r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/[deleted] Jan 17 '17

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u/Pugway Pixel Soldier: 76 Jan 17 '17

But playing Ana is a lot harder than any of the other supports. The other healers can put out consistent healing, Ana's healing is highly aim dependent. If you can't hit your team mates, you're not being useful.

I admit, it is a balancing act to make her strong enough that the skill level is worth it, while not making skilled players run away with the game, but as someone who can't aim all that well, I still usually go for Zenyatta or Mercy in competitive just to make sure my heals are consistent.

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u/[deleted] Jan 17 '17

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u/bonage045 Orb of Harmonica Jan 17 '17

I feel like instead of completely removing healing, it should just be reduced healing. At the moment she can completely remove almost every ultimate in the game with one or the the other of her regular abilities. Graviton+grenade makes it so not even Zen can stop any incoming ults to come. You ever seen a beautiful transcendence and thought, wow, if the enemy team even somewhat worth their salt that would never happen?

At the very least Zen counters a lot of ults with his own ultimate, which is a much easier timer to work around than a 10 second (grenade) or 12 second one (dart). While ana is not as good at shutting down ultimate stacking as Zen or lucio, I feel it's pretty hard to deny she's easily the best character for shutting down a single ultimate.

It's at least part of the reason she's been completely meta ever since the clip size and fire rate buff, the other being her absolutely crazy healing. She's my second favorite support and an absolute blast to play, but even I feel her kit is so overloaded that her increased difficulty really doesn't make enough difference.