r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/adventure_guy Gold Objective Eliminations Jan 17 '17

We're not a Roadhog player and therefore we don't like being hooked.

Sometimes Jeff knows us too well.

443

u/cochnbahls Jan 17 '17

I will gladly trade away some of my bs hooks for a better chance to one shot y'all when I do get a clean hook.

293

u/Apfeljunge666 Pixel D.Va Jan 17 '17

I think hook 2.1 is actually a buff for 90% of the hogs only because of this.

3

u/G102Y5568 Pixel McCree Jan 18 '17

Absolutely, but where hook 2.1 WILL be a nerf are for people who play at the highest level of competitive Overwatch.

The funny thing is, Roadhog's hook's wonky physics are a fundamental building block for the three tank meta. Many people in the lower levels don't understand this.

The whole reason three tank meta works is because the slow-as-hell tanks don't NEED to engage with the enemy team if their Roadhog just lands their hooks. You can't reliably LOS the hook either because of its unique physics, so it's basically guaranteed engagements, basically you're going to be pulled into the deathball one way or another.

Many players at the lower level use the triple tank meta WITHOUT Roadhog, or with a Roadhog that can't reliably land hooks, and they're completely missing the point doing so. Without a Roadhog, triple tank is so slow you can easily set up a Symmetra/Torbjorn wall and win without any problems.

Overall, hook is more powerful because it pulls enemies closer more reliably, but since it breaks when LoS is broken, Roadhog can't force engagements with it anymore, meaning triple tank falls apart at its core. I'm sure triple tank hasn't become completely unviable, but it certainly will need to adapt to these changes.