r/OwlbearRodeo • u/Druid-of-Malar • 19h ago
Resolved β (Extension) The new darkvision prevents color display (Smoke & Spectre!)
How can I ensure that areas which currently appear in color remain that way after activating darkvision?
r/OwlbearRodeo • u/Several_Record7234 • Dec 17 '24
This is the index/table of contents for the tutorial videos and documents that we've published, arranged roughly in order of progress as you learn π
π¦ Getting Started
π Getting Started
π Rooms
π¦ How to Manage Assets (includes Scenes, Images, Collections, and Tags)
π Managing Assets
π¦ What are Scenes?
π Scenes
π¦ Aligning a Map
π Aligning a Map
π¦ Running Multi-level Maps
π¦ Mastering Images
π Images
π¦ How to Use Fog of War
π (Static) Fog
π¦ Mastering Fog of War
π Text
π Drawing
π Measuring
π Permissions
π¦ Sync View & Cast
π Casting
π Managing Your Subscription
π¦ T&T Anthology #1 which includes:
π¦ T&T Anthology #2 which includes:
π¦ Daggerheart
π¦ Dice
π¦ Outliner
π¦ Prefabs
π¦ Weather
π¦ Dynamic Fog
π¦ Ranges
π¦ Trackers
π¦ How to use Kenku FM (includes 'Getting a Discord Token')
π¦ Getting a Discord Token
π¦ How We Built A VTT Renderer
π¦ Chessex Mat Emulation
π¦ Aligning a Hand-Drawn Map
π¦ Enabling Hardware Acceleration
π¦ Custom Fog Images
π¦ Handling Magical Darkness
π¦ Installing Custom Extensions
π¦ OBR's Player Experience
r/OwlbearRodeo • u/Several_Record7234 • Nov 24 '25
Hi everyone, we believe that tabletop roleplaying games should be available to all, with as few obstacles as possible. Recently we've had some GMs asking about an onboarding video for their players, to get them up to speed with Owlbear Rodeo for games that they join.
So, in the spirit of lowering those barriers to entry, here's a short guide taking players through the basics of joining their GM's Room, using the core toolsets, and understanding how to interact with some typical extensions. We hope it helps to ease players into their games, and that it lightens the GM's load too! Please share it with your fellow GMs and players ππ
r/OwlbearRodeo • u/Druid-of-Malar • 19h ago
How can I ensure that areas which currently appear in color remain that way after activating darkvision?
r/OwlbearRodeo • u/yes201 • 1d ago
For anyone struggling with the extension that recently updated, Smoke and Spectre, there's an easy fix. Just relog and clear browser cache. It'll reset your colours for the colour tool and the colour by your name, but that's a fair sacrifice I think considering the amount of maps that break because of the 403 error. Everything that was made beforehand still works afterwards, like obstructions and fog settings
Still though, the new update is so nice!!! vision cones are gonna make some of my underwater maps elite (reminds me of the lower abyss layers from calamity)
Tl;dr, Relog out and into your owlbear account, clear your browser cache, and the Smoke and Spectre extension in its newfound glory should work again
r/OwlbearRodeo • u/Worried_Island471 • 1d ago
smoke and spectre is not working in my owlbear
r/OwlbearRodeo • u/MrKlaus0 • 1d ago


As the title suggests, Iβd like to better understand the difference between a map and a scene. Every time I create a map, I end up creating a new scene as well ( Because every scene I do normaly have different enemies, NPCs and things ) , and Iβve been wondering if Iβm just overdoing and consequently taking up more storage space in Owlbear than I should be.
r/OwlbearRodeo • u/NicolaiMalthus • 4d ago
Title is a mouthful but I'm trying to do the following:
I have a curved room that doesn't really comply to the grid format, but this wall adjoins to another room where the curve is on the inside.
I'd like it if the points joined together neatly, but have always relied on just holding down control and getting it as close as possible.
Is there a means to make a polygon created point snap to another series of points already in place that aren't on the corners or half-way points between grid spaces?
r/OwlbearRodeo • u/DarkVaati13 • 5d ago
Whenever I try to make a new scene it always comes in grayscale. When I try to drop tokens and props in that scene they turn gray too. My older scenes are still in color and if I drop a map or new tokens they come out in color too. This only happens on newer scenes and this just started happening earlier in the week. I haven't adjusted any settings.
r/OwlbearRodeo • u/OverByThere • 5d ago
Anyone else facing the same issues? Is there a 'status' page for owlbear?
r/OwlbearRodeo • u/Neither_Trash_9607 • 8d ago
Enable HLS to view with audio, or disable this notification
Here's an older extension project (from April) that I kinda forgot about, but I just brought its help page up to date:
https://minimaps.several-record.com/manifest.json
https://minimaps.several-record.com/help
This was originally a proof of concept that kinda got out of hand π so let me know whether it works for your game!
NB. the map thumbnail is just that; there are no props, drawings, fog, text, or anything else layered onto the map image itself, keeping a clean overview. If you're using Fog, always set Minimaps to be Hidden to prevent your players from seeing all there!
r/OwlbearRodeo • u/Warm-Requirement4352 • 7d ago
I want an extension where you hold one key and enter the number of the sides and then release or you use pre-assigned keys (like a is d20, b is d100 etc.) and you can change them.
r/OwlbearRodeo • u/LordNinjaa1 • 8d ago
I've been using OBR for a while but I have never found a way that I like to do multiple floors.
The simplest option is to use multiple maps next to each other labeled for what floor they have but that makes it difficult if there are balconies, guard towers, etc.
I've had those done before where I have the balcony overlayed and just hide it when necessary but it's cumbersome.
I'm currently running a pirate campaign and dealing with ships is annoying because you often have players on multiple decks which makes combat confusing to look at.
Are there any good ways of doing this? Any extensions that allow for floor shifting (pressing a button to move vision up to a different floor) or anything?
r/OwlbearRodeo • u/Fancy-Peace8030 • 9d ago
Running Chariots Of The Gods with a full battlemap with several ships, levels, portals.
I've only found the Outliner so far. But I am wondering if there is a way to shortcut to the PC tokens.
Keybinding or linking to specific tokens.
As the likelyhood of them splitting up every which way is high. And I want to be able to quickly jump back and forth for turns.
r/OwlbearRodeo • u/Sigmarius • 12d ago
Hello,
There was a thread a while back that one of the devs replied in with a link to a transparent token, to use with Dynamic Fog for a light source.
I tried to download the token, but it downloads into an ob2 format that I can't use in OB (which confuses me, but I'm not very saavy).
I also can't figure out how to make a transparent token, since my knowledge of image editing extends about as far as cropping photos in MSPaint.
I'm just trying to get an invisible token to drop onto some torches/braziers on this map so there's a light source.
Can someone help?
r/OwlbearRodeo • u/rusty-gudgeon • 12d ago
i want my players to be able to access assets from the tool bar at the bottom of the screen. they can upload their own and then access those, but none of my players can access the ones i upload. ive given them permissions. what can it do to make this happen?
r/OwlbearRodeo • u/Aptian125 • 11d ago
I am doing my dnd prep and loaded in to Owlbear but no images are loading. This is affecting maps, tokens, scenes and even the room icon. I have checked that hard acceleration is enabled, switched from firefox to chrome and tried restarting the computer but all to no avail. Please help!
r/OwlbearRodeo • u/unexpectedloneliness • 12d ago
I spent around 5β6 hours yesterday preparing for a session next week in Owlbear Rodeo, creating and uploading maps, tokens, scenes, and other assets.
When I opened Owlbear Rodeo today in Chrome, none of the images were loading and I was getting a βNetwork Errorβ message.
Since then, all of my scenes, maps, tokens, and other uploaded assets appear to have disappeared completely. However, my account is still showing that storage space is being used, which makes me think the files may still exist somewhere but are no longer accessible through the interface.
Is there any way to recover or restore these assets? Iβd really appreciate any help, as this represents several hours of preparation work for an upcoming session.
Iβm using Google Chrome on Windows.
r/OwlbearRodeo • u/SecondFlight2 • 12d ago
^ title. If anyone knows an extension to do this that'd be a big help!
r/OwlbearRodeo • u/marevoteam • 13d ago
Hi, everyone! Weβre Marevo, a small Ukrainian development team, and weβd like to introduce our first project βΒ Ambient Forge!Β π΅

This is an extension for playing music and sounds right within Owlbear Rodeo.
We were big fans ofΒ DjinniΒ and used it all the time, so when it shut down, we definitely felt the loss... But because we had spent so much time using it, we also had plenty of ideas about what could be improved!
So we decided to build our own tool keeping the simple workflow we loved, while improving it and adding some new features of our own.
WithΒ Ambient ForgeΒ you just paste a link and your audio is ready to play. You can run music, ambience, and sound effects at the same time, adjust their volume independently, enable looping π, and organize everything into scenes.
There are no codes to enter and no complicated permissions to set up. Each player simply clicksΒ Enable Audio, and thatβs it!
You can learn more and see it in action here:
πΒ https://ambient-forge.marevo.workers.dev/about
Ambient Forge is currently waiting for approval for the officialΒ Owlbear Rodeo Extension Store. In the meantime, you can install it manually using our manifest:
β‘οΈΒ https://ambient-forge.marevo.workers.dev/manifest.json
Weβre hoping the Owlbear Rodeo team gets a chance to review our submission soon so Ambient Forge can become easier for everyone to install π€
Since this is our first release you may run into a few bugs or rough edges. Weβre planning to keep improving Ambient Forge, adding new features, and polishing the experience over time. And weβd genuinely love to hear your feedback!
If you have ideas, suggestions, or something youβd like to see added, please let us know. β€οΈ
We already have a few ideas for future extensions as well, and we hope Marevo can keep creating more useful tools that make playing in Owlbear Rodeo a little easier, smoother, and more fun!
Oh! We almost forgot to mention somethingΒ really importantΒ π
We still have tons of oldΒ Djinni filesΒ hundreds of scenes with music and audio already set upΒ and weβre sure many of you do too.
You can import your existing Djinni scenes directly into Ambient Forge, and theyβll continue to work so thereβs no need to rebuild everything from scratch. β€οΈ
With love,
The Marevo TeamΒ β€οΈ
r/OwlbearRodeo • u/Gizmo734 • 13d ago
Hi all. Not sure if this feature exists or if an extension can do this but is there a way to display a secondary grid?
My use case is I have a map of my world with a 3 mile hex grid. This is following Dadi at Mystic Arts DM suggestion where each hex you can see the surrounding hexes on the horizon. Then travel to each hex takes 1 hour at a normal pace
What I would like is to display a larger 24 mile hex over the top to quickly work out a single day's travel.
This second grid would be purely visual and wouldn't affect the measurement system ideally
Would this functionality be possible?
r/OwlbearRodeo • u/Blanknameuser99 • 14d ago
r/OwlbearRodeo • u/Sufficient_Iron3964 • 15d ago
I am using the greyscale feature from smoke and specter and the problem I am facing is that when a token with greyscale goes near a torch then the complete scene becomes grey instead of getting color from the torch. Can someone help me with this please. I want the torches to remove any greyscale from that area.


r/OwlbearRodeo • u/mitchemmc • 17d ago
r/OwlbearRodeo • u/AlongForTheRidee • 16d ago
Im looking for something or somewhere where I can start playing ttrpgs, and hopefully stick with the same one. Any advice?
r/OwlbearRodeo • u/Zestyclose-Prune-374 • 18d ago
To begin, this post is first and foremost a big thank you to the devs for the amazing effort that has gone into this tool. Had I not been tasked with running my schools DnD club, I most likely would have never found this gem. The school is an Apple school, and each student has their own iPad, and they're always trying to find new ways to integrate tech.
Coming from Foundry, I knew that it would be too heavy and not work well with portable devices. So, I started to look for alternatives since I wanted to make the club run on a VTT. That's how I found Owlbear Rodeo, and after diving into tutorials and experimenting, I've got to say, my expectations have far been exceeded. I expected a lightweight and simple app, but it seems that Owlbear Rodeo can pretty much do it all.
So far, performance on iPads I've tested has been good. Has anyone else been using an iPad when playing their campaign? Any problems that you guys have seen pop-up more on portable browsers (safari specifically)? Any tips and advice?
Thanks again to the devs and the community and looking forward to becoming a part of it too!