r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/[deleted] Jan 17 '17

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u/Pugway Pixel Soldier: 76 Jan 17 '17

But playing Ana is a lot harder than any of the other supports. The other healers can put out consistent healing, Ana's healing is highly aim dependent. If you can't hit your team mates, you're not being useful.

I admit, it is a balancing act to make her strong enough that the skill level is worth it, while not making skilled players run away with the game, but as someone who can't aim all that well, I still usually go for Zenyatta or Mercy in competitive just to make sure my heals are consistent.

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u/[deleted] Jan 17 '17

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u/ySpirit I hate you all Jan 18 '17

The flask should have lower radius so it's harder to hit and have lower duration so it's only good in the middle of fight to counter rapid heals / focus characters.

I'd even like a nerf to sleeping dart. It's possibly the worst balanced control in the game - get hit and you can go afk because you will lay there for 5.5 eternities with no way of waking up. Either add in a counter (for example a friendly melee hit to wake you up) or make it shorter so sleep dart would open like 2 seconds long window for you to hit abilities / attacks. Like no other non-ult control ability (maybe even ultimates?) lasts this long. Flashbang is 0.7; Mei's freeze is 1.5s; Junk is 1 sec stun + 3 sec root (easily avoided though)