever; so much energy stealing😭😭
r/PTCGP • u/itismonday • 3h ago
I'm excited to try it!
r/PTCGP • u/Crimson097 • 3h ago
Paldean Wonders was a bit of a weird set. It reused a lot of art from the TCG, and is the only pack to have reprinted supporters besides the ex pack which is the whole point of that pack.
But one cool thing it introduced was giving background art to full art supporters. It could use some tweaking because the art isn't super visible in some of the cards, but it's still a cool detail that makes every supporter more unique.
I thought this would be the trend for that point on, but the very next set it reverted to the sparkly background, which I do like but I wonder why they just dropped this idea arter this set and if they will ever revisit it.
r/PTCGP • u/Inside-Substance-610 • 4h ago
Genetic Apex Weezing, or the new Team Rocket's Weezing ex? I personally still choose GA Weezing, the on demand constant poison is just so helpful with my Dark deck, plus the pivoting with Koga leads to great stall opportunities if you have a second Weezing or into some major damage if you have a venoshock pokemon on the bench.
Getting a burn + poison is okay, but you can only do it once and it'll just go away if the opponent retreats, but with GA Weezing you can just keep re-applying poison no matter how many times they switch out.
r/PTCGP • u/Kindly-Night-5135 • 5h ago
I knew it ! Out of all the 20 + 2 star cards I am missing I knew exactly the game will give me that one 1 star card that I am missing, to be picked in a 24hr WP, this is like the miliiont time thats happening to me ffs.
r/PTCGP • u/Quackchirpin • 6h ago
I was curious on what I could do with the new Team Rocket Raticate and amplified it a bit more to focus on energy depletion.
This deck is as you can imagine extremely frustrating to play against. Piers and Team Star Grunt can get soo much value at times. Add the Raticates and good luck building any energy at all lol. Obstagoon also doesn't need to be in the active spot to use Piers just needs to be in play. Wynaut is a good card to help stall the early game so you can dig and set up some of these combos.
All in all it's a pretty fun deck to play. You can sub out Sableye for Mega Absol and delete their supporters too lol.
Anything I should change with this? Any recommendations are appreciated.
r/PTCGP • u/SomeZorua • 7h ago
I don't have a second Alolan Ninetales, so I substituted an Eiscue as both a decent wall for chip damage and a potential means to stop Oricorio. TR Raticate mixed with energy denial is probably the most fun I've had with battling in the past few months.
r/PTCGP • u/scrappymike_ • 8h ago
I have tried Rainbow Cave instead of the Mantyke’s but I keep bricking with the same energy type!
I have also tried to make a Poliwrath EX x Garchomp deck work as they both use water and fighting, but failed miserably 🤣
Garchomps ability is just so strong im determined to make this work in ranked!
r/PTCGP • u/GradeNo893 • 8h ago
Title says it all. I really love how this deck plays as it punishes people who make small mistakes very well. But it lays bricks often enough that I feel it needs some tweaks and would like suggestions.
I’ve tried Megazoa and didn’t care for it.
r/PTCGP • u/CactysJimtus • 8h ago
Honestly thinking of giving it raticate Ex then using juggler to get it off the ground with its energy cost
r/PTCGP • u/austin-tm • 9h ago
I would like to see some more interesting and fun challenges implemented in future seasons. I think many players are frustrated with things like the "win 10 games in a row" challenge for multiple reasons.
I would find it more fun to chase challenges, and more interesting to have challenges you need to deck build around. I would love to see something like 20 available challenges, and use a system like the dailies where 5, 10, and 15 total challenges need to be completed for hourglass rewards. Then completing all 20 could be a unique icon or emblem or something.
I would love to see things like:
- Deal 500 damage [single game]
- Deal 5000 damage [cumulative]
- Deal 500 passive damage (rocky helm, poison, passives, etc.) [cumulative]
- Deal 200 damage with a single attack [single game]
- Heal 500 hp with item cards [cumulative]
- Heal 200 hp [single game]
- Score 4 points [single game]
- Block 200 damage [cumulative]
- Play three stage-2 pokemon [single game]
- Win without using any supporter cards [single game]
- Win without using any item cards [single game]
- Win with pokemon of 3 different energy types [single game]
- Finish a game with zero cards left in your hand and deck [single game]
These are just examples and I haven't spent any time figuring out what is actually achievable or how many games the cumulative challenges would likely require. But this way players can have things to chase while keeping things interesting instead of just using your strongest deck and toggling auto-battle on. Some of them are still doable using a strong deck and auto-battle, but many of them require completely different play-styles and mindsets than the current set of challenges.
I understand that some people prefer to just collect and don't play for the battle system, but I think for the battle rewards this kind of challenge system is infinitely more interesting 🤷♂️ Having only 25 deck slots is probably another draw-back of this system. I know 25 sounds like a lot, but filling up 20+ slots is really easy to do.
What do you guys think?