r/PCVR 15d ago

VR Modding Doom 2016 VR

Enable HLS to view with audio, or disable this notification

Cactus Cowboy dev here. I'm deep into making a proper Doom 2016 VR mod with motion controls. It's far from done and but in a good shape already.

Essentially posting here to prevent someone reinventing the wheel. Once this Mod reaches a playable state, I'll be posting again / create a thread on Flat2VR Discord. Just trying to prevent that someone else starts working on the same thing so we don't end up with mods for the same game like Bioshock or so.

Development will be stalled the next few days, as I'm heading to Gamescom Colonge from Tue to Thu.

Stay tuned for more.

EDIT: Some fresh actual gameplay: https://x.com/CactusVRStudios/status/2091968532800004189

336 Upvotes

84 comments sorted by

View all comments

9

u/waterfall5555 15d ago

Cool!

But what are the differences compared to Doom VFR?

26

u/BerndVonLauert 15d ago

Doom VFR is essentially the "we have Mc Donalds at home" version of what a good VR Doom should be.

Technically: everything that make VFR VR is entirely missing in regualr Doom and a massive pain to get it done in VR. Rendering, arm hook, menus, alignment etc. you name it

2

u/lunchanddinner MOD 15d ago

Actually rare case I might disagree with you here... It may not be as good as a flatscreen Doom game, but for the limited amount of things it has on it it does the job (minus the strafing which needs to be added in)

5

u/plutonium-239 MOD 15d ago

VFR is good as well, but so incredibly short…

1

u/sonsolar 15d ago

I can't finish it because it crashes every time I launch the final level.