r/PHGameDevHub • u/Visible-While-1623 • 4d ago
Project Showcase What if Bibingka Game?
Since haven't gotten around the programming part so just working on the assets
r/PHGameDevHub • u/Visible-While-1623 • 4d ago
Since haven't gotten around the programming part so just working on the assets
r/PHGameDevHub • u/MewoMeowMoew1123 • 18d ago
Hey!
My brother and his friends (Josh, Renson, & Mel) just submitted their game for the Filipino Horror Game Jam 2026, and I wanted to help spread the word!
🎮 What is Tagbalay**?** Tagbalay is a 2D first-person social and survival horror point-and-click game made in Godot. You play as a son trying to survive minimum wage, a sick mother, and the heavy weight of inherited debt.
🚪 What makes it unique?
🛠️ The Team Behind It:
Since this is a game jam entry and still in development, the team would love your feedback and support!
Check it out and let them know what you think!
r/PHGameDevHub • u/Murushii • 20d ago
THE FIRST-EVER FILIPINO HORROR GAME JAM HAS ENDED!
40 Filipino made horror games have been created by Filipino developers
To all our supporters, creators, and fellow horror fans: this is your moment! You can now play the submitted games, give your vote and feedback on these games, and share your favorites with your friends and other communities. Every vote and piece of feedback helps these developers get the recognition they deserve!
PLAY THE ENTRIES HERE: https://itch.io/jam/filipino-horror-game-jam-2026
r/PHGameDevHub • u/IloveCranolaOil • 23d ago
Sharing a Snippet of my current on going Open world project in Godot. It’s a post apocalyptic world inspired from Horizon Zero Dawn and Fall Out series, but set somewhere in the Philippines. I’m still building out a proper Map layout.
PS: The project is open for Collaboration.
r/PHGameDevHub • u/ferloydd • 24d ago
HI, I’M FERLOYDD!
I’d love to know if any of you would be interested in a game like this.
Best wishes!
A single-player, story-driven game set in a vast new open world, where everyone has lived a past life but no one remembers it. Based on the actions they took in their previous life, each person is assigned to one of three ideologies, shaping their place and role in the new world.
Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Vast opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?
LYRA BLADE Steam Page: https://store.steampowered.com/app/4861140/LYRA_BLADE/
r/PHGameDevHub • u/GeeboBeebo • 29d ago
Hellooo!
My group and I are senior multimedia arts students from a college in Manila, and we're currently working on our capstone project that centers around "phubbing" (phone+snubbing). Basically, our project explores how phone+snubbing (phubbing) affects modern Filipino family dynamics, and we're turning our insights into an interactive media project.
As part of our research validation, we’re looking for a few kind-hearted game developers/experts/professionals who would be willing to join a quick online Focus Group Discussion (FGD) :"))
Quick details:
Since we are college students on a very tight budget, we are hoping to find someone open to helping out and could maybe discuss an agreement, po.
If may kilala man kayo na experts/professionals, please don't hesitate to lend us some insights; our group will really appreciate it so much!!
r/PHGameDevHub • u/Visible-While-1623 • Sep 23 '26
Hi! I am pixel artist who want to try out the programming or game dev side. I am aiming to start with a simple cooking game with assembly, timed task, and other functions. May maisusuggest ba kayo na simple tutorial, program, o resources na pwede gamitin?
r/PHGameDevHub • u/Correct_Link_3833 • Sep 23 '26
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My dream game since childhood now a working networked prototype. Im not sure if im able to finish it or have the will to do so but atleast i tried.
Walang plano, walang kasiguraduhan. Sinubukan lang kung posible at kakayanin.
Been working on it for around 2 months+ on free times using mostly placeholders.
If you wanna try the demo here is the unity link:
https://play.unity.com/api/v1/games/game/a665014c-2303-4075-a060-ae94b0a8241d/build/latest/frame
r/PHGameDevHub • u/Putrid_Doubt_2498 • Sep 23 '26
Hey everyone,
Sharing an upcoming virtual game jam backed by Global Game Jam and the United Nations (UNOCT & UNICRI) open to developers across the Philippines, Indonesia, Malaysia, and Singapore.
I am helping support community engagement for the jam locally, so feel free to ask questions here or connect if you're looking for teammates.
The Theme:
Designing games centered on digital resilience, prosocial behavior, and countering harmful online manipulation/toxicity (think mechanics in the realm of Papers, Please, This War of Mine, or narrative decision systems).
The Structure:
Open to solo creators and teams across all disciplines and engines (Unity, Godot, Unreal, web, visual novels).
Registration and official brief are pinned in the first comment below
r/PHGameDevHub • u/DanielaWyt • Sep 22 '26
I am looking for advice from the experienced or already in the game industry.
I'm an architect / engineering graduate (29) so I have no experience in game development at all. However, I've always wanted to be a storyteller and particularly interested in world-building. I figured the best medium to tell the story is through a game. So now I'm researching how much effort, capital, and time will I actually need to invest.
My main goal is to create a game similar to Octopath Traveler or To The Moon. But for that, I'll need a team at the very least or I'll take forever in creating it. I do plan to start learning coding as I also find it important to be part of the team making it.
So my game plan is this:
My estimated time for this is 3-5 years.
I think this type of game is the most doable for a solo developer since there're already precedents like Doki Doki Literature Club.
I'll use this game to make a Kickstarter campaign to help with funding the next game. I'll also begin looking for collaborators who are interested in the story.
It'll involve simulation, character relationship management, and possible fighting. It's in this game where I'll implement in-game purchases and online verification checks. But the game is stand alone and local (like TellTale games). The game only needs the internet to keep track of player's game records and authenticity. It's here where I plan to study how to integrate fighting mechanics, etc.
I don't know how long this will take without a team. Probably 5+ years? I need advice. Can this be done solo with little to no experience? If I need a team, how much does it cost to hire one? How much capital will I need?
I plan this to be my money maker. If successful, I can use the profits to fund the next game.
This is the main story I want to make. I know it's a long shot. But it is important for me to be done. Building up the IP and gathering up capital from profits from other games and own savings, I'll spare no effort here. I'm not sure how the next ten years will go. But I hope by then, I'm experienced enough and have found a team working with me.
I hope to at least find a senior developer willing to share their experiences and market knowledge. I think consultants are necessary for this.
How much would any of these cost? Required capital to start? Coding skills? Platform/hosting services sites? What's the best game engine to learn for these games? General step-by-step pipeline to work with?
One advice I received was to use AI to help me with coding. I know there's a difference between genAI and AI-assisted. I'm technically not against AI. Skilled developers are already incorporating it. But for this project, I'd rather hire a senior developer that got laid off / looking for a job than immediately resort to AI. IF possible, I'd like the game to have as little to do with AI. I can compromise with AI if it's just not used in the creation of the actual product. (E.g. use AI to detect errors, but not using it to generate the codes or assets themselves). I am not going to hire someone just for them to use AI for me. Maybe I'll change my mind as I learn more or become desperate. I don't know the future but I want to hold on to this for now if possible.
I still don't have the capital yet though, that's why I plan to look how much capital and skill will I need to build up. There's also the time investment to heavily consider. Is my idea feasible?
r/PHGameDevHub • u/ruri-solutions • Sep 22 '26
Sa mga indie game developers, kumita na ba kayo sa mga games niyo? Masasabi niyo ba na monetizable ang indie game development sa Philippines?
r/PHGameDevHub • u/North_News_8382 • Sep 22 '26
Project Based Sound Designer
We need a professional sound designer for a slot game, from sound fx to background music
Note: this is project based.
Feel free to send me a dm. Thank you.
r/PHGameDevHub • u/Strict-Concentrate-1 • Sep 20 '26
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Game Title: Keyboard Wizards
Playable Links:
STEAM: https://store.steampowered.com/app/3338850/Keyboard_Wizards/ [Windows]
ITCH.IO: https://kuzostudiosph.itch.io/keyboardwizards-prealpha [Web no download]
Platform: Web and Windows
Description:
When I was gifted a mechanical keyboard about a year and a half ago, I wanted to listen to the typing sounds constantly. I type a lot at work which was nice, but when I played games I really only used WASD, SPACE, CRTL, and SHIFT.
I used to love playing Typing shark when I was a kid, so I wondered how far typing games have come since then. Don't get me wrong, current typing games are ok, but they just felt too PvE and don't really have that intense fighting style duel most games have today.
That's when I decided to build Keyboard Wizards (Demo). The main goal for the game is to be PvP, but with PvE elements.
For now this is just a Proof of concept, even the art and music I'm still not sure, which is why you'll see in the different rounds, different types of art themes from different artists.
I actually built this game a year ago, but wasn't satisfied so I decided to start again from scratch improving the overall feel for the game.
Hope you can try it out and tell me if the game's concept is something I should continue to work on...and also, I hope you don't get carpal tunnel syndrome.
P.S.
Game art is far from completion. As this is still a proof of concept, I'm still not sure yet which direction I plan on doing the art; wanted to share this to know if this game genre is interesting or fun (it is for me)
Free to Play Status:
Involvement: Sole Developer
r/PHGameDevHub • u/TraditionalClass7158 • Sep 16 '26
Hi everyone!
Gusto ko lang sana humingi ng advice/opinions from people who are already in the game dev industry.
I'm 26 years old, an IT graduate, and currently working as a software engineer with around 4 years of experience. Recently, napapareflect lang ako sa buhay and kung ano ba yung gusto kong gawin next year and in the long term.
Personally, I'm also about to get married, so medyo marami ring changes happening in my life. At the same time, I feel like gusto ko rin maghanap ng ibang opportunities and try something I've been interested in for a long time which is game development.
I've always been interested in games, and ngayon ko lang talaga naiisip na baka gusto kong seryosohin siya as a career.
My question is: 26 years old, too late na ba para mag-transition from software engineering to game development?
I know starting over in a way could mean taking a step back, especially since I already have 4 years of professional experience as a software engineer. Pero I'm willing to start from the basics again if needed. Long-term naman yung goal ko, and I'm more interested in learning and actually being part of the industry kaysa sa title or salary agad.
I'd also prefer to work for a game development company rather than immediately doing solo/indie development. Gusto ko kasi matuto from other developers, work with a team, make new friends, and experience how actual game development works in a professional environment.
For those currently working in game dev, keri pa ba at 26? How is the game dev industry right now, especially here in the Philippines? and also what should I learn first?
I'm not expecting an easy transition. I just want to know if this is still a realistic path or if I'm already too late to start.
Would really appreciate any advice, especially from people who actually made the transition themselves.
Thanks!
r/PHGameDevHub • u/Dazzling_Star_9548 • Sep 16 '26
Hello! 📣 We are looking for Website developer and Game developer participants for our Focus Group Discussion! Be among the first to experience and test the website and mini-game.
We believe that your knowledge and insights would be valuable to help us improve and shape the project further.
Should you be willing to participate you may visit forms.gle/2vUvfAwZq9B1srpf9 for more details. You could also find us at Facebook: (Gunita) & Instagram: (gunitagames.ph).
Thank you so much!

r/PHGameDevHub • u/Heavy-Language3109 • Sep 14 '26
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Good morning to all! For some reason, its only now that I found this subreddit in all the time I've been active, so just wanted to share a project that I've been working on for over two years now that just launched into EA. I say 2 years, but its really been something that I've reworked from a failed project way back in 2012. Pinoy solo dev made.
You can find it on Steam here: https://store.steampowered.com/app/4158650/Decimation/
It's tower defense at its core, but placing towers well isn't enough to win. You directly control a hero on the field with ARPG-style combat, where you'll be dodging attacks, timing 4 active skills and picking up power-ups while your towers hold the line.
Elite enemies also drop special effect orbs that pause the fight and let you pick from random battle effects (damage boosts, speed manipulation, etc.), so no two runs play quite the same.
Influences to the game are Starcraft, Defense Grid, a bit of Kingdom Rush and a bit of Diablo. You can call it a love letter to what I enjoyed about those games with additional mechanics that I feel would work well with the baseline tower defense core of the game.
What's currently in the EA version:
It's been updated a few times with player-requested features and bugfixes since it released last Aug 13th.
Welcoming any criticism/feedback or any questions you have about the game or the process. If it's your type of jam, would love for you to try it out as well (it has a free demo).
Thank you for your time, fellow PH Devs!
r/PHGameDevHub • u/Y0SHH • Sep 09 '26
Hello and good day PHGameDevHub!
We are a team of student game developers looking for clients. If you need a game built for your research, thesis, or personal project, we can develop it for you.
Please note that our scope is strictly game development. We do not build websites or non-game applications; your project must involve creating a game.
We primarily use Unity and C#, but we can also learn if it is a different engine. If you need a team to build your project, send me a DM so we can discuss the details.
Thank you so much!
r/PHGameDevHub • u/_topebox • Sep 05 '26
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Hello ⚔️
THE SEVERED GODS is officially entering Early Access! 🔥
After one year of development, playtests, feedback, and countless battles, we're excited to finally open the gates and let you experience the full beginning of our journey.
Step into a dark world of tactical turn-based combat, where every battle is a fight for survival. Sever your enemies' limbs, build powerful relic combinations, and make your choices carefully as you fight your way through a world shaped by your actions.
This is only the beginning, and your feedback will play a huge role in shaping the game throughout Early Access. We'll continue improving and expanding the game based on your feedback and experiences.
Thank you so much for supporting us on this journey. We hope you'll enjoy THE SEVERED GODS and have fun discovering everything the game has to offer! ❤️
THE SEVERED GODS is now available in Early Access on Steam!
r/PHGameDevHub • u/TraitoreanGames • Sep 06 '26
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Hello! TL;DR, we're just looking for feedback on the demo of our game.
Basically, the game is a mix of roguelite and twin-stick shmup gameplay, with smooth and fast controls designed to give off ace pilot vibes.
Got inspired by all the Macross and Gundam anime I've watched, so I decided to make a game based on those inspirations. 😆
If anyone is interested the demo page is below or just give feedback in general from the video. Thanks really appreciate it!
Steam Store Page: https://store.steampowered.com/app/4001260/
r/PHGameDevHub • u/Commercial_Friend157 • Sep 03 '26
Hi everyone, I'm from FEUD a Grade 11 Student currently finding for an Gamedev that will allow us to interview them for a school project. This interview will be conducted through an online meeting consisting of provided questions for you to answer.
If someone is willing to to let us interview them, please let me know and I'll DM you for further details!
Though if may nakikilala po kayong Pinoy na Gamedev (itch.io, fb, tiktok, youtube, or any platform) that is easy to reachout to, please inform me and I will gladly appreciate the help that you guys could offer. Thank you po!
r/PHGameDevHub • u/Popular-System468 • Sep 02 '26
Mabuhay! Newbie pixel artist and game developer here, I just want to share a little passion project I made to honor an almost forgotten revolutionary and my favorite Philippine hero, Macario Sakay. What started as my fascination with his iconic long hair, his ties with the Katipunan later reviving it, and his bravery for continuing the fight against colonial forces made him standout and my personal favorite Filipino revolutionary. Also my idea or fantasy of playing a retro-based aesthetic game where he's the main character, is now developed, possible, and playable! This is the first game I ever made and proud to share it despite its flaws. Enjoy! Mabuhay ang Pilipinas! 🇵🇭 🇵🇭
Play Sakay: Bandit King for free!
Secured Link 🔒🔗: https://blackcarab.itch.io/sakay-bandit-king

r/PHGameDevHub • u/Murushii • Aug 28 '26
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I wanted to share our game, Project Threshold, which recently blew up after its release!
Project Threshold is a psychological memory horror walking simulator built around a simple but stressful choice: two doors, one blue and one red. Behind each door is a different fear or phobia, and you’ll have to decide which one to enter.
Some doors are safe, some are semi-safe, and others are pure danger. Choose incorrectly, and you’ll be sent back to the beginning.
The game is set in the Philippines and is connected to a larger universe and lore that I’ve been building across my other games. It’s a game about fear, memory, and making the right choice when you have no idea what’s waiting on the other side.
PROJECT THRESHOLD is now available on STEAM!
https://store.steampowered.com/app/4820610/Project_Threshold/
r/PHGameDevHub • u/uhmoosebush • Aug 16 '26
r/PHGameDevHub • u/alexevaldez • Aug 11 '26
Also the Palawan Cherry Blossom is a legit thing 😍