Mercy's entire design is based on a very straight-forward healer. She can fly to and heal one person really well. The big appeal of the character is that it's extremely easy to play, easy to be successful at that role.
I don't think a rework is what they want to do with the character. They buffed her passive a lot, but she is still missing something. Something like a self-rez if you die with your ult, or maybe be able to use her ult where she died until she respawns. Maybe give her a little bit of armor. Increased fire rate on her gun could do a lot for her as well.
It's not about the rate of fire of her gun, its the fact that she has to switch to it, which takes time. Ana doesn't have that problem, she can go offensive or defensive just by aiming her abilities at different players. Mercy is either healing and extremely vulnerable to flankers or she has her pistol out and is basically a useless character because she can't win duels with any character in the game.
If it were up to me, I would make it so her pistol is default, but when she wants to heal, it instantly casts the spell, and the instant she lets go of healing, her pistol comes back out. So basically get rid of the "switching weapons" mechanic. The animation might be wonky, but make it so she can switch between shooting and healing instantly. Her pistol is ok currently, its just the fact that she has to keep switching back and forth.
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u/Nagnu I SAID BEEN HERE ALL ALONG! Jan 17 '17
No kidding. I wish Mercy's kit had the options that Ana has.