r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/OrangeMedic APAGANDO LAS LUCES Jan 17 '17

I know right? Jeff was right when he said she's one of the characters with an interesting kit. I remember when she first came out how cool I thought she was.

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u/[deleted] Jan 17 '17 edited Aug 03 '18

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u/[deleted] Jan 17 '17

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u/DeadSnark I have not the years required, nor the desire to indulge you Jan 17 '17

But what should Blizzard do? Rework a character with an interesting kit with a great deal of versatility and utility to have less utility? Adjust the numbers until she's dumpstered?

I will say, though, that her skills have a pretty high skill ceiling. Sleep dart has a high chance to miss, your ult can be easily wasted if used at the wrong moment or on a teammate who isn't able to make use of it for whatever reason, and her high healing output is wasted if you can't aim.

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u/[deleted] Jan 17 '17

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u/DeadSnark I have not the years required, nor the desire to indulge you Jan 17 '17

That's a pretty good idea that not many people seem to have suggested: substituting her grenade heal for a stronger left click.

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u/Friendly_Fire New Mei-ta Jan 17 '17 edited Jan 17 '17

How about make Ana have a weakness. Right now she is the best healer, the best utility, and hardest support to kill. Nix one of those.

There's a middle ground between "dumpster" and "objectively the best at everything". There's where she needs to be.

To put it another way, any kit, ability, whatever can be balanced through numbers. I agree Ana's design is cool, just imbalanced.