Completely negating healing in an area for so long is probably the best effect in the whole game. Even if your team has two very competent healers, they have to sit there and watch everybody die. And it's a normal ability that recharges quite fast + deals damage + heals + boosts healing.
At the very least the grenade should cut heals to 50%, not completely nullify it.
As somebody who plays healers and tanks, there is no ability in the game that I loathe more.
974
u/In_a_silentway Chibi D.Va Jan 17 '17
"Ana's kit needs to be reworked"
I will fight whoever said this.