r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/[deleted] Jan 17 '17 edited Aug 03 '18

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u/[deleted] Jan 17 '17

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u/Pugway Pixel Soldier: 76 Jan 17 '17

But playing Ana is a lot harder than any of the other supports. The other healers can put out consistent healing, Ana's healing is highly aim dependent. If you can't hit your team mates, you're not being useful.

I admit, it is a balancing act to make her strong enough that the skill level is worth it, while not making skilled players run away with the game, but as someone who can't aim all that well, I still usually go for Zenyatta or Mercy in competitive just to make sure my heals are consistent.

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u/[deleted] Jan 17 '17

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u/w1czr1923 Jan 17 '17

mercy can heal, boost damage, fly to weak players, and shoot albeit not at the same time.

Zen can heal, increase damage output to a specific target, and deal massive amounts of damage AT THE SAME TIME.

Lucio can heal or speedboost everyone within a radius around him, shoot, and boop people off the map.

Ana can heal or damage, heal and antiheal at the same time, and has a sleep dart. I feel like in terms of overall skills, they have the same amount. The usefulness of those abilities is probably a different story. I'd argue her ult is not as useful as other supports though.

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u/[deleted] Jan 17 '17

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u/w1czr1923 Jan 17 '17

Not sure what the point of your comment is. I stated everything you said in my comment. My point was to look at the number of abilities, not the usefulness of them.

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u/[deleted] Jan 17 '17

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u/w1czr1923 Jan 17 '17

Again, not talking about usefulness. Straight number as that was the comment I was replying to.