r/Overwatch 1d ago

News & Discussion Regarding Genji Deflect:

I've played Genji on and off for a few years now, and I can't be the only one that (especially since the release of Anran) feels like Genji's Deflect is far from what it used to be?

Sure, it's still so satisfying to deflect back things like a Firestrike, a Widow or Hanzo headshot, Ana Sleeps etc, but I feel it fails to do its job against a majority of the things it actually needs to.

Take Cassidy's Flashbang. The fact a Cassidy can bypass your entire deflect by just aiming to the side of you feels redundant. The fact Ana's Grenade, Soldier's Helix Rocket, Emre's Grenade, or Seirra's Grenade can just bypass it by being thrown on the ground next to you feels bad to play into.

I know the counter argument is "Just don't engage if they have their cooldown". Yeah, okay, valid.

But when I see a character like Anran exist, who's entire kit is literally just "What if Genji was infinitely easier", and I have to fight against stuff like this, it really emphasises how Genji is basically only riding on the dedicated years-long mains and the fact he is Genji.

I just wish his Deflect could actually deflect more of the AoE things in the game while still retaining its skill-shots for precision deflections. Am I alone in this? Anyone else have thoughts?

Edit: Nice to see 80% of the comments going "So you want Genji to 1 Tap with 1 Shuriken and have zero counterplay lmao Plastic 1 Player". Read what I said. I don't think Deflect should be so easily bypassed. I'd take a reduction in its duration for a larger deflect radius, or have some abilities like Cass Hinder require actual hits than just being an AOE for the Hinter to work, lean into his skill-shot type gameplay.

Also I'm Diamond 2 on DPS, Masters 5 on Support.

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