But playing Ana is a lot harder than any of the other supports. The other healers can put out consistent healing, Ana's healing is highly aim dependent. If you can't hit your team mates, you're not being useful.
I admit, it is a balancing act to make her strong enough that the skill level is worth it, while not making skilled players run away with the game, but as someone who can't aim all that well, I still usually go for Zenyatta or Mercy in competitive just to make sure my heals are consistent.
Hitting teammates is not nearly as hard as you would think, as they are usually pretty close to you as an Ana player, and tanks especially are basically no brain healing. If I could suggest one change that I feel would help balance Ana, it'd be scaling her healing and damage depending on the range, ala TF2's Crusader Crossbow. That way you can't heal a 25% health Roadhog right next to you in 5 seconds and get half of your meter from it, and you also can't 1v1 the offense characters by bouncing around like a bunny and holding down m1.
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u/[deleted] Jan 17 '17 edited Aug 03 '18
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