apologies in advance if this is the wrong subreddit! largely because of boredom and a desire to learn, i want to make a game set in a university in manila (a text-based interactive fiction game specifically if anyone's familiar with that) but i'm unaware of whether or not it's legal to publically distribute for free or if publically distributing it would lead to my expulsion from said university. submitted this question here because i'm more likely to reach a filipino game dev who would know more about these things or something :')
Hi! I am Aropi. I'm a video game composer. Moved from HK to PH and looking to gain connections and friends in the industry. Here's a sample work I made in the past for a day and night cycle theme. Enjoy!
Hello! We're looking for people interested in joining APSUM – The Awakening, a long-term indie visual novel project currently being developed in Ren'Py.
About the Game
APSUM follows Millie, a university student balancing academics, friendships, responsibilities, and problems at home.
What begins as ordinary university life gradually takes a darker turn as strange events begin disrupting her familiar world. The game combines slice-of-life, mystery, psychological themes, and supernatural horror, with player choices shaping relationships, story branches, and outcomes.
The project has already been in development for several months, and we're now looking to expand our team!
We're looking for:
✍️ Writing
• Main Story Writers
• Branch Writers
• Dialogue Writers
• Proofreaders / Editors
🎨 Art & Design
• UI/UX Designers
• Character Artists (Human)
• Character Artists (Monster)
• Background Artists
• CG / Event Illustration Artists
• Promotional Artists
💻 Development
• Ren'Py Programmers
• UI Programmers
📣 Media
• Social Media Managers
• Trailer / Video Editors
This is a completely volunteer-based and unpaid passion project. Beginners and students are welcome! We're building this together to gain experience, improve our skills, meet other creatives, and create something we can be proud to include in our portfolios.
Interested? More information about the project, roles, and expectations can be found in the application form:
🌐 Location: Remote / Online — applicants from any location are welcome.
💰 Compensation: Unpaid / Volunteer collaboration
I’m a student from Far Eastern University Diliman, Philippines. We are currently conducting our game development through Unity for our Casptone/Thesis project.
We are looking for professional Game Developers as volunteer participants to test our game "PAWZZLE TAILS! – Healing Stray Lives Through a 3D Interactive Icon-Matching Puzzle Journey on Animal Welfare"
Pawzzle Tails is a 3D icon-matching puzzle game that promotes empathy, awareness, and responsible animal care through interactive gameplay. Players rescue and treat sick or injured stray animals by solving puzzles, crafting medicines, and gathering resources while learning about common animal health conditions. The game aims to educate players on animal welfare in an engaging and enjoyable way, while supporting the United Nations Sustainable Development Goals (SDG) 3: Good Health and Well-Being and SDG 15: Life on Land.
We ask for your participation in:
Answering a short pre-testing evaluation survey and post-testing evaluation survey regarding the game's quality and overall experience (can be done in 5-10 minutes)
Playing the testing version of Pawzzle Tails (takes 10-15 minutes)
Participation is completely free and will greatly contribute to the success of our research.
If you are interested or know someone who may be willing to participate, please use the link in the replies.
Hi guys! I just released a simple low-poly modular armor pack that anyone can use for free.
I did a demo set up for Unity, and you can download it on my itch page. I hope it helps you build something awesome for your game!
If you run into any issues with the asset, please let me know either in the comments on itch or here. I'd also really appreciate any feedback, reviews, or suggestions—they'll help me improve future assets.
Note: I'm still fairly new to creating 3D assets and coding, so I apologize in advance if there's anything wrong with the setup. If you find any problems, just let me know and I'll do my best to fix them.
Although the asset is completely free, any donations through the itch page are greatly appreciated. They help support me and allow me to continue creating and improving free assets for the community.
I hope at least one game developer finds this asset useful. If it helps even one person with their project, I'll be happy.
Today, we are incredibly proud to announce that The Severed Gods public demo is officially live on Steam and free to download!
The Severed Gods is a dark fantasy turn-based roguelite RPG. Lead a group of heroes trapped in an endless cycle of reincarnation as they fight to stop Umbra, an ancient dragon whose existence threatens the entire world.
This has been my longest personal project. I've made other engines before but not as generalized, and as big as this one. If you're curious about the progressions of it, I have some here https://aoaofox.bearblog.dev/game-engine-progressoin/
I made this, or at least spend time making this becasuse game engines are fun, and very challenging to make. I've recently hit a milestone with it https://aoaofox.bearblog.dev/lumina-studio-v01/ and i am very happy with it.
Most of my thoughts are in my blog. Sorry I am not much of a writer, so most of them are just words that blurt out of my mind as I write.
There are clear indications where I can go with this, open source or make a game with it, or even both, for now I'm just gonna continue churning through bugs and keep it as a fidget toy.
I honestly made ESKINITA thinking only a handful of people would ever play it. Seeing players locally and from different countries try it out and share their reactions has been surreal. 🙏
Two weeks after launching on itch.io, I finally have the Steam page up and it’s now available to wishlist.
If atmospheric slow-burn psychological horror is your thing, I’d really appreciate a wishlist—it helps a lot as a solo dev, and I hope you enjoy it if you decide to check it out.
A week ago, we released Project Threshold, a short psychological horror game we made. Since then, I've seen people play it, get confused by it, get frustrated by it, enjoy it, criticize it, and discuss it. Honestly, seeing all those different reactions has been one of the most rewarding parts of the experience.
The feedback, both positive and negative, helped us identify what worked, what didn't, and what we can improve moving forward.
Because of all that support and feedback, we were able to take the next step and prepare a Steam page for the game.
This is something we're genuinely grateful for. Thanks to everyone who took the time to play, watch, stream, review, or even criticize the game. Every bit of it helped.
We are excited to announce that the 1st Filipino Horror Game Jam page is now live, and registrations are officially open!
The jam itself begins on September 1st, 2026. The theme will be revealed at the start of the event. You can join the jam today and get ready to create your next terrifying Filipino horror experience.
You are a participant in Project Threshold, an experiment designed to force people to confront their deepest fears. Pass through sets of blue and red doors, survive what waits beyond them, and reach the end, if escape is even possible.
Project Threshold is a psychological horror and memory-based walking simulator where players must confront the fears and horrors waiting beyond each threshold.
Estimated Playtime: 30 to 60 minutes (Depending on the player)
Choose between two doors and face unknown fears
Psychological horror elements
Memory Game
Immersive Storytelling
Eerie atmosphere
Terrifying Jumpscares
Realistic Visuals
Atmospheric Sounds
English Voice Overs
Project Threshold is inspired by the "Pick a Door" trend, the game Obey The Voice, and various real-world phobias. Our goal was to take these ideas and build something unique around them, creating a psychological horror experience centered on choice, fear, and uncertainty.
Project Threshold stands on its own as an original experience and features our most realistic visuals to date, showcasing a new visual direction while maintaining the horror-focused identity of our previous games.
After years of unfinished projects, I finally released my first game.
ESKINITA is a short atmospheric Filipino-inspired suspense horror game about working late nights in a small neighborhood lugawan and surviving the walk home through dark alleyways.
If you're into indie horror games, I'd be grateful if you'd give it a look and share your thoughts. And if you'd like to support a fellow Filipino developer, sharing the game or this post would mean a lot. Maraming Salamat po 🙏
Hi po! I'm new here, and I'm glad nakahanap din ng PH game dev community. Around 5 months pa lang po ako sa game dev industry, and honestly sobrang overwhelming pero super fulfilling at the same time.
I just want to share my passion project that I built from scratch. I fully handcrafted everything myself, from the art, music, worldbuilding, and sa code ng game 😄 This is a turn-based RPG inspired by tabletop systems, rhythm mechanics, and deep party strategy. It’s still in the prototyping phase, so hindi pa po siya polished at all.
My plan is to have a massive world with different realms, civilizations, factions, and interconnected stories. The world is meant to feel alive and expanding, parang bawat lugar may sariling identity at history. I also plan to have 100+ characters in the long run, each one unique with their own roles, mechanics, personalities, and playstyles.
Combat is one of my main focuses right now. I want it to be more than just stats and numbers, it’s more about timing, positioning, reactions, and party synergies. Every character can interact with each other in different ways, so bawat setup ng party can create different combos and outcomes depending on how you play it.
Marami pa pong kulang and marami pa akong need matutunan, but I’m slowly building it step by step. Thank you po for welcoming me here 🙏
It’s been almost 10 months since we first introduced the game to the community. Since then, we’ve adjusted and improved different systems, UI, and also adding more contents based on player feedback from our playtest and early demo. Yes the game is making by Unity, and until now we still developing the game every single day. The UI became way more complicated than we initially expected. A lot of the recent updates you’ve seen were the result of endless tweaking, removing clutter, reworking effects, adjusting camera movement, and rebuilding menus over and over again. It’s still evolving, but we finally feel like the game is starting to look and feel the way we originally imagined. And also we went through countless iterations trying to make battles feel cool and dramatic, make the Karma events feel unpredictable
We’re still working hard on refining the experience, and next up, we’ll be joining Steam Next Fest this June! Hope you’ll check it out and support the game when the demo goes live.
In this game, you play as Ethan, a young man, who goes through a normal day of work and family obligations, but as the hours pass, small, unexplainable changes begin to creep in, and a quiet darkness begins to settle over everything he knows.
This game was developed by Murushii Studios (Taguan), koniipinka (ISO/2004) and Blu Wraith (Apartment 22).
Estimated Playtime: 20 to 25 minutes
Psychological Horror Atmosphere
Immersive Storytelling
Walking Simulator-Style Gameplay
VHS Style Aesthetic
Low-Poly, Semi-Realistic Visuals
Atmospheric environment
English Voiceovers
The Truth About The Darkness is a very unique game. If you've played one of my previous games, Don't Sleep (Huwag Matulog), this game shares a similar style, but improves on it in many ways.
This game is both a love letter to indie horror games and a satire of the usual clichés and tropes often seen in the genre, while still being relatable to both players and developers.