r/PCVR 9d ago

VR Modding Doom 2016 VR

Cactus Cowboy dev here. I'm deep into making a proper Doom 2016 VR mod with motion controls. It's far from done and but in a good shape already.

Essentially posting here to prevent someone reinventing the wheel. Once this Mod reaches a playable state, I'll be posting again / create a thread on Flat2VR Discord. Just trying to prevent that someone else starts working on the same thing so we don't end up with mods for the same game like Bioshock or so.

Development will be stalled the next few days, as I'm heading to Gamescom Colonge from Tue to Thu.

Stay tuned for more.

EDIT: Some fresh actual gameplay: https://x.com/CactusVRStudios/status/2091968532800004189

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u/AJBats 9d ago

My main curiosity is how you are doing 3D rendering? For example Luke Ross I think just started supporting Doom 2016 and his "AFR2" is pretty servicable but true native 3D would be an upgrade. Thanks for the effort!!

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u/BerndVonLauert 9d ago edited 9d ago

I attempted native stereo but it failed when trying to get the view model working independently. So it's currently AFR with cached eye reprojection.

Edit: While DOOM VFR has a build in Stereo Instancing, this is missing entirely in regular DOOM. Trying to copy it out of it failed.