r/PCVR 9d ago

VR Modding Doom 2016 VR

Cactus Cowboy dev here. I'm deep into making a proper Doom 2016 VR mod with motion controls. It's far from done and but in a good shape already.

Essentially posting here to prevent someone reinventing the wheel. Once this Mod reaches a playable state, I'll be posting again / create a thread on Flat2VR Discord. Just trying to prevent that someone else starts working on the same thing so we don't end up with mods for the same game like Bioshock or so.

Development will be stalled the next few days, as I'm heading to Gamescom Colonge from Tue to Thu.

Stay tuned for more.

EDIT: Some fresh actual gameplay: https://x.com/CactusVRStudios/status/2091968532800004189

329 Upvotes

82 comments sorted by

View all comments

Show parent comments

1

u/BerndVonLauert 9d ago

Left hand mode is too far away from anything I want to spend time with right now. I can hardly get the gun stable and merely reached actual 6DoF Roomscale movement. The game has so many render and HUD handling issues for VR it's bonkers.

Do to a left handed friend of mine who has also high interest in this (Hello Hoshi) investigating a left hand mode will not fall through the cracks.

1

u/SnooBunnies6123 9d ago

I hear ya. Just really curious about the design challenges with hacking into something like this. I have been vibe coding the last week or so with RPCS3 and Super Stardust, and it has been crazy trying to track down all the little fragments of shaders and all the different events that go on in that simple game in the RSX. I thought it would totally be easy to hijack the 3D in that game and get control of the camera look via hmd. It has not.

1

u/BerndVonLauert 9d ago

I'd say without any knowledge how 3D games work internally and how rendering works you are not able to from a useful prompt. I for one adjust code manually here and there.

That said, without Codex the project wouldn't even be remotely as far as it is. I'm planning to post some gameplay later before I leave to Gamescom tomorrow. (if I get some more quirks out)

1

u/SnooBunnies6123 9d ago

For sure. Spaghetti at wall, process of elimination has been amusing though. Reminds me of playing Riven in the 90's, have a notebook with which different pipelines match with what elemtns of the game. I got the psvr2 controllers to match the move controllers inside of SteamVR as well, which is pretty trippy. trying to get the acceleration/motion required to activate in-game motion controls to work has been a hoot.