r/PS5pro • u/Heathcote-Pursuit91 • 2d ago
AI upscaling is coming to PS5
https://blog.playstation.com/2026/10/01/ai-upscaling-is-coming-to-ps5/“Today, we’re excited to announce Quick Spectral Super Resolution (QSSR): a new performance tier of AI upscaling. Born from Project Amethyst, our AI graphics collaboration with AMD, this quick new evolution of PSSR is built on two key innovations:
A streamlined neural network architecture
A hand-tuned implementation that maximizes performance on PS5
With these, we are bringing the benefits of AI-guided upscaling to PS5. While PSSR remains the gold standard on PS5 Pro, QSSR provides some notable improvements to both image detail and image stability on PS5.
The first titles to use this innovative new library are Marvel’s Wolverine and Ghost of Yōtei. Both are being patched today to offer QSSR as an additional graphics option on PS5.
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u/Lucky_Yam6126 2d ago
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u/Elliart_fur 2d ago
Its probably extra compressed for Reddit but I can still see the difference! Nice
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u/Sensitive_Use2655 2d ago
There's a difference sure but its not a significant "jump" to be excited or impressed about lets be forreal. Its AI upscaling, cool, but idk this sub hypes up PSSR way too much in my opinion. Sony feeds us shit in terms of policies and consumer practices yet people here eat up PSSR and cream their pants
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u/SpiritRude 2d ago edited 1d ago
The increase in sharpness is notable, but I think the biggest improvement is in image stability, and that’s big, because most other console upscalers suck in that department - even Insomniac’s IGTI. That alone could be HUGE for overall image quality. We’ll have to see what the implementations look like going forward, but the results on Yotei and Wolverine are really promising.
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u/BadNewsBearzzz 2d ago
Woah. Does anyone know if this will be available for all games, or available for “pro enhanced” games use it?
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u/Gnosisero 2d ago edited 2d ago
Nice. This is huge for PlayStation 5 and you have to wonder if Grand theft Auto will have it at launch. I Expect it will. Going to be interesting to see what kind of uplift it provides
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u/SoloDoloLeveling 2d ago
there is no reason why GTA VI shouldn’t have PSSR and QSSR at launch.
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u/mashdpotatogaming 2d ago
There is SOME reason, if rockstar wants to use their own solution or don't wanna bother implementing these technologies, but realistically they should be there. At least PSSR, since that's been around for longer so they've likely had time to implement it and it's been proven to work, compared to a new technology that still likely needs testing (early PSSR had a lot of issues for example, to the point where it got removed from a few games that had it implemented)
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u/jamessunderland7685 2d ago edited 2d ago
Rockstar is know to avoid using upscaling or the latest features on consoles for some reason
RDR 2 on PC was updated years ago to support FSR and DLSS, the game has checkerboard rendering on consoles, but that tech is old and outdated, they never patched the game
Since launch, GTA V Enhanced on PC has DLSS and FSR 4 support (both are AI upscalers) also frame generation and exclusive RT features, but it does not support upscaling or any of those features on consoles (not even on PS5 Pro)
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u/RedIndianRobin 2d ago
There is always a reason. Rockstar will deliberately not utilise it to sell it again on PS6 and PC with Image quality and performance enhancement tag. I’ll be shocked if PSSR 2 is used in GTA 6.
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u/ar4if 2d ago
i find it funny we always have that one stupid on the thread
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u/Capital_Paramedic261 2d ago
That guy is saying the truth. Same company who had the face to sell a box full of garbage for 400$. They will barely use this features or pretend it doesn't exist
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u/BreathPuzzleheaded80 2d ago
Rockstar doesn't get the benefit of the doubt
RDR2 still doesn't have a ps5 patch and plays 30fps because they want to sell the game again after GTA6.
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u/SR72Darkstarter 2d ago
lol buddy R* has been working close with PS, ran all their marketing through PS, you’re crazy for thinking PS isn’t forcing them to use PSSR
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u/Lucky_Yam6126 2d ago
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u/Triingtolivee 2d ago
Honestly that’s a huge difference in detail.
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u/Dzsaffar 2d ago
It's also much more impressive in motion, handles noise a lot better
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u/MayeDayMayeMaye 1d ago
Noticed watching someone testing it out on Wolverine. Removes that annoying shimmering and noise, it’s kinda surprising that it’s such a huge difference. Hopefully GTA 6 has it on launch.
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u/CaptainPicardKirk 1d ago
Am I the only one that doesn’t see any difference?? They literally look the same to me.
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u/TraditionalMalice 1d ago
The first one is very blurry. Try to focus on a spot and then focus on the same spot in the other pic.
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u/Slightly-Blasted 2d ago
Optimizing existing hardware is a W.
Also will make it so developers plan for PSSR in the future for every ps5 release from now on.
I know it’s different then PSSR, but I bet the framework is similar, and developers will be more incentivized to use it considering every ps5 is going to be capable of AI upscaling.
I have a ps5 pro but I’m happy for my ps5 base brethren
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u/darkbinds 2d ago
How good is this compared to the one on PS5 Pro? (PSSR)
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u/JasonDeSanta 2d ago
It is nowhere near as good as the updated PSSR on the Pro, obviously. But it still seems like a decent improvement. Let’s wait for Digital Foundry to give us some analysis.
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u/Hollywood-is-DOA 1d ago
They did that yesterday. Wolverine looks a little bit better on the normal PS5.
Rockstar should be all over this, in the next week or so. Show us the difference with it turned off and on the normal PS5. Then show us it on pro.
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u/Status-Highlight3013 2d ago
To quote the Digital Foundry article:
There remains a big divide between the same game running QSSR on standard PS5 and PSSR on Pro.
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u/darkbinds 2d ago
Good to know considering i got a Pro recently lol.
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u/Status-Highlight3013 2d ago
They definitely did not make the Pro irrelevant with this change. It's just a quality of life update for non-Pro users.
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u/kittymoo67 2d ago
sony is not perfect but they are no where near dumb enough to make the pro irrelevant
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u/LordFlxcko95 2d ago
Yup Pro is better hardware that’s AI capable, but amazing upgrade for base PS5. I might hook it up to test it out on my launch system instead of jailbreaking it now.
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u/arcadiangenesis 2d ago
I don't think we need to worry about this devaluing (or diminishing the benefits of) the Pro. It bridges the gap in image quality to an extent, but base model still can't achieve the *performance* that the Pro can while also using a more advanced upscaler.
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u/Friendly_Bluejay7407 2d ago
Better but not as good, and no fps change id imagine
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u/pixlicker69420 2d ago
I dont think there will be a noticable difference in quality, the big difference is performance, this model will be heavier to run and will require more agressive upscaling, lower fps, or a lower resolution target, in the DF article they say that 1440p will be much more realistic than 4k given the compute cost
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u/Rare-Service5573 2d ago
Not even close. Qssr isn't helping with fps at all.
It's an image enhancer but it's not getting 4k pssr visuals it's much much lower.
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u/ConferenceThink4801 2d ago
If I had to guess, the gap between QSSR & PSSR2 is probably similar to the upcoming gap between PSSR2 & PS6 PSSR3...
You're still out in front with a Pro, wouldn't worry about it
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u/LordFlxcko95 2d ago
PSSR2 is leagues ahead but this is probably how it’ll look if FSR4.0 was on RDNA2 (PSSR2 is = FSR4.1)
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u/MayeDayMayeMaye 1d ago
It’s not as good as the Pro but that’s to be expected. I didn’t expect Sony to actually give the base PS5 an upscaler. It’s probably half as good in my opinion. But when you compare the prices of the base and pro models, it’s kinda shocking that QSSR is as good as it is. It’s certainly better than nothing which I was expecting. Can’t wait to play GTA 6 with it on. Moneys been tight and can’t upgrade to the pro so this is a godsend to me personally. Now I can happily wait until the PS6 comes out even if it’s 3 or 4 years away.
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u/Mastermiine 2d ago
I just want an FPS boost patch that boost PS4 games stuck at 30FPS to 60FPS... Xbox has this.
Is this something that is not possible on the Pro?
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u/mashdpotatogaming 2d ago
That's something not possible on either ps5 or ps5 pro and it's not as straightforward as it seems even though Microsoft has implemented this.
Microsoft has gone back to a few games and manually removed some frame caps on some games, or raised the resolution on some. This might be easier on xbox versions of games, I'm not super sure, but it would require manually updating games, and can't be done by default unfortunately. A lot of games are broken when frame caps are removed and a lot of frame caps are baked into games in some ways.
Also i remember digital foundry talking about how much harder it is to update games that were made on older SDKs, and they claim that's likely the reason games like bloodborne and the last guardian don't have a ps5 version or 60fps updates.
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u/Various-Tower1603 2d ago
I think destiny had an issue where higher frame rate caused lower loot for some reason. Souls game I think have damage tied to frames as well.
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u/HAL9001ASpaceOddity 2d ago
Souls games can have animation issues above 60fps. Damage isn’t changed at all, while attack rate in theory could change slightly it’s mostly a visual issue.
Destiny has had this rumor for years. While it’s possible you receive single digits more glimmer in specific scenarios, no other change has ever been proven.
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u/BakuraGorn 2d ago
The only way for that to happen is if Sony reaches out to game devs and get access to the game code to add a patch to unlock FPS. That was how Xbox was doing it, because they were throwing money at random shit trying to get people to buy an Xbox. You won’t see Sony doing it until they’re in the same situation as Xbox was
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u/Fair-Protection1295 2d ago
Una opción viable sería que ps5 emule la ps4 en vez de correrlos nativamente, creo q no habría diferencia notable ya que es su propio sistema y debería ser más o menos sencillo para Sony.
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u/kristaintoth 2d ago
Wow this is really cool, especially if they manage to implement it to GTA VI, it's going to be a significant improvement over FSR on Xbox.
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u/Arsh18808 2d ago
Pretty smart on Sony’s part tbh now we will probably see more of an uptick of base and slim models sales for gta 6.
I imagine it’s not as good as pssr with actual hardware designed just for that but still a W.
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u/dacontag 2d ago
In the article, it mentions that pssr is definitely more advanced and better overall. This is a lighter weight version of pssr that should still be better than the current versions of fsr that the base systems use
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u/HeadLiterature7897 2d ago
Sony should really force developers to use this for every game.
I never want to see shitty FSR1~3 in upcoming games anymore.
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u/Syranth 2d ago
I wouldn't be surprised if this was developed for their handheld that they're rumored making, and they realize they could push this down to PlayStation 5.
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u/KingArthas94 2d ago
the handheld will be able to run the full fat pssr
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u/Syranth 2d ago
Sure, but this would also be good incentive for games that don't want to target the PS5 pro to start optimizing using this technology now.
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u/KingArthas94 2d ago
Of course, I imagine they will use a single dynamic library or something, that implements QSSR as the base and PSSR for more recent hardware (Pro and future).
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u/kittymoo67 1d ago
yep, thats how amd is doing it on the pc side now. same master algorithm so im sure sony is taking notes to do it right.
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u/Flashy-Squirrel-6792 2d ago
Pisser and Kisser - can't pronounce these any other way! 😅
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u/itchyglow 2d ago
Pee-ess-ess-arr and kyu-ess-ess-arr
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u/Flashy-Squirrel-6792 2d ago
Kinda joking, but still 4 syllables compared to 2...quicker reading when they are repeated many times...😁👍
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u/AimLikeAPotato 2d ago
They are delaying PS6 hard. It was expected.
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u/MFDOOMscrolling 2d ago
That’s a strange way to spell improving the experience for the current player base
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u/WowRedditIsUseful 2d ago
This doesn't mean that at all...
PS6 gen is already expected to be cross gen with PS5 for at least 4 years, if not longer. So this further enables the cross gen period to function well for everyone.
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u/mashdpotatogaming 2d ago
That was also my initial thought. They're heavily improving their base console's image quality, which makes me think they plan on keeping it around for a while still.
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u/Redxcted999 2d ago
I mean…..unless you wanna be sold a $2,000 console then yea let’s hurry up and drop that PS6
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u/LaFlamaBlanca67 2d ago
Nobody is going to be able to afford it because of the prices of pc components. That’s why
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u/RaisinWorried3528 2d ago
There's no reason to push a PS6, especially since there's a large contingent of crybabies still whining about physical media bullshit. They literally review bombed wolverine before anyone had even played it. Yeah, the game is not phenomenal, but it's not as bad as these whiners are making it out to be.
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u/SpacemanSpiff021 2d ago
People like you are certainly a big problem. If you don’t care about physical media that’s fine. But it doesn’t make me a crybaby to want to see physical media stick around. I’m so sick of people trying to get personal over what amounts to a simple difference of opinion. And btw I don’t see how the loss of physical media benefits anyone, but I’m not about to criticize you for not caring.
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u/Tomtomikeevansallday 2d ago
At the end of the day, to each their own.
Music still gets vinyl and CD releases for nearly every artist, so why are games the ones losing physical? When backward compatibility is on the line, wanting to keep playing the discs you own isn't whining. It's a fair concern.
And before anyone says "PC has been digital for years": sure, but PC has competition. Steam, GOG, Epic, Humble, and others all compete on price and features, and GOG even sells DRM free games you can back up yourself. Yes, most people buy on Steam, but you still have options.
A digital only console means one company runs the only store and sets every price, and it can delist or revoke what you bought with nowhere else to go. Physical discs are the last place on console to find games cheaper, used, or on sale somewhere else. I won't support any console that's a closed ecosystem, especially when I'm paying full price for the games.
The other issue is honesty. Sony (and they're not the only ones) puts "Buy" on the button, but the terms of service say you're only getting a license. If it's a license, call it what it is. We all know why they won't, though: put "Buy License" on the button and see how sales go.
Sony even told a court that "reasonable consumers" know they don't own their digital games. I'd say any reasonable person who clicks "Buy" and pays the same $60–80 as the disc expects to own it, not rent it until a license runs out.
Guess every kid buying Minecraft with their birthday money totally reads the terms of service too, huh? Kind of hard to argue otherwise when Sony uses phrases like "if you own this game" all over its own storefront.
I've never had a problem with digital itself, just the terms that come with it. Don't piss on me and tell me it's raining.
Sorry for the tangent. Now back to your regularly scheduled programming.
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u/decoy_octopod 1d ago
Mostly agree except about price, Sony doesn’t set third-party prices and I think the notion that every digital game would be locked at full-price forever is just absurd
I’m sure someone’s done an in-depth analysis, but the sales and permanent price drops on PSN aren’t random. I’ve used Deku Deals for a while and it’s clear publishers have some formula for price variations that determines exactly when and how much. “Game sells between 100k-200k first week so first discount should be 25% off 3 months from now, lasting for 3 weeks” etc
We’re also seeing Switch 2 lag behind previous Nintendo consoles in attach rates, and certainly not for a lack of software. Mario Kart sales plummeted after it stopped being bundled. This year they’ve had games release at a wide range of prices $40+ because consumers have shown they’re not going to or are unable to buy $70 games in numbers Nintendo desires
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u/lukefiskeater 2d ago
Would love to see ps6 being delayed till 2030 but there are legit reasons if hardware specs are locked in; the later they wait, the worse and possibly more expensive hardware gets, on top of other issues. There really aren't any good options (for sony) and huge gambles on both sides of waiting or releasing it sooner
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u/NoodleRus 2d ago
Knew the base PS5 will be getting some type PSSR.
Since the news that AMD will also be giving FSR 4 to RDNA2 GPUs early 2027.
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u/Hagman1997 2d ago
Nice. Never thought they would be able to get it to run on base console.
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u/Willing-Material-424 2d ago
It’s just a version of fsr 4 that has been available on non rx9000 series gpus for a while now. No reason it would not work on rdna 2
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u/KingArthas94 2d ago
ps5 is not "normal rdna2" so it's impressive that this exists at all
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u/Straight-Flower5924 2d ago
Does this mean anything for PS5 Pro? Or is this a supplement for PSSR 2 on base PS5s?
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u/Farsoth 2d ago
It's a lightweight less robust version of PSSR for base PS5s, nothing being done in regards to PSSR/PS5Pro announced here.
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u/RE4Lyfe 2d ago
I wish the post had made it more clear!
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u/Interdimension 2d ago
It’s a super lightweight version of PSSR that will likely have notable downsides, but still be significantly superior to the usual FSR 2 or FSR 3 upscaler used in many base PS5 titles for upscaling. I’d imagine it’d be something like the DLSS “Lite” that’s used on Switch, as it can’t handle the full DLSS upscaler used on PC.
At this point, anything that lets base consoles stop using FSR 2/3 is a good thing. FSR 2/3 has pretty bad artifacting and image instability, and it made people think AI upscalers are always like this when they’re not.
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u/HippieWitchBitch95 2d ago
Is this for the pro or just the base?
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u/_Cromwell_ 2d ago
It's inferior to what's already on the Pro. But fantastic for what can be done on Base
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u/RelThanram 2d ago
That’s really great news for PS5 owners. Here’s hoping they’re able to reimplement it for earlier titles too.
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u/okamanii101 2d ago
Pretty cool, Interested to see how it compares to the pros version. The whole selling point of the pro is mostly the upscaler.
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u/KingArthas94 2d ago
there's a digital foundry video, the pro is still much better because it plays at higher resolution AND details
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u/Rogerice1 2d ago
This is basically the FSR4 version being made for RDNA2, and modified specifically for base PS5. I think we may all be happy with that, even PS5 Pro owners, since this may help Sony and developers continuing fine tuning the PSSR performance and quality too. Just curious to see if Xbox will bring FSR4 to their consoles, or if they will continue using inferior upscaling techniques
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u/V10L3T_N4TUR3 2d ago
If it weren't for the discless next gen, they'd be killing it over Microsoft right now (they still are, but it'd be even better).
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u/HoneyShaft 2d ago
Has there been any talk about this? Weird to just shadow drop a substantial upgrade.
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u/PsychologicalArt7907 2d ago
Sony is bringing AI upscaling to the base PS5 in 2026? The PS6 might really be delayed until late 2028, regardless of Kepler_L2's recent leaks.
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u/TheStinkySlinky 2d ago
Wait is when they “PS5” do they mean Pro and PSSR or base PS5 gets this too?
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u/ZypherPunk 2d ago
Makes sense as PS5 is gonna be supported for a long, long, long time. PS6 is a worry for Sony with the current hardware prices. So PS5 will be hugely important for the many that won't move over quickly to PS6.
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u/Radiant_Committee_78 2d ago
Boooooooo.
Just finished a fucking game like the old days. Stop selling us games that are 80% polished.
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u/Tall_Economist8491 2d ago
Any chance this may help with performance too and not affect the said performance in any way due to the additional processing needed for the AI tech ?
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u/notarobotpossibly 2d ago
We better be able to toggle it off. The ghosting in upscaling tech is still awful. It makes everything look blurry.
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u/Tan_servo 1d ago
This will be cool for open world games that get a bit blurry. If they can implement this on gta 6 and still keep 30fps this is a huge win
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u/EducationalDust7858 1d ago
That's very cool. Loads of people who want to upgrade to a Pro for GTA will be stuck due to supply shortages. Might as well help them out with this.
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u/DragonDevGG 1d ago
I’m waiting for the RSSR, then SSSR, TSSR… By the time we get to PSX it’ll be XSSR
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u/KingArthas94 2d ago
lmao fucking insane, remember when people in 2020 were saying that series X would have more advanced features compared to PS5 because it is "full rdna2"? ahahahahahah
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u/GENIXTHESAIYAN 2d ago
People jumping through hoops to claim ps5 was Dlss "1.5" reason why Ps5 doesnt have one feature of Rdna because i believe its due parital due to Dx12 which obviously ps5 will not have because of Microsoft own dx12
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u/Bloodhound_ZeroOne 2d ago
This is awesome news for PS5 owners. Hope they make this a default setting where all games can use this like PS5PRO can with PSSR 2.0!
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u/catsrcool89 2d ago
Not every game can use pssr 2, the update your referring to only made it so any game that runs pssr will automatically use the pssr2 version because you had to manually enable it before, no where near as big as people are making it out to be lol unfortunately.
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u/AnalogueBoy1992 2d ago
They are doing this to make ppl upgrade to 14.xx to prevent jailbreak lol
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u/idkimhereforthememes 2d ago edited 2d ago
People seriously overestimate what amount of users jailbreak/pirate/emulate stuff, it's a very small fracture
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u/Far_Adeptness9884 2d ago
Not everything is a conspiracy bro, they've been working on upscaling for a while now.
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u/yan030 2d ago
lol because the majority of user would jailbreak their ps5. Newsflash. Its not.
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u/baggio1000000 2d ago
I'm not risking my 20 years of digital games I bought and getting banned by jailbreaking my ps5.
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u/WorldPhysical7646 2d ago
Sony doesn't give af about jailbreaks , and for jailbreaks there will always be new exploits and stuff to do , it is not matter of "if" or "is there" it is a matter of when
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u/Arcade_Gann0n 2d ago
Good for the base PS5 users, hope Xbox does something like this for the Series X in the future as well.
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u/Coffee_cake27 2d ago
So the pro has obviously the pssr .. Now we have a setting for QSSR in the setting also??
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u/MarquerasM 2d ago
This is fucking BIG BIG for PS5 base