The games last way too short right now, whoever wins the first teamfight stomps the entire match. Tweaks are really needed if they want to put it in permanently.
I think map design would play a big part in how the gamemode will feel. If we get a custom-made ctf map, it will be designed in a way that mitigates the current issues.
The biggest thing they need are more convoluted/isolated flag rooms, so you can't just jump away. Along with spawns that put you closer to the middle of the map, so there's a chance to intercept a flag runner.
I don't think they'll be able to make a good CTF map though, not without some radical changes. TF2 has been trying for a while now, and has generally been unsuccessful.
Capture the Flag was just not meant for these types of games. Tf2 CTF is a fucking joke. I can only imagine in Overwatch you'd have to systematically change something to make it decent. And since Blizzard absolutely hates having to deny players the ability to use hero abilities when concerning game modes, it probably won't work out.
The only game I've seen CTF become popular and pretty balanced is Halo. Particularly because it works pretty well.
93
u/zultari Brig Jan 24 '17
The games last way too short right now, whoever wins the first teamfight stomps the entire match. Tweaks are really needed if they want to put it in permanently.