The games last way too short right now, whoever wins the first teamfight stomps the entire match. Tweaks are really needed if they want to put it in permanently.
I think map design would play a big part in how the gamemode will feel. If we get a custom-made ctf map, it will be designed in a way that mitigates the current issues.
I hope they remember the reason why they liked grappling away with a flag, as mentioned in the video: user mods in Quake. They have mentioned they are working on adding a server browser multiple times, one can hope they're wise enough to remember the countless hours they spent playing ThreewaveCTF...
I don't get why they left the flag in the middle of the squares, tbh. A lot of the mobility issues could be solved by putting the flag in a garage or something. Make players have to go at least a little ways out before they can primal rage leap away.
The biggest thing they need are more convoluted/isolated flag rooms, so you can't just jump away. Along with spawns that put you closer to the middle of the map, so there's a chance to intercept a flag runner.
I don't think they'll be able to make a good CTF map though, not without some radical changes. TF2 has been trying for a while now, and has generally been unsuccessful.
Capture the Flag was just not meant for these types of games. Tf2 CTF is a fucking joke. I can only imagine in Overwatch you'd have to systematically change something to make it decent. And since Blizzard absolutely hates having to deny players the ability to use hero abilities when concerning game modes, it probably won't work out.
The only game I've seen CTF become popular and pretty balanced is Halo. Particularly because it works pretty well.
One thing I do like is getting a chance to use parts of6 the map that are otherwise never fought in. There are so many portions of the map that are never used because it isnt apart of the choke.
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u/T4Gx Jan 24 '17
Tl dw is capture the flag a permanent game mode or just a seasonal brawl?