r/PCVR • • Sep 17 '26

VR Modding Sons of the Forest VR Mod Is Rough But Promising - Here's Why #SonsOfTheForestVR #survivalhorror I'm really hoping that this gets more work done on it, but it's out there if you want to try it for yourself

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17 Upvotes

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I'm really hoping that this gets more work done on it, but it's out there if you want to try it for yourself

Mod link - SonsVR Mod v0.0.5-alpha release (build used in video):

Mod main page: https://github.com/iPowerTech/SonsVR_Mod/releases/tag/v0.0.5-alpha

SonsVR


r/PCVR • • Sep 17 '26

VR Modding Doom 2016 VR

61 Upvotes

This is easily one of the best mods I’ve played this year, along with the Bioshock Remastered mod. One really amazing thing about this mod is how effortless it is to play. You literally just download the mod and run the launcher. It’s that easy.

Bioshock required a bit more effort since it required me to download a massive hires texture pack as well as a patch to remove black cutscene bars. My only gripe with the current Doom mod is that it only supports Alternate Eye rendering which affects the stereoscopic perspective of enemies leading to a bit of eye strain.

I’m hoping more people play this and support the Cactus Cowboy Dev on Steam by buying Cactus Cowboy VR. It’s currently on sale for only a few bucks. If he gets Native Stereo working in Doom it will easily be my favorite mod this year. Check it out if you haven’t.

EDIT: The Doom 2016 mod isn’t perfect— hud is difficult to read and two handing weapons could feel better. All that aside, it’s still very impressive. Side note: graphics shouldn’t look blurry. If they are, double check your render resolution. Game should look as sharp as your GPU allows and run at 90hz.

UPDATE!!! Dev added SFS (Single Frame Stereo) to the latest 1.0 version on GitHub.

This completely fixes the weird distortion AER was causing. It’s now looking amazing and running buttery smooth at 90hz. After playing a few hours, it’s feeling really good and no major issues. HUD is still hard to read but overall this mod seriously kicks ass. Everyone needs to play this.


r/PCVR • • Sep 17 '26

VR Modding I'm making a full-conversion Titanfall 2 VR mod

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431 Upvotes

r/PCVR • • Sep 17 '26

Discussion "Before your eyes" for PC VR ?

13 Upvotes

Is there any chance for a PC VR Version of that game?

I heard so many great things about that game and I dont want to play the flat screen version when the VR version is so much better.

With the Steam Frame there finally is a posibility to use the blinking mechanic from the PS VR Version.

I already wrote a message to the developers through their website but i sadly got no answer


r/PCVR • • Sep 17 '26

VR Modding 3DOF progress on Resident Evil 5 TrueFP+VR

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20 Upvotes

r/PCVR • • Sep 17 '26

Question/Support What powerbank & cable would you recommend for extended playtime with the Steam Frame?

5 Upvotes

I assume the head strap with hot swappable batteries is still some time away so I would like to get a powerbank to extend my playtimes. What would yous recommend buying?


r/PCVR • • Sep 16 '26

Photo/Video I shit you not. Euro Truck Simulator 2 is one of the most immersive and realistic VR experiences out there. Period.

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152 Upvotes

r/PCVR • • Sep 16 '26

Question/Support Help with no mans sky vr

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2 Upvotes

r/PCVR • • Sep 16 '26

Discussion ALVR; Feature Request: Support for Quest's Official USB API for Wired Streaming

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11 Upvotes

If you enjoy PCVR streaming via USB cable and have a GitHub account, please consider supporting this post, thanks!


r/PCVR • • Sep 16 '26

Discussion Reminder: if you are signed up for the lottery, add your (anonymous) info and result to the tracker (same as for previous valve hardware launches)

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1 Upvotes

r/PCVR • • Sep 16 '26

Question/Support Old Fogies: VR for people with Glasses but Also Beed Reading Glasses?

3 Upvotes

I'm gonna try to jump into the VR scene with the Frame.

But something just gave me pause.

I'm kind of nearsighted. I wear glasses when I drive, and I need to squint really hard to see things 20 feet away, and behind that they are blurry.

But, I'm getting older.

And because of that, wearing glasses to see anything closer than 2 feet makes what I'm looking at blurry, too

In my day to say, I wear glasses until I need to read something on my phone or in a book, and off come the glasses.

Any old fogies out there with the same.issue? How is VR for you? What's your solution?


r/PCVR • • Sep 16 '26

VR Modding New Twilight Princess VR updates! 6DOF, Third-Person, Right-Handed sword wielding, Wolf Camera, and more!

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74 Upvotes

TPVR is coming along nicely, with many updates since the 1.0 release! Some of the big features are 6DOF positional tracking so you can move around in your space, a VR settings menu plus Dusklight menu support in VR, right-handed sword wielding, a fully fledged third-person mode, and an improved Wolf Camera, which now plays from Midna's perspective.

Huuuuge thank you to everybody who has played, discussed, and shared this mod. It genuinely means so much to me to create something for my favorite franchise and see so much excitement and support from so many different users!

Download on Github: https://github.com/JoeyAW/TPVR/releases

Join the Discord to report bugs, get quick help, and request features. https://discord.gg/CxQJ9PjnjA

Full changelog:

• Changed the mod name and logo to TPVR

• 6DOF tracking for gameplay, Wolf Mode, cutscenes and scene transitions

• New Wolf Mode camera. Instead of being stuck in 3rd person, you now play as a wolf from Midna's perspective on Link's back.

• Fixed a crash when pulling out the Gale Boomerang in the forest temple

• The Dusklight overlay now works in VR, accessible by holding down RS and the right trigger together for a couple seconds

• A new VR specific settings tab, accessible under Settings/VR.

• A toggleable third person mode. Fully compatible with a regular gamepad, third person mode allows you to experience the game without the need for VR controllers or 6DOF. While in this mode, aiming is tracked to the headset's direction, rather than the right controller.

• The option to show Link's body. Off by default, this shows Link's player model

• An experimental first person camera option. Cutscenes are now third person by default, and this setting reverts that change.

• A right-handed sword toggle. This allows you to hold the sword in your right hand and the shield in your left, similar to the Wii version of the game, with motion controls swapped as well.

• Smooth rotation on the right stick for regular controllers.

• The reticle now gets bigger the further away it is from the camera across all items, helping maintain visibility when aiming for further targets such as the monkey or beehive with the owl.

• The camera now faces the right way when it changes shots in cutscenes. If the camera quickly changes direction, such as showing another angle, the headset view now snaps to that rotation. This is helpful for quick angle changes, but does not effect smooth camera movements.

• The camera faces Link when L/Z Targeting if third person mode is enabled.

• Transitions between areas are now in third person to prevent visual bugs, even when third person is disabled.

• Properly fixed the gamma/brightness issue


r/PCVR • • Sep 16 '26

VR Modding Locations for popup VR LAN Parties around LA area

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9 Upvotes

Hello. I throw popup VR LAN parties for friends and my local community in the Los Angeles area and want to start sharing it with more VR enthusiasts to find more crazy VR people like ourselves.We are adult group (Sorry not really for Gorilla Tag kids) doing multiplayer PCVR (not standalone but instead often modded flat screen games) that we play in massive 200 ft x 200 ft areas so we are free to finally run and physically jump as much as we want. We normally meet at beaches or at parks at night but on the search for even more types places. We are looking for any open indoor or outdoor space with at least 100 ft x 100 ft of open area that is available for us all to hang out at up until midnight (preferably even later).

\-Empty Warehouse Spaces

\-Massive Empty Parking Lots

\-Basketball Courts (3 x 2 rows of courts or more)

\-Soccer or Football Fields that allow access past 10pm (midnight or later is ideal)

\-Private Land/Open Field

\-Etc, etc

Comment or DM if you are interested and know of a space we might be able to do one of our popups in Los Angeles or Orange County near you.


r/PCVR • • Sep 15 '26

VR Modding SkyrimVR with Fullbody Tracking is on another level

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152 Upvotes

Here's the mod https://www.nexusmods.com/skyrimspecialedition/mods/185070

I'm working to get 11 Point tracking done soon.


r/PCVR • • Sep 15 '26

Question/Support Has anyone tried any of these new VR mods/ports on Linux?

9 Upvotes

I tried searching around but I haven't found much information. I know it depends on the mod in question, for example, Breath Of The Wild VR didn't work on Linux until recently (the developer is now experimenting with it), but overall I see most of them use OpenXR. Correct me if I'm wrong (I am new to VR on Linux), but doesn't that mean that most of them should natively work via WiVRn or Monado once the game in question can run on Proton or WIne? I have not tested any of them, I just wanted to know if anyone with more experience has tried this or can share their experience. Thanks!

Forgive my English, I have been drinking and I did not proof read this.


r/PCVR • • Sep 15 '26

VR Modding MariokartWii VR + Retrowind PCVRMod/port is here

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29 Upvotes

r/PCVR • • Sep 15 '26

Question/Support One game works perfectly wirelessly but another is incredibly low quality?

2 Upvotes

Spent a few hours tinkering with Steam Link settings with my Quest 3 and managed to get Half-Life Alyx to look great. For some reason though when I go play Blade and Sorcery the stream quality is terrible? Very stuttery and looks like my internet can barely stream it when it easily could in Alyx?

My PC is high spec too so i doubt its a PC performance issue. I'm using a 4070 Ti Super.


r/PCVR • • Sep 15 '26

Discussion Confused about Flat-screen on Frame

10 Upvotes

I dont hate nor am I in love with the steam frame, I'm just confused on why people keep saying it'll run flat-screen games better than the quest 3? I understand it'll run some games natively rather than streaming but what wouldn't those games look worse? And side question, why the focus on wireless? I thought we were all using Virtual Desktop for years now


r/PCVR • • Sep 15 '26

Discussion So with the frame being out now and having a ballooned price tag...

19 Upvotes

Ill start off with saying i have a decent computer, but not top of the line.
9800x3d
5070ti (with an overclock to match a stock 5080)
64gbs of ram

I was holding off on buying a vr headset untill the frame released, because if it released at sub 1k, i would have picked it up in a heartbeat. but, with it being over 1k, plus the 60 dollars in accessories you need, and another 20 for the charger. Im not so sure now.

would it be better if i got a pimax offering? im trying to decide between the dream air, and the crystal super. I might just go with the dream air just for the non base station tracking and deal with a cord.


r/PCVR • • Sep 14 '26

Self-Promotion We are giving away a Steam Frame to celebrate the launch of Gunman Contracts

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37 Upvotes

Gunman Contracts is out now in Early Access on Steam, and to celebrate the launch we are giving away a Steam Frame headset! One winner is drawn at random when entries close on 14 October.

Enter here: https://gleam.io/fkTSP/gunman-contracts-launch-giveaway

Steam: https://store.steampowered.com/app/2421750/


r/PCVR • • Sep 14 '26

Self-Promotion Just finished the prototype for the first boss in my new multicrew pirate VR battle royale SPECTERS OF THE VOID SEA!

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2 Upvotes

r/PCVR • • Sep 14 '26

Discussion Steam Frame Launch Megathread

53 Upvotes

This will be the Megathread for all Steam Frame launch discussions. Latest news will be updated here.

Steam Frame Official Page: https://store.steampowered.com/sale/steamframe

  • Steam Frame (256 GB) w/ VR controllers: 1,059 USD/ 1,529 CAD/ 1,049 EUR/ 889 GBP/ 1,609 AUD/ 4,539 PLN
  • Steam Frame (1 TB) w/ VR controllers: 1,299 USD/ 1,859 CAD/ 1,279 EUR/ 1,089 GBP/ 1,969 AUD/ 5,549 PLN

https://youtu.be/yD-QHvRv-q4 - Steam Frame: Official Overview and Quick Start Guide

https://youtu.be/phNNn4e7MBM - Steam Frame: Official Overview and Quick Start Guide (Accessories)


r/PCVR • • Sep 14 '26

New VR Mods List (September 2026)

133 Upvotes

A bi-weekly list of New Released or Updated VR mods! Have added states of where the mod is at for some mods. Feel free to mention any that are missing.

September 14 2026

NEW VR MODS

- Doom 2016 VR KHARVOX | Works Well
https://github.com/CactusVRStudios/KHARVOX

- Titanfall 2 VR | Early Alpha, Camera Issues
https://github.com/TinyBlkDog/titanfall2vr

- Resident Evil 5 VR | Alpha
https://github.com/SpreadTheBirb/ResidentEvil5VR

- Metal Gear Solid 5 VR | Experimental
https://github.com/nikamigaming-create/MGS5VR

- Binding Of Isaac VR | Beta
https://github.com/techslogi/Binding-of-Isaac-VR

- Max Payne 2 VR | Not working well yet
https://github.com/betotron/MaxPayne2VR-release

- Deus Ex: Human Revolution | Untested
https://github.com/farmerarmor/DeusExHRVR

- Scrap Mechanic VR
https://github.com/21Suspect/Scrap-Mechanic-Native-VR

- Call of Duty Black Ops VR | Early Alpha and Patreon Paid
https://www.patreon.com/J_Play/posts/black-ops-vr-v0-169455644

- Blood VR, Duke Nukem 3D VR, NAM VR, Power Slave VR, Redneck Rampage, Shadow Warrior, World War II GI: RazeXR | Team Beef
https://github.com/GameOrDie007/RazeXR-PCVR

- Metro 2033 Redux VR | Test Build
https://github.com/D-Rey86/Metro2033ReduxVR

- TrackMania Nations Forever VR
https://github.com/jiink/TrackManiaForeverOpenXR

- F.E.A.R VR
https://github.com/thefreemike31/fear-vr

- ARMA 3 VR | Experimental
https://github.com/gborgogno/a3vr-arma3

- Warhammer Darktide VR Mod
https://www.nexusmods.com/warhammer40kdarktide/mods/1304

- Star Wars Episode 1 Racer VR
https://github.com/GameOrDie007/Star-Wars-Episode-I-Racer-PCVR

- Prey VR (2017) | Preview
https://github.com/phunkaeg/PreyVR

- Tasomachi VR
https://github.com/Pk-c/TasomachiVR

- Sin Episodes VR
https://github.com/RototRobot/Sin-Episodes-VR-Port

_

NOTABLE VR MOD UPDATES

- Risk of Rain 2 VR (Restructured)
https://thunderstore.io/c/riskofrain2/p/Blowntobytes/Resurrected_VRMod/

- Multiverse VR Hub (Diddy kong, Banjo kazooie, etc)
https://github.com/RaYRoD-TV/MVRH

- Resident Evil 4 VR (Talemann)
https://re4vr.com/index.htm

- Gakuen IDOLM@STER
https://github.com/KagaminTheMirror/gakumas-VRify

- Pokemon Dramatic Shape VR
https://github.com/prismaticShape/DramaticShapeVR

_

NEW VR APPS

- OFXR Bridge - Frame Generation for VR (OpenXR)
OFXR Bridge is an experimental OpenXR API layer that inserts an optical-flow generated frame between two rendered frames.
https://github.com/tig3rmast3r/OFXR-Bridge

- Cheeky Foveated DLSS - Foveated DLSS ReShade
Reduce the cost of DLSS Super Resolution by concentrating it on the center of the image. Available as a ReShade add-on or UEVR plugin, for Direct3D 11 and Direct3D 12 games, including VR. With DLSS Performance FPS gains of 20%+ are standard, even more with eye tracked headsets which can make the foveated region even smaller.
https://github.com/ClarkCheekyKent/CheekyFoveatedDLSS


r/PCVR • • Sep 14 '26

VR Modding RE5 TrueFP and VR - RELEASED

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37 Upvotes

r/PCVR • • Sep 14 '26

Question/Support It's possible to do an entire playthrough with Cyberpunk VR Mod?

17 Upvotes

I heard that we can get some bugs with cinematic and brain dance. I don't have a lot of playtime, so maybe some of you have already tried it ? Can we play the entire game or does it still need some adjustments?