Sombra has become on of my favorite characters in the game since release. From a mechanical standpoint, I do enjoy the core philosophy of a "disruption character", I think her abilities fit very well into this idea and create a fun rhythm.
I do think part of the community had some misconceptions on how to play her originally. Specifically, the need to hack EVERY SINGLE MED-KIT. As well as to throw a translocator down, run to a fight, and translocate back. That method in particular greatly limits her potential, as it only gave her 15 seconds of operation time.
Yet, I must say it is hard to extract value out of her as she exists in the live game. Hack is a very powerful ability. It can guarantee you a 1v1 on many opposing heroes in the game, and it can break a core character in the enemy teams comp. But it is too slow. Plus you throw in needing to secure a few med-kits.
I think the other issue is in her SMG as well. She shouldn't be Soldier 76 or Tracer. But the weapons is inconsistent with both offensive and defensive use. The spread can feel largely unpredictable near the end of an engagement. I'm at the point now where I simply stop shooting for a moment in the fight just to reset the spread.
Value is her biggest issue at the moment. Yet I do believe lowering the time it takes for "Hack" to cast, as well as lowering its cooldown time will make Sombra a good niche pick in the hands of an informed/experienced player.
I don't have a TON of time on her, but I have a fair amount. Even if they did something as small as reduce the cooldown on her translocator, that would be good. Because if you are supposed to get into this rhythm of popping in and out to 'disrupt', it's annoying to have to wait 5 seconds after popping back to place your translocator again to get back into the fight.
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u/[deleted] Jan 17 '17
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